It is discarded.
It is discarded.
next header
When tunneling IPv6 over IPv4, the overhead primarily consists of the additional IPv4 header and any encapsulation overhead. An IPv4 header is typically 20 bytes, while an IPv6 header is 40 bytes. Thus, the total overhead for tunneling one IPv6 packet over IPv4 would be 20 bytes, resulting in a total packet size increase of 20 bytes for every IPv6 packet transmitted. This additional overhead may impact performance, especially in networks with high traffic or limited bandwidth.
IPv6 includes an improved option mechanism over IPv4. IPv6 options are placed in separate extension headers that are located between the IPv6 header and the transport-layer header in a packet. Most IPv6 extension headers are not examined or processed by any router along a packet's delivery path until it arrives at its final destination. This facilitates a major improvement in router performance for packets containing options
In IPv6, the same result can be achieved by sending a packet to the link-local all nodes multicast group at address ff02::1, which is analogous to IPv4 multicast to address 224.0.0.1.
Simplified header format. IPv6 has a fixed length header, which does not include most of the options an IPv4 header can include. Even though the IPv6 header contains two 128 bit addresses (source and destination IP address) the whole header has a fixed length of 40 bytes only. This allows for faster processing. Options are dealt with in extension headers, which are only inserted after the IPv6 header if needed. So for instance if a packet needs to be fragmented, the fragmentation header is inserted after the IPv6 header. The basic set of extension headers is defined in RFC 2460.
what is the commercial use of ipv6?
32 bits (for IPv4), or 128 bits (for IPv6).32 bits (for IPv4), or 128 bits (for IPv6).32 bits (for IPv4), or 128 bits (for IPv6).32 bits (for IPv4), or 128 bits (for IPv6).
Short answer - yes.You need to be running Service Pack 1 at a minimum.Service Pack 2 has an even more complete IPv6 stack.To enable IPv6 on XP, open a command prompt window and type:C:\> ipv6 /?Did you then see this result?:C:\> ipv6 /?Could not access IPv6 protocol stack - the stack is not installed.To install, please use 'ipv6 install'.If you did get the above result, simply type:C:\> ipv6 installIt will take a few seconds, and then your Windows XP system will be fully IPv6 enabled.
You can use this to try and parse it: IPAddress.TryParse Then check AddressFamily which Returns System.Net.Sockets.AddressFamily.InterNetwork for IPv4 or System.Net.Sockets.AddressFamily.InterNetworkV6 for IPv6. EDIT: some sample code. change as desired: string input = "your IP address goes here"; IPAddress address; if (IPAddress.TryParse(input, out address)) { switch (address.AddressFamily) { case System.Net.Sockets.AddressFamily.InterNetwork: // we have IPv4 break; case System.Net.Sockets.AddressFamily.InterNetworkV6: // we have IPv6 break; default: // umm... yeah... I'm going to need to take your red packet and... break; } }
IPV6 is relatively new and doesn't work everywhere yet.
IN IPv6 we can find 128bits.