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Pan
Splay(T,x)while p[x] NILdo y = p[x]z = p[y]if x = left[root[T]]then Right-Rotate(T,root[T])else if x = right[root[T]]then Left-Rotate(T,root[T])else if x = left[y] and y = left[z]then Right-Rotate(T,z)Right-Rotate(T,y)else if x = right[y] and y = right[z]then Left-Rotate(T,z)Left-Rotate(T,y)else if x = right[y] and y = left[z]then Left-Rotate(T,y)Right-Rotate(T,z)else if x = left[y] and y = right[z]then Right-Rotate(T,y)Left-Rotate(T,z)
It rotates on the atlantoaxial joint by rotating left or right, it's called the no-no joint. It flexes and extends on the the antlantoccipital joint, it's called the yes-yes joint.
YES
Left and right aha
switch sides...ie..take the left and put it on the right side..land right on the left
Well, if you think about it, one is a consequence of the other. If you lie down on the ground and rotate (roll) west to east, everything around you that isn't moving will appear to you to rotate east to west (left to right if your head is pointing north).
You don't need to rotate MY tires but, you need to when your car goes left or right when the wheel is straight.
The head is to the right.
hold the left trigger and and move left and right sticks
hold L2 and move the right stick to the right then rotate it clockwise On Xbox 360 you hold the left trigger and rotate the right stick to the right then clockwise.
That depends from which direction you look at it!