the answer is undoughtably tyranids but that's about all thy are good at. but the enemy doesnt get much of a chance to shoot at them because tyranids have lots of abilitys that make them go very fast towards their food.
ANSWER Imperial Guard - Armored Vehicles, the Imperial guard have many strong tanks. They are also very good at defense. Many turrets and bunkers make them very defensive. Tau - Ranged Weaponry-the tau have the best ranged weapons but the troops are awful at melee. That's why they have the Kroot. They are very balanced.
Space Marines - Good Overall; good at everything, they have armored vehicles ranged weapons and melee. They are very versatile for starting an army. Newbies this is your chance to shine!
Chaos Space Marines- Good overall-same as space marines. They install fear which really helps with enemies. They have all the same troops as the space marines but in a different version. So like possessed marines are similar to assault marines. They don't have as many variations like the Space marines do. Such as many many more lords and leaders. The main difference between Chaos and Space Marines is the idea of nobility and heroism (Space Marine Honor Guard is an excellent example of this) for the Space Marines and the intricate different rules for the gods of Chaos.
Orks - Best melee, but since all the troops (except for the big shootas) are only armed with an axe or other melee weapon and a slugga (standard Ork pistol) it doesn't make them very balanced. The best tactician using Orks will start by piling his troops into transports, flooding the enemy with Ork infantry while shooting units such as Lootas, Flash Gitz, and Deffkoptas will give you much needed fire-support. The bigger in points and Ork army is the more balanced it becomes.
Necrons - Most powerful - the gauze guns are some of the best, but the Necrons are extremely slow. Unless you want to make an army of wraiths, you are out of luck for speed. Necrons are among the most difficult army to play with. Massed Necron Warriors can be one of the most destructive forces in the 41'st Millennium (I read the back of the box) but they suffer against long-reaching weapons and fast attack units that can get in and out of range quickly. A player using Necrons must try to keep his army as mobile as possible so as to move into the Necrons range as quickly as possible.
Eldar - Best at Stealth; almost as good as 007. Invisible bases and invisible troops, what more can you ask? Eldar are quite balanced but will excel at ranged combats. Eldar are known for their fast squadrons of jet bikes and quick and stealthy infantry finding the best possible position to kill the enemy.
Tyranids- They are excellent at melee, although they don't have tanks or armored vehicles... big dragon like creatures will do.
Best army questions are always in flux and up for debate. Tyrianid to be the best up close. A good mix of overwhelming numbers and massive heavy hitters can't be beaten when they are up close.
It all depends on what you army consists of. Usually the more points you have the stronger you are so a large army would be the strongest. Personally I think the chaos space marines are the strongest but that's just me.
There's no "best" team.
But I'd say that the team that suits your play style is "best".
Necrons
Answer Probably Necrons.
Following the compulsory list, 2
Most tyranid units seem to do good in close combat as long as they don't get shot to death, which they usually do. Grey knights and Daemons do pretty well in close combat as well.
Using the Standard force organization chart you are allowed 2 HQ choices.
With the new codex I'm pretty sure there aren't any doctrine points
If you are serious about Warhammer 40K you can only play Orks.
Anything that is close combat oriented & can move up the table quickly.
You'll find the answer in the Warhammer Rulebook or in the army book you are playing.
In the codex look on Lictors and look at brood and it will say. But I'll tell ya anyway ;D You can have 3 Lictors as one elite and although they are one squad they can separate as an independent unit
Points values in Warhammer 40,000 are used to determine how effective a particulat miniature is on the field of battle. These points are used to determine the total size of the army, usually limited to values like 500, 1000, 1500, 1600, 2000, 2500 etc. depending on the size of the game being played. Troop units range in value from 4 to 20 points, tanks between 50 and 250, special characters 100 and more.
Personally, I believe that the choice is yours depending on whether you are willing to pay a lot for a hobby and if you really enjoy it. The hobby is very expensive, an average sized army costing in between 300 to 500 dollars depending on your army. But it is also very rewarding. The time you spend assembling, converting, and painting your army is very enjoyable, and in my opinion, the game is too. If you live in a community that has a fair amount of players, and you are willing on spending a lot of your money, then I highly recommend starting a Warhammer 40000 army.