solutions; conductive to advantage
To hasten; to expedite.
Expediate is not a proper word. It is a common misconstruction of the word expedite. However, many people still use it so an example sentence would be:Although the company had problems before with Tom, his irresponsible actions expediated his being fired from the company.But keep in mind, the word expediate is not really even a word so do not frequent using it.Hope this answered the question.
This is a non-proper term that means to EXPEDITE. It's considered a slang form of it, and to be proper, you should say expedite. This means to hasten or hurry something along. Here are some sentences with expedite!It will cost extra to expedite shipping on your package.Please expedite putting the new rules into effect.I am going to expedite this and do it right away.
ALLEGEDLY, the Mozart effect increases academic potential in young children, thus making them overall "smarter". Apparently, it is known to expediate mental development or increase "spatial intelligence". It has also been linked to seizure and epilepsy prevention. HOWEVER, the Mozart effect is a theory and all tests done, have either been of too small a population, inconclusive, or downright wrong. All these alleged positive effects may not neccessarily stem from listening to Mozart in particular but Classical music as a whole. Whether or not the Mozart effect actually exists, remains to be determined. But so far, it hasn't the compelling evidence to support it. This is coming from someone who has listened to Classical music since childhood and failed to experience any direct result from it.
Video games are simply computer programs. These programs are lists of instructions to the processor to perform mathematical calculations. These calculations perform the video sound and logic (A.I) of the computer game.Videogames can be written in many different programming languages but perhaps the most frequently used is C++ for large projects that require high performance. C++ is a good midway point between the high speed and low footprint of assembly language but with the rapid development speed of a high level language. Furthermore it allows for the modular use of library files.These libraries of functions can then be used to by multiple projects to enhance the time to market of the game. An example of this is Microsofts DirectX and the open source OpenGLwhich are libraries of instructions and functions which make the writing of multimedia applications and videogames far more simple than it was prior to their release.Today the idea of complex libraries have been taken a step further with complete construction kits to create a particular game type. Generally these engines come complete with all of the software tools to produce a particular genre of game. These engines expediate the completion a project, but frequently are so specialised in niche game that they tend to produce 'cookie cutter' games. Games from these engines are frequently so similar that often only the graphics and sound effects are different between the games. Examples of game engines are The UNreal engine, Renderware, EAgle, and the Doom Engine. But these days there are hundreds of commercial and GNU game engines.The development of a video game usually takes a number of steps to complete. These steps are in common with any other software projects and are described as a methodology. There are variations of software methodologies but in general they have many of the same features. They usually break into the following;AnalysisFeasibilitySpecificationDesignCodeTestReleaseMaintainanceAnalysis looks at what is required for the program.Feasibility looks at whether it is possible within constraintsSpecification is what is needed to be createdDesign is the write up how the project will workCoding is the actual writing of the softwareTesting make sure the programs is bug freeRelease is the actual release of the fully developed software and any emergency patching required.Maintainance is the release of updates patches etc. as required.Not all games follow this exact number of steps but generally it is the way that projects are completed.If you want to take up games programming then you should consider learning a programming language first, consider either taking up a university/college course in programming or getting involved with a public open surce project.Most established computer companies require at least a Batchelors degree in maths or computer programming to even be considered for a trainee position these days, although there are always places other vocations such as artists and musicians. A ggod way in for a propective games developer is to get into a company as a software tester first and work your way up from there.
Ernest Rutherford, in 1919, was the first to split an atom, though it was nitrogen, and thus there was no power generation or explosion. In 1932 Sir John Cockcroft and Ernest Walton were the first to cause a nuclear reaction by the fission of an atom. Enrico Fermi, however was the first to fission uranium, in 1932, though at the time he did not fully appreciate the consequences of this discovery. Otto Robery Frisch and Lise Meitner were the first to realize the potential energy produced by the fission of uranium, however, and in a latter experiment, Frisch proved the theory.The first person to ever realize its potential as a weapon, though, was the Hungarian physicist Leo Szilard, who realized, after experimentation, that the amount of neutrons released by the fission of uranium (two on average) could produce a nuclear chain reaction, which could lead to a massive explosion. Fearing the use of this reaction as a weapon by a facist government, however, Szilard kept his discovery secret, and convinced others to do the same, but the Joliot Curie group published the exact same results, coming to the same conlusion as Szilard.However, the man who is generaly regarded as the "father of the A-bomb" is J. Robert Oppenheimer, who led the Manhattan Project in the United States, which produced the first ever nuclear weapon.H.G. Wells was the first to envision a nuclear weapon driven by nuclear fission, when he wrote of "air dropped 'atomic bombs'" in his 1914 novel, The World Set Free. At the time, Wells did not know of the destructive power the such weapons would one day harness. Leo Szilard latter said that this novel had been the inspiration for his research on nuclear fission.And he has tested the bomb offensivly in japanNo one found it!Leó Szilárd invented it in 1933 while living in London and patented it in 1934, his patent was granted in 1936 and the British Admiralty promptly bought the patent and classified it. However no fuel was known that could make the patent work to build an actual bomb.In early 1939 a team of scientists working in Germany and Sweden discovered that one isotope of uranium (U-235) could fission when struck by a neutron and produce more neutrons that could cause more fissions. While these scientists did not know of Leó Szilárd's patent (as it was classified) they rapidly figured out everything Leó Szilárd had in 1933 now that they had a usable fuel.In August 1939, prominent physicists Leó Szilárd and Eugene Wigner drafted the Einstein-Szilárd letter, which warned of the potential development of "extremely powerful bombs of a new type". It urged the United States to take steps to acquire stockpiles of uranium ore and accelerate the research of Enrico Fermi and others into nuclear chain reactions. They had it signed by Albert Einstein and delivered to President Franklin D. Roosevelt. Roosevelt soon authorized preliminary studies.In 1942, with the United States now at war, Roosevelt decided to begin full scale development of these bombs and authorized the Manhattan Project.In June 1944, the Manhattan Project employed some 129,000 workers but after construction was complete this declined to 100,000 workers.The first bombs were ready in the summer of 1945.