It is discarded.
It is discarded.
In flooding, the hop limit is determined by the maximum number of times a packet can be forwarded by routers in a network before being discarded. Each time the packet is forwarded, the hop count is incremented, and when it reaches the predefined hop limit, the packet is dropped. This ensures that packets do not circulate indefinitely in case of routing loops. The hop limit is typically set based on network design considerations and can vary depending on the specific application or protocol in use.
4 and over
15
rip hop count is 15, if it reaches 16 it indicates network is unreachable
If you mean richest then it's jay-z
You hop.
Traceroute discovers return trip times to each hop by sending a series of Internet Control Message Protocol (ICMP) Echo Request packets with incrementally increasing Time to Live (TTL) values. When a packet reaches a router, the router decrements the TTL and, if it reaches zero, sends back an ICMP Time Exceeded message. By measuring the time it takes for the ICMP responses to return to the source, traceroute calculates the round-trip time for each hop. This process continues until the destination is reached or a maximum hop limit is reached.
Nothing. Hop on in.
A short hop will bounce right before you. A long hop will have bounced long before the ball reaches you. Short hops are a lot harder to field than long hops. They take a lot more practice and determination.
You'll go through lots and lots of shoes.
A Google search for the phrasehop count limit rip problemsreturns a link which says the following."The hop count limit helps RIP instability by limiting the number of times a message can be sent through the routers, thereby limiting the back and forth updating that may occur if part of a network goes down."