* Several versions are shown here. Also see the related question below.
(There are videos at the related link)
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Walkthrough # 1
1. Go to Astro-Knights island (if you're on a different island)
2. Head towards the fountain, and you should see a sparkle. Jump towards the sparkle and you'll find a gold coin.
3. Go to the Mordred museum, and give the guy inside the gold coin you found in the fountain.
4. Click on one of the books, and he'll give you a library slip.
5. Go to the King and Queen's castle. (It looks like a complete mess!)
6. Head to the door on the right, and it'll take you to the royal library.
7. Click on the McM, and it'll open up a secret passageway.
8. Collect the moldy cheese, and pull the lever inside. You can talk to the robot in the prison cell, but all he'll do is talk binary. (Note: If you don't pull the switch, you will have to come back later to do it.) Once you do this and leave, you can't get back in.
9. Go to the door on the left, and it'll take you to the maid's room.
10. Put down the moldy cheese to catch the robotic mouse inside, and get the paper on the chest.
11. Go to the mill on the right of the castle, and talk to the guy with the freckle's and the dirty shovel, and he'll give you a bag of manure.
12. Go inside the mill and pull down on the rope holding the mill gears, then talk to the goth girl, and you'll give her the paper you found in the maid's room.
13. Go back to main street, and click on the plaque that's on the fountain. The password is: Crescent moon, Planet Saturn, star, and the big sun.
14. Go in the secret hideout and talk to the kid with the buck teeth and freckles, and he'll give you a key.
15. Go back to the mill, and push away the two hay stacks (opposite directions of each other.), and use the key on the entrance, and it should open.
16. Go inside the hideout and scare the owl out, then go back outside and release the mechanical mouse, and the owl will eat it, and you'll say: "I think I've made a new friend!"
17. Go back in the hideout and push on the mud wall. (just keep on pushing on it, because it'll collapse in a few seconds.) Then, go in the hole.
18. You'll be inside the prison cell that the robot was in, and the robot will say: "Intrusion: Self Destruct", and the robot will detonate. Use the owl to get the fuel rod that the robot dropped, and the owl will give it to you.
19. Exit the cell and the hideout, and get the coil of rope on the gears outside the mill.
20. Go back to the King and Queen's castle, and go to where the huge bow and arrow is. Use the coil of rope on the bow and arrow. Use the bow and arrow to create a path to the princess's room. (don't worry if you don't get it the first time, because you have unlimited tries.)
21. Go to the princess's room, and find a piece of paper that mentions that Mordred hides thing under his bed.
22. Go to main street and inside the museum. Click under Mordred's bed, and you'll find a missing page from Mordred's journal.
23. Go outside the mill, and jump on the left side of the mill's arms, and turn,it'll open the top of the windmill.
24. Go inside the top of the mill you opened, and use the manure to power the hover craft inside.
25. Go outside of the mill, and jump on the hovercraft, and it'll take you to a flying saucer that crashed.
26. Click on the saucer, and drag the fuel rod to the empty one, the saucer will power up. Input the coordinates from the page of Mordred's journal, and click the "Launch" button.
27. It'll show a cutscene of you flying in the saucer, and crashing on "Pewter Moon".
28. You'll say: "Whoops! Say goodbye to Excalibur!". Head to the astro shop, and click on the guy with a big smile. Select: "How do I get off of here?", and he'll tell you that you can make a rocket if you leave you're saucer for scrap.
29. Go to the holopad and click on it, and then you can build your own space vessel!
30. When you're done, click done, and take your ship to outer space.
31. Head to the Jungle planet. (X 15 Y 15)
32. Go to the jungle floor and get the lance, and go on all the swings to get to the other side.
33. Get across the eggs and free the unicorn, then shoot or Dodge the bees and bird missiles, and you'll eventually run into the phoenix. Charge up your laser (hold and release) to damage the mechanical bird until you destroy it.
34. Head to the lava planet. (X 83 Y 20)
35. Get across the lava by jumping on the rocks (make the last jump when both rocks are moving downward). Then, get across the flame wave. Then, talk to the knight and he'll give you an ice arrow. (when you get to an extremely hard one on the middle of the volcano, go back one, jump over the one in the middle/hard one and on to the next one, so you don't have to go on the one in the middle !!)
36. To defeat the dragon, climb on the chains to get behind him. Then, pull on the lever to make the dragon fall asleep. Then, use the ice arrow to damage the beast. Repeat this process twice more to defeat the beast.
