Redirection applies to the standard input/output devices. Although it is up to the user to decide which device provides input and which provides output for your program, the programmer can choose to redirect those devices as they see fit. However, it is important that the programmer restore the original devices as soon as they have finished with them.
The following example demonstrates one way of redirecting the standard input/output devices programmatically:
#include <iostream>
#include <fstream>
#include <string>
void f()
{
std::string line;
while (std::getline(std::cin, line)) // input from stdin
{
std::cout << line << "\n"; //output to stdout
}
}
int main()
{
std::ifstream in("in.txt");
std::streambuf *cinbuf = std::cin.rdbuf(); // save old buf
std::cin.rdbuf(in.rdbuf()); // redirect std::cin to in.txt!
std::ofstream out("out.txt");
std::streambuf *coutbuf = std::cout.rdbuf(); // save old buf std::cout.rdbuf(out.rdbuf()); // redirect std::cout to out.txt!
std::string word;
std::cin >> word; // input from the file in.txt
std::cout << word << " "; // output to the file out.txt
f(); // call function
std::cin.rdbuf(cinbuf); // reset to standard input again
std::cout.rdbuf(coutbuf); // reset to standard output again
std::cin >> word; // input from the standard input
std::cout << word; // output to the standard input
}
Redirection means to change the console input and/or output streams. stdin and stdout normally refer to the keyboard and screen, but the caller can redirect either or both of these calls to a file stream specified on the command line. Objects that are extracted from stdin (>>) or inserted to stdout (<<) will be redirected to the appropriate streams accordingly.
If you mean the original name of C++, it was originally called "C with Classes". However, after the introduction of template metaprogramming, it was renamed C++ which meant "the successor to C".
I'm not exactly sure what you mean by this, but if you'd like to know how to do this in C here: q ^ 2 + 20 q + c
Just eat a watermellon!
C is not an object-oriented programming language and therefore has no objects as such. However, the term is often used in a more general sense to mean any instance of an user-defined or primitive variable/constant. In C++, the term is used specifically to mean any instance of a class.
C: there are no methods in C. C++: no.
It is used to distinguish between the C or C++
I guess you mean Java, there is no interface in C++.
c is any constant value
b=2 a=1 c=3 so b plus a =c
If you mean the original name of C++, it was originally called "C with Classes". However, after the introduction of template metaprogramming, it was renamed C++ which meant "the successor to C".
Objects that are not supposed to be written. Surprised?
b+b+b+c+c+c+c =3b+4c
c + c + 2c + c + c = 6c
b + b + b + c + c + c + c = 3b + 4c
i dont know the cell redirection i only know handover and cell reselection :)
4c
I'm not exactly sure what you mean by this, but if you'd like to know how to do this in C here: q ^ 2 + 20 q + c