It has no use in C++ itself, it is only useful in Borland Turbo C++. It provides generic graphics support for Borland Turbo C++ applications.
At the beginning in the header file: #include <graphics.h>
I think its in conio.h or stdio.h
Of course.
Use an input file stream (ifstream) to read from a file and an output file stream (ofstream) to write to a file. Both can be found in the <fstream> standard library header.
The <iostream> include file is a header file that contains the prototype declarations of functions that provide the basic input/output mechanisms in C++. The <iostream> header file sets up the objects that initialize the basic input/output pathways, cout and cin.
You need to #include the header file that contains the missing function's declaration.
At the beginning in the header file: #include <graphics.h>
There is no such header in the standard library because graphics are a non-generic, platform-specific feature. For graphics output, including a plot, you need a graphics library and API suitable for your platform and hardware.
Windows h is a header file for the programming language C++. If one were looking to learn about this specific header file there are forums that exist specifically for this topic on the C plus plus help page.
All compilers do. You have to download the graphics library yourself.Examples:OpenGLDirectX (also includes other stuff)SDLSFMLConIOetc.
I think its in conio.h or stdio.h
Classes and structures can be put in a header file the same way you would use them in a main program; the only difference is that they are placed in a separate file, called a header file. Then, after creating a new file, include that new file with the definition by the use of the preprocessor #include statement.
Of course.
Use an input file stream (ifstream) to read from a file and an output file stream (ofstream) to write to a file. Both can be found in the <fstream> standard library header.
The <iostream> include file is a header file that contains the prototype declarations of functions that provide the basic input/output mechanisms in C++. The <iostream> header file sets up the objects that initialize the basic input/output pathways, cout and cin.
yes, except for 'creating multi flat form programming'... it is ctually 'creating multiplatform program'
There is no graphic.h in the standard C++ language. It typically ships with 3rd party C++ implementations that incorporate the Borland Graphic Interface or one of its variants, such as Embarcadero Builder. It can also be used with Dev C++ if you install the WinBGIM library. Its primary purpose is to provide Windows graphics support since C++ has no built-in graphics support of any kind.