A class contains methods that can be used in different programs and can be transfered and reused.
.Ascx class file is used to define the controls in c#
vcbvcbcvb
This is like a tamplate. You make this kind of class and than later you can override it and put it to use.
A sharp G G E sharp G E sharp A sharp A sharp C C A sharp C E sharp G A G E sharp A sharp A sharp A sharp G E sharp C this is not on the Flute btw idk what instrument its on
A sharp G G E sharp G E sharp A sharp A sharp C C A sharp C E sharp G A G E sharp A sharp A sharp A sharp G E sharp C this is not on the flute btw idk what instrument its on
here it is C,E,F SHARP,A,G,E,C,A,F SHARP,F SHARP,F SHARP,G,A SHARP,C,C,C,C
There is Int64 class, it will do it.
C# is a completely object-oriented language, everything is an object. Every datatype, is a superset of the object class. I'm sorry to say, but every method must be declared inside of a class. :(
In C# only class instances can have a destructor, whereas both class and struct instances can have a destructor in C++. While syntactically similar, a C++ destructor executes exactly as written, whereas a C# destructor merely provides the body of the try clause of the class' finalize method.
C# Major
C sharp, D sharp, E natural, F sharp, G sharp, A natural, B sharp & C sharp We call the note C "B sharp" to avoid using the same letter name twice. If we used the note name "C" we would have 2 C-notes and no B-notes in the scale!
Hiding means a class cannot see the definition. Overriding implies that a class must see that to "override"