~What is the difference between a Tamagotchi V.1 & a V.2?~
Of what I remember, V.2 has some Different games, You can do some more stuff when you are connecting with another person & the best thing is that you get the SHOP! were you can buy loads of things but some items you buy can only be used by the older Tama's.
But if it was me i would say go for a V.2 if your looking at buying.
Really hope this helps!
love, Fluro.
Rip V1 is Classful routing protocol Rip V2 is Classless routing Protocol
( | V1 - V2 | / ((V1 + V2)/2) ) * 100
The most common multi output systems are used for getting differential output. i.e., if V1 and V2 are the 2 outputs, then usually the difference, V2-V1 or V1-V2 is used.
Particulars RIP V1 RIP V2 VLSM Support NO Route Propogation Mechanism Broadcast (255.255.255.255 ) Multicast (224.0.0.9) Authentication Mechanism No Yes ( Text & MD5 )----RIP V1-----> Classful routing protocol.RIP V2-----> Classless routing protocol.-----------------------------------------------------RIP V1------> Subnet masks are NOT included in the routing update.RIP V2------> Subnet masks are included in the routing update.-----------------------------------------------------RIP V2 is actually an enhancement of RIP V1's features and extensions raether than an entirely new protocol.
v1 = initial velocity v2 = final velocity
v1 is design speed and v2 rotation speed
[ ((v2 - v1) / |v1|) * 100 ]
formula for determining potential difference
Charles' Law: V1/T1 = V2/T2 or V2/V1 = T2/T1 This signifies a direct relationship between temperature and volume when all other variables are held constant.
Relates that if held under constant pressure the ratio of Vol/Temp remains constant. i.e, V1 / T1 = V2 / T2 (where T is in Kelvin)
The equations of motion that relate velocity, distance, time and acceleration for the specific case of "constant acceleration" can be written as follow, acceleration a = (v2 - v1)/t from which v2 = v1 + at The distance covered during t time d = vav x t, where vav refers to average velocity in the process from v1 to v2. For the case of constant acceleration vav = (v1 + v2)/2. Substituting in d we get d = (v1 + v2)/2 x t from which, v2 = 2d/t - v1 If we take the constant acceleration to be zero, a = 0, you can see that the second equation we wrote becomes, v2 = v1 (There is no acceleration), so our equation for the distance d becomes, d = v1 x t = v2 x t
Two vectors; V1 + V2=0 where V1= -V2, two opposite vectors.