D= vyt+1/2at2
a = (v2-v1)/t
These are the two most basic formula that are used to figure out projectile motion questions, combine with SOHCAHTOA (trig) to solve simple projectile motion problems. Remember the horizontal velocity is always constant.
The formula for the horizontal distance traveled by a horizontally launched projectile is: range = initial velocity * time. This formula assumes that there is no air resistance and that the projectile is launched horizontally.
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The setback force of a projectile is typically calculated by determining the change in momentum of the projectile upon impact with the target. This can be calculated using the formula: Setback force = change in momentum / time of impact. The setback force experienced by the projectile depends on factors such as the mass of the projectile, its velocity, and the material properties of both the projectile and the target.
To determine the maximum height reached by a projectile, you can use the formula: maximum height (initial vertical velocity)2 / (2 acceleration due to gravity). This formula calculates the height based on the initial vertical velocity of the projectile and the acceleration due to gravity.
To determine the launch angle of a projectile, you can use the equation: launch angle arctan(vertical velocity / horizontal velocity). This formula calculates the angle at which the projectile is launched relative to the horizontal plane.
It is a simple 'difference' formula. Altitude at 'a' altitude at 'b' Take 'a' from 'b' = displacement.
The total hang time of a projectile is the time it takes for the projectile to go up and come back down to its original height. It can be calculated using the formula: Total hang time = 2 * time to reach maximum height.
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To determine the vertical velocity of a projectile, you can use the formula: vertical velocity initial vertical velocity (acceleration due to gravity x time). The initial vertical velocity is the speed at which the projectile is launched upwards or downwards. Acceleration due to gravity is typically -9.8 m/s2 (negative because it acts downwards). Time is the duration for which the projectile has been in motion. By plugging in these values, you can calculate the vertical velocity of the projectile.
The angle of projection in projectile motion is determined by using the formula: arctan(vy / vx), where is the angle of projection, vy is the vertical component of the initial velocity, and vx is the horizontal component of the initial velocity.
To determine the maximum height reached in projectile motion, you can use the formula: textMaximum height left(fracv02 sin2(theta)2gright) where ( v0 ) is the initial velocity, ( theta ) is the launch angle, and ( g ) is the acceleration due to gravity. By plugging in these values, you can calculate the maximum height the projectile reaches.
They were shooting projectile out of their guns.