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The Onion will sprout 1 yellow Pikmin when there all dead

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12y ago

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How do you solve the puzzle to get yellow pikmin?

In pikmin 1, you must get to the Forest of Hope, then go right, destroy the wall at the end then approach the onion in the ground, and in pikmin 2, you need to get to the Perplexing Pool, then go left on the white trail, then go right at the end, then take your red pikmin and white pikmin and kill the fiery Bulblax, then destroy the poison dirt wall, then whistle the yellow pikmin off the tree.


How do you defeat the Goolix in Pikmin?

Since the Goolix is made mostly of water, blue Pikmin are best to fight it. Throw them on the smaller blue nucleus to damage it. You can also damage the Goolix by throwing Pikmin on the yellow nucleus, but this will make it throw all attacking Pikmin off.


How do you get more Yellow Pikmin in Pikmin 2 after running out?

In the first game, the yellow Onion is in the second area, the Forest of Hope. Take enough Red Pikmin to defeat the Bulborb north of where you start out. Then, knock down the wall and kill the Bulborbs, dismiss the red Pikmin, and go north. You should see a darkish yellow colored Onion in the ground. Approach it, and it will turn bright yellow and rise out of the ground, and produce a single Yellow Pikmin sprout which you can then multiply. In the second game, the yellow Onion is visible immediately upon entering the third area, the Perplexing Pool, along with a few wild Yellow Pikmin. You will need Red and White Pikmin to reach them. First, head around the side of the stump where you see the Onion, where you'll find a scale puzzle. Once you get passed that, you'll see that the only way to where the Onion is has a wall raised with poison generators beneath it, and a Fiery Bulblax blocking the way to that wall. Use your Red Pikmin to kill it, and then use your White Pikmin to break down the gate and disable the poison generators. After that, all you'll need to do is whistle the wild Yellows. In the third game, Brittany finds the yellow Onion immediately upon entering the third area, the Distant Tundra. She'll wind up in a cave where she'll find two Yellow Pikmin trying to light a light bulb, and three Pikmin sprouts in the ground. With all five, the light bulb will light, and the Onion will bloom and rise from the ground. Within the cave, there are enough pellets to generate twenty more Yellow Pikmin, for a maximum total of 25; you will need at least twenty to open the way out of the cave.


What are Mushroom Pikmin?

Mushroom Pikmin are Pikmin that have been transformed by the spores of a creature called a Puffstool. Affected Pikmin turn purple and try to attack Olimar and normal Pikmin. This effect wears off after a while.


What happens in the end of pikmin?

If you collected enough ship parts, you blast off into the atmosphere. If not, you die and turn into a Pikmin.


What is the second to last bonus in Pikmin 2?

The second to last bonus in Pikmin 2 is the complete end when you get the final treasures in the Titan Dweevil treasure group. It depicts Captain Olimar and The President flying off The Planet of the Pikmin with the three Onions following as they ascend to low orbit. When the ship gets far enough from the planet, the Onions stop following Olimar and the President. After, the Pikmin of the original colours (red, blue & yellow) start to glow from the top of their leaves/buds/flowers. The ship flies off, and the planet is shown with "Pikmin 2" on it for about three seconds. After that fades away, the screen says "The End" with the fading planet in the background.


How can you the Titan Dwevil in Pikmin 2?

How can you beat the Titan Dweevil in pikmin 2? Well you go down the Dream Den with 100 yellow pikmin, ignoring all treasures and going to Sublevel 14. There are 4 weapons, Comedy Bomb, Flare Cannon, Hydro Pump and the Shock Therapist. The Hydro Pump squirts huge balls of water all over the place so you should destroy that first. Comedy Bomb spreads gas in the arena. Flare Cannon blows fire in the arena ( line of fire) Shock therapist send round electric nodes but all 100 yellow pikmin are immune to that so you should destroy this last. When all the weapons are knocked off the Titan dweevil is harmless so you can destroy it.( If you want sprays destroy with ultra bitter sprays when its harmless)


What happens if you don't get all the ship parts in Pikmin?

It is not necessary to get all 30 parts; only 25 are needed. However, if you fail to get the required parts, you will get the "bad ending" to the game. In the bad ending, Olimar tries to lift off of the planet but crashes back down, as not all mandatory ship parts were collected. The Pikmin carry him back to their onion and he pops out as a Pikmin-like creature.


How do I kill the spider in the Dream Den in Pikmin 2?

To defeat the Titan Dweevil, you must first disable all four of its weapons. Each one corresponds to a different hazard: fire, water, electricity, and poison. You must throw Pikmin onto each weapon and have them attack it until it falls off; after it separates from the Titan Dweevil, it cannot reattach the weapon. It can only attack with one weapon at a time, and will change color immediately before it attacks to signify which weapon it will use: red for fire, blue for water, yellow for electricity, and purple for poison. Once you remove all four weapons, the Titan Dweevil will be left powerless to do anything but throw off your Pikmin. I highly recommend that you disable the water weapon first; contrary to the other three weapons, which don't reach outside the small arena where the Titan Dweevil stands, the water weapon's range covers the entire floor. There is NO safe place for Pikmin that aren't blue.


How do you get the final ship part in Pikmin?

You have to have the first 29 parts to get the very last one, which is at The Final Trial. First, get some blue Pikmin and take them to the bridge in the water. Start building it. Then take three yellow Pikmin and throw them onto the land to your right. Lead them up onto the big rock and throw them onto the ledge. Make Olimar go up the thing below that squirts you up to that area. Throw the yellow Pikmin up at the bombs and have each one take one. Be careful, as those are the only bombs you can get for now. Throw them all back down and set them off to the side. Then take out ten red Pikmin. Throw them all onto the long path with the fire on it. Then take Olimar to the right of the long path, so he's in the water. Call the Pikmin. They will try to follow you, but since there is a wall they'll just run into it. Lead them down the path with the c stick until they get to the box. Press X and they'll start pushing it. Ignore them for now. Go back to the blue Pikmin building the bridge. They will most likely be done. Use the yellow Pikmin with their bombs to blast down the wall. Start working on the next bridge. When they are done, take all the Pikmin and start knocking down the last wall. The boss (Emperor Bulblax) will be there. You can wait until the next day if you're about the run out of time. When you're ready to fight him, take out a lot of red Pikmin. About 50 will work. Go in and wake him up and start throwing them onto his cheeks. Watch out for his tongue. Another way to fight him (which isn't recommended) destroy the wall behind him and there will be lots of bombs. Use yellow Pikmin to pick them up. He can eat them and get hurt a lot. Unfortunately, that way takes a lot of time. You should probably just keep throwing them on his cheeks, and if they all die, get more.


How do you defeat the Man-at-Legs in Pikmin 2?

The final boss in Pikmin 2 has four different weapons, each of which poses a different danger to Pikmin. You must knock off every weapon to kill the Titan Dweevil. One weapon is poisonous, one is electric, one is fiery, and one is watery. Captains will be stunned by all attacks but will not take damage as long as you have Anti-Electrifier and the Scorch Guard. Spicy Sprays are recommended but Bitter Sprays are not. Although, at the end of the battle, if you use a bitter spray right before he dies, you get 8 potions in a small ring. Method 1: Using all types for the corresponding pikmin. As the electric weapon can kill Pikmin instantly, it is best to start by knocking that off. It is also best if you leave all other Pikmin types behind in a safe place except for the single type of Pikmin that will knock off the corresponding part on the boss. This way, no other Pikmin will be accidentally hurled at the wrong part, and will be relatively easy to control the small amount of the certain type of Pikmin you have with you to keep them from being attacked by a different part of the boss. Be careful, however: the water weapon the boss has can attack Pikmin that are outside of its pit. Recommended order Shock Therapist (Electric Attack) Monster pump (Water Attack) Comity bomb (Poison Attack) Flare Cannon (Fire Attack) Method 2: All yellows In my opinion, this is the best method. Yellow pikmin can be thrown higher than other colors and, more importantly, are immuned to the Electric Attack. It is best to leave the other Pikmin by the geyser since you will not have to switch out. It does not make a huge difference which order you take them out in as long as you take out the shock therapist last. Recommended order: Monster pump (Water Attack) Comity bomb (Poison Attack) Flare Cannon (Fire Attack) Shock Therapist (Electric Attack) Once you defeat the final boss, you will get Louie back. The payout is 4010 pokos. Also, if you come back, you will not have to knock off the weapons.


Which is better Pikmin or Pikmin 2?

The original Pikmin involves you hunting for 30 pieces of your ship within a limit of 30 days, with each day being 11 minutes real time. Thus, you have a time limit which makes the game more stressful than usual. If you like a challenge by getting items before time is up, then this game is for you. However, because you only have 30 days, the game will not last that long. Pikmin 2, however, involves you searching for treasure (and even dead bodies of creatures you defeat) in order to pay back the 10,000 Pokos that led the company of Hocotate Freight into debt. Once your debt is paid, you can gather the remaining treasures, and after that you can still raise Pikmin. You have unlimited days to complete all of the tasks, which means some days can be spent just getting more Pikmin while others may involve completing two caves. Not only is there a challenge mode, but there is also a two-player mode to go along with the adventure mode. Most people select Pikmin 2 as the clearly better game, simply because it adds a two-player mode, a challenge mode, and a very intense and thorough story mode that you can accomplish at your own leisure.