37. Head to the ice planet. (X 73 Y 83) Before you land on the planet, you have to get rid of the sharks. The only way to destroy them is if you guide them to the black hole.
38. Get across the liquid nitrogen lake, and in order to, you have to jump above the piranhas that hop up to bite you.
39. Talk to knight and he'll give you a shield.
40. To defeat the Tigercopter, you have to wait until it throws snowballs at you, that's when you have to use your shield to reflect the snowballs at the yellow balls. You'll win when you destroy all the balls.
41. Head towards the asteroid with the temple. (X 11 Y 84)
42. Click on the key on top, and it'll open up a portal. Go inside the portal.
43. When you see the princess, DON'T give her the weapons. (She's the binary bard.) But if you love puzzles, then give her the weapons.
44. Go in the castle and defeat the Binary Bard. As Merlin, dodge his attacks and drop his own bombs on him. As yourself, jump up on the robot, then the light fixtures. When he shoots at you, they fall on him.
45. You'll be knighted and receive the island medallion!
Walkthrough #2 :
Walkthrough # 3 -
Chapter One: In the Kingdom
Start by going to the fountain and getting the golden coin. It will be on the top part, and you will see a sparkle. Continue on the path to the castle. Go in the room with the mouse and get the piece of paper. Go into the library and walk all around it until you have found two books. They will gleam, much like the coin in the fountain did. Go to the king and queen and ask the queen the last question on the list. She will give you coordinates. Right now you should go over the things you collected. Get out of the castle and continue right. In the next place, click the man with the shovel, he will give you manure. Notice the two hay stacks. At the mill, get the rope from the water-wheel thing, then go inside the mill. Go up until you reach the goth girl. Talk to her, and she will take the secret note and give a piece of paper. Jump on the barrel behind her and keep going up until you see the rope. Pull it. Exit the mill. Jump on the water wheel and from there to the top of mill. Turn the arms counter-clockwise to open the top of the mill. Then go in the place you opened. Once inside, 'use' (when I say 'use' it means go to backpack, find item and click 'use') the manure. The hovercraft will start. Follow it outside. It will be by the water wheel. Stepping on it will take you to a crashed space ship. Instead of going on the red thing, though, we are going back to the castle. Go on the steps, and then the windows on the right. then hop up to the place with the arrow. Go to your things and click 'use' on the rope. Then, aim for the princesses tower. Once you hit the door, climb the rope and enter the tower. Go to the chest with the crown on it and get the note. Read it. Get out of the tower, and on to the town. Go to the house of Mordred and pay the man one coin, the one from the fountain. Climb up and click under his bed. You will get a page from Mordred's journal. Then click the stack of books next to the bed. Let the man give you the library slip. Exit the house. Go to the castle's library. Then read the slip. 'McM' is underlined. go to the bottom part of the library and click on McM. Go down the stairs, grab the cheese and pull the lever. Clicking the robot will make him say something in binary, which translates to 'bard'. Exit the library. Note that you will not be able to go into the dungeon again. Go to the room with the mouse and 'use' the cheese. Exit the castle, head for the town. go to fountain, open backpack and review paper labeled 'cosmic symbols', if necessary. Then click the plaque with the planets. Then do what was on the cosmic symbols paper: click moon, star, and Saturn in any order. Then click sun. Enter the hole. Talk to the boy with the brown hair. He gives you a key. Exit the place, and enter Planetarium. Use telescope to just kind of memorize where things are. Remember the hay stacks? go to that place, then push the hay stacks apart by going in between them. 'Use' key to open the pothole thing and go in. Go left, garb the journal, and wake the owl by maybe jumping from under it. Follow it outside. 'Use' mouse. If the owl eats it, it will follow you. Go back in to hole. Once you can't go any farther left, push the wall. Continue on when it falls. In the dungeon, the robot explodes. Click on the owl, mouse becomes an 'x' shape. Click Green thing that came from robot. Once you have it, exit. Go to red hovercraft you powered with manure and ride it to the spaceship. Click spaceship, drag the fuel bar to the place where it is dripping. Enter coordinates from Mordred's missing journal page. Read the actual journal if you have not already. Once the fuel bar has been dragged and coordinates entered, the ship should go. end of chapter one.
Chapter Two: In outer space
Pewter Moon:
Ouch! What a crash! Anyway, now you are on the moon. Go to the building (nice jumps!) and talk to guy outside about the Binary Bard. Then head inside and ask him last question, or all of them if you want. Exit shop. Click on the thing that says 'holopad'. Build yourself a ship! Then enter, and click 'LAUNCH'. Head for 'X 15, Y 15.' Land.
Jungle planet:
Go down to the flowers and find the laser lance. Grab it. Use the flowers to go back up. Ride all the platforms to the right. Climb the rope and step across the Phoenix Eggs. The key is to jump when the egg is OPEN, and you will land when the egg is closed. Jump to the cage that holds a unicorn, Pegasus. Open the cage, and prepare for battle! BATTLE: One quick click will kill a firefly, but you must max the laser (hold down and wait to release) to kill a torpedo or the Mother. Fly over black clouds to avoid taking damage. Once at the Mother Phoenix, max the lance and shoot before SHE shoots. Three hits should break her. She may try to come up behind you, so be careful ! Once it is defeated, set out again, this time to the fire planet: X 83, Y 20.(I think)
Fire Planet:
Go onto the lava platforms. For the last one, wait until the fifth and sixth rocks are both headed down to jump. Enter volcano. Beware, yellow stuff can take you back to the beginning. Find little nooks to protect yourself from being blown away. This can get a tad frustrating, but don't worry. After that, rocks with eyes will be in your way. Let them hit you once, then let them turn into a wheel and quickly jump over it. Go to the knight, ask him the third question, then continue on to the dragon. BATTLE: Climb up the ropes and go from one to another until behind dragon. Get to the switch and pull. Go through the dragon (it won't hurt you) and to it's head, where its mouth has opened. Shoot an arrow in. Repeat twice more. Note that spikes will fall from top and try to knock you down. Once the dragon has been destroyed, head to the last coordinates: 73, 83.
Note the black hole is at coordinates 82, 52. At ice planet, shoot all the space sharks until they are all following you. Lead them to the black hole at X-85 Y-47 and it should pull them all in. Now land on ice planet.
Chapter Three: Ice Planet and End
Ice planet:
Hop onto the ice chucks to get across. They are slippery! Robot piranhas will make you fall in the water, forcing you to start again. (The trick : jump two at a time because every second berg is a flat one!) Climb mountain and get the Force Shield from Sir Gawain. BATTLE: Tigercopter is a plane with three windows. Let snow balls bounce off your shield and onto the windows. Watch out for ice chunks! After all windows are broken, head to the 'large asteroid'. X 11, Y 31. The four Knights, Including you, have gathered. Now pull the key and enter the portal!
End:
Yay the...Princess? Ooops.
The puzzle door is easily solved. Press each card in the second row, the two middle cards in the third row, and all four cards in the fourth row.
Now, off to battle! BATTLE: Mordred is tough, so be prepared. First, you are Merlin the Owl. Dodge the spikey thing until it goes away. Then grab one of the bombs and bring it to the top of the screen. Drop it when on top of Mordred when it blinks. Repeat once more. Mordred zaps Merlin. Now it's your turn. Use the robot as a ladder to get to the princess, and then from there jump to a chandelier. When he shoots at you, the chandelier should fall on him. Repeat with the other chandelier and Mordred is beaten.
There are two complete and corrected solutions at the related question below.)
There is a written walkthrough at the related question and a video walkthrough at the related link.
There is no separate walkthrough. See the related question below.
You can go to space on Astro Knights
The name of the island is "Astro Knights Island". (see the related question)
the jungle planet is in space on astro knights island.
On the top of the castle
Bobby shout da
PLEASE FINISH ASTRO KNIGHTS ISLAND FOR ME username:hyperjellybean (no space! password:loopy
On Astro Knights Island in Poptropica, pretty much like classic knights (armor, cloaks, swords).
There is no way to reset an island. On Astro Knights, if you leave the island from space, the spaceship parks on top of the castle in Arturus. To replay the island, you would have to create a second username. You can have as many as you want, saved or unsaved.
To return to space on Astro Knights Island after completing the mission there, you can head back to the rocket ship in the observatory and select the option to launch it again. This will take you back to space where you can explore further or complete any remaining tasks.
your spaceship should be on top of the castle..
you go to the top of the castle and there it is :D just found out;)
What you do is when you go up into space you click on the coordinates and you follow tem