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Q: What is a good frame per second for gaming?
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Relation between Images Per Second and frame per second?

Images per second and frames per second are both the same. They describe the video image that is stored.


Frame per second translated to spanish?

Secuencias por segundo.


What are frame by frame and real time animations?

It is mainly speed. Real time = 60 Frames Per second Frame by Frame, means animation at a slower rate.


How many bits does a 1 frame per second have?

In order to know how many bits/second there are in 1 frame/second, you need to know how many bits are in that frame. In a typical asychronous serial protocol with 8 bits per frame, the bit rate would be 0.125 bits/second. If you are talking the IP network layer of TCP/IP, then the frame size is very dependent on the underlying message payload and headers.The original question, by the way, is invalid. Its asks "how many bits does...", but it should have asked "how manys bits per second does...".


What does 23.98pN mean?

23.98 frame per second, progressive scan, Native.


What is 60i?

This is a frame rate - the number of frames a camera shoots per one second. "60" is the frame rate and "i" stands for interlaced. However because the frames are interlaced there are actually only 30 frames per second. 60 are the interleaved fields that are shown together in one second for smoother video. Other frame rates are 30p, 24p or 25p where the number are the frames per second and "p" stands for progressive.


What is the frame rate for celluloid 35mm film?

usually 24 frames per second


On a game with 60 fps (frames per second) , 1 frame = ms?

A millisecond is 1/1000 of a second, so you would need 1000 fps for 1 frame to be 1 ms.


What are the advantages of PC gaming over consoles?

Higher Frame rate Per Second (FPS) if your system is powerful enoughEasier to download and install cracked games (not that i support cracking in anyway shape or form)You can do other things on a computer which are difficult to do on a consoleyou have more buttons on your keyboard


Give and explain any factors that affect the performance of a computer?

Processor (calculations per second) Memory/RAM (memory operations per second) Graphics (Desktop Performance for Windows Aero) Gaming Graphics (3D business and gaming graphics performance) Primary hard disk (disk data transfer rate)


How long is a frame on flash?

It depends what your fps (frames per second) is set to. For example, if your fps is 24, each frame lasts 1/24 of a second. My fps setting is on the bottom of the timeline panel, the default seems to be 24.


What does xbox 360 stand for?

The 360 part of the name comes from how many frames per second games run in memory.Once the frames output to video displays that output changes to 60 frames per second.The reason the output was lowered to 60 frames per second was most modern HDTV displaysat the time the Xbox 360 was developed could not display more than 60 frames per second.With some displays now capable of as high as 240 frames per second (or hertz) the next Xbox will probably increase the frame rate if the standard for HDTV changes.If the standard for HDTV does not change then the next Xbox will still only output at 60 frames per second.Q: If the game runs at 360 frames per second internally, why do I get lag sometimes?A: Because 360 frames per second is the highest frames per second the games run internally.However, graphic intensive scenes and other factors can make the frame rate dip below 360 frames.Since the Xbox 360 divides it's internal frame rate by six (360/6 = 60), then when the frame rate drops below 360 fps internally the frame rate still gets divided by 6. So if the internal fps dropped to say 200 fps you would visually see 200/6 = 33.3 frames per second.The other reason Microsoft chose 60 frames per second is because science has shown that 60 frames per second is the ideal frame rate for humans to convey motion on a flat display (Movie screen, TV, etc.).Locking the frame rate to 60 achieves several factors:It stays in the HDTV standards.Most displays at the time the Xbox 360 was in development had a hard limit of 60 hertz ( frames per second).Coding is easier if you know you have a little wiggle room for frame rate dropping as 24 frames per second is the minimum recommended frame rate for the human to perceive realistic frame rate.