Educative experiences refer to learning opportunities that promote intellectual, emotional, social, and physical development. These experiences help individuals acquire new knowledge, skills, values, and attitudes that contribute to their overall growth and well-being. Examples include structured educational activities, hands-on learning projects, and reflective discussions.
Children are considered the center of the educative process because education should be tailored to their needs, abilities, and interests. By focusing on the child, educators can support their development, nurture their natural curiosity, and provide relevant and engaging learning experiences. This student-centered approach helps children become active participants in their own learning journey.
The term that describes the organization of experiences into expectancies is "schema." Schemas are cognitive frameworks that help individuals make sense of new information by organizing it into patterns and categories based on past experiences.
Effective learning experiences are experiences that engage learners, encourage active participation, provide opportunities for practice and application, and offer timely feedback. They are also learner-centered, relevant, and contextualized to promote deep understanding and long-term retention of knowledge and skills. Effective learning experiences can vary in format, such as interactive workshops, hands-on activities, simulations, and experiential learning opportunities.
Yes, evaluation of learning outcomes should consider the experiences of the learners as they provide valuable insights into the effectiveness of the learning process. Understanding learner experiences can help identify areas for improvement, enhance learning outcomes, and ensure that the educational objectives are being met. Incorporating learner feedback also promotes a learner-centric approach to education.
Experiential context motivation of learning refers to the influence of a learner's surroundings and previous experiences on their motivation to engage with and learn new information or skills. This type of motivation is driven by making connections between what is being learned and the learner's personal experiences, interests, and goals. By creating meaningful and relatable learning experiences, educators can tap into this motivation to enhance student engagement and understanding.
An educative process is when you are learning and a non educative process is the exact opposite.
Residential Center of Educative Opportunities of Mayagüez was created in 1968.
"educatifs" is the masculine plural from of the adjective "educatif", which means "educative". "Educative" means "that which serves to educate".
Children are considered the center of the educative process because education should be tailored to their needs, abilities, and interests. By focusing on the child, educators can support their development, nurture their natural curiosity, and provide relevant and engaging learning experiences. This student-centered approach helps children become active participants in their own learning journey.
learner, teacher, school
yes
Learner, which is the most important one, then the teacher and the school.
educational, humane, liberal, educative, developmental
You can get him sneakers. Also educative games and books.
Parent are the ideal to their kids . They have to provide peaceful , educative envoirnment to their kids. .
Video games can be educative if they are a brain training, puzzle solving, or strategy game. It does not even have to be a real life scenario game, it will still help train your brain.
1. Influence/persuade 2. Inform/educative 3. Initiative 4. Goodwill