Astro Knights Island

Astro Knights Island is labeled Poptropica's hardest island. This category is for questions about it.

3,976 Questions
Astro Knights Island

How do you beat Astro Knights Island?

Astro Knights Island is the 9th island of Poptropica.

There are two solutions here: one deals predominantly with player actions; the other deals with the ramifications of the game scenario. Both are solutions providing "spoilers." In addition, the Poptropica site offers hints for the game.

Solution #1: (Solution #2 below includes additional details in the same order)

The Kingdom Arturus on Poptropica (boldface are collectible items)

  1. Go the village fountain, where there is a spaceship model.
  2. Jump up on the highest platform and crouch. