Interactional View
Family Communication
- Family is a system (cybernetic tradition)
- Watzlawick: individuals must be understood within a family system (psychiatry)
- Family (system) supersedes the individual regarding communication within the family
- Relationships: complex functions
- Each family: unique game; unique reality
Axioms of Interpersonal Communication
- Homeostasis: Status quo; strong compulsion to maintain
- Resistance to change: Destructive.
Must understand axioms: "grammar" or rules of "game"
- One cannot not communicate
One cannot not influence
- Communication = content + relationship
Latter determines the former
Meta-communication: Communication about communication
- Early definition: Meta-communication is any relational communication
- Meta-communication dominates when family/relationship in trouble
- "Sick" relationships only get better when members are willing to acknowledge meta-communication
- Relationship depend on "punctuation"
Where does one mark the beginning of an interaction?
Problems arise when individual consistently sees himself as reacting
- All communication is either symmetrical or complementary
Control, status, power are bedrock assumptions of the interactional view
Symmetrical interchanges: predicated on equal power
- Complimentary interchanges: predicated on differential power
- Healthy relationships: both kinds of communication
Rogers: "reciprocal complementarity" - shared dominance - correlates with relational satisfaction
- Must assess an exchange of at least two messages to determine nature of exchange
- Coding system
o One-up communication
o One- down
o One- across
- Rogers: Flexibility highly significant predictor of relational satisfaction
- Family systems are highly resistant to change
- Double binds: competing/contradictory demands on members of the system
- Paradox: High status member demands that low-status member behave as if relationship is symmetrical
o Example: "second shift"
- Reframing: changes the games via the rules
Altering punctuation
Must analyze from outside the system
Adopt a new frame
Usually requires outside assistance
Critique
Modifications:
- Not all nonverbal behavior is communication (i.e, you cannot not communicate). Difference between information and communication
- The term "meta-communication" should be reserved for explicit communication about communication, not all relational communication
Equifinality: Outcomes could be cause by any number of factors and/or combinations of them
There are three kinds of models of communication. They are linear model, interactive model, and transactional model. Communication is the key to success in life.
It gives a chance of feedback
1975
internet
simplex channels.
There are three kinds of models of communication. They are linear model, interactive model, and transactional model. Communication is the key to success in life.
It gives a chance of feedback
1975
Limited feedback
The HUB model posit communication as an interactive and interpretative process. Messages are sent by the source and the receiver get it, interpret it and send out feedback.
Shannon and Weaver Jakobson's model Nick Boer's model Lasswell-control analysis Schramm Berlo's model Aristotle Barnlund PMI basic communication model Transmission model Constructionist model Interactive model Transactional model Constitutive Metamodel Intermediary model Riley's model Westley and Maclean's Conceptual Model Newcomb's model of communication George Gerbner's model
The advantages are you are able to talk to a variety of people in different ways. In order to have effective communication, you will need to be able to interact with those around you.
cooperation, communication
Shannon and Weaver Jakobson's model Nick Boer's model Lasswell-control analysis Schramm Berlo's model Aristotle Barnlund PMI basic communication model Transmission model Constructionist model Interactive model Transactional model Constitutive Metamodel Intermediary model Riley's model Westley and Maclean's Conceptual Model Newcomb's model of communication George Gerbner's model
internet
Punyashloke Mishra has written: 'The development of a model for human-computer interaction' -- subject(s): Interactive computer systems, Communication, Research
The give and take that is associated with listening, thinking about the information, and responding to the words is what makes communication interactive. Also, the process requires at least two people.