a magnet is a metal thingy that can pull a metal object towards it
Magnet is a force that brings certain metal to each other
no
around the megnet genrated field its call magneto motive force
Because iron is the useful material, not sand.
Metallic or non-metallic elements can be magnetic.
Of course that has a great effect since as the magnet strength increase the number of magnetic flux lines increase increasing the induced electromotive force but motion of magnet is needed.
A magnet attracts other metal objects to it. This is done by combining the following materials: iron, boron, and neodymium. These materials make a magnet, and a magnet can also be made by rapping a copper wire around iron and running electricity through it, making an electromagnet.
1.go upstairs in the gift shop where it says staff only 2.go to the couch 3.click under the couch there'll be a disc and a paper clip underneeth 4.pick them up and put them in your inventory 5. go to HQ and talk to G 6.He'll show you a droor with some keys in it and 7.pick out the right key using the code box 8.go to the roof and unlock the door 9. click the red button on your spy phone and take out the wrench 10. unscrew the power box 11. take the paperclip and it'll stick to the chip in the back 12. that'll shut off the magnet in mission 3 of club penguin.
It would still point magnetic north. Magnetic north and geographic north are different. If you had it precisely at magnetic north, it would have trouble pointing, but doing so would be almost impossible because the magnetic field is constantly fluctuating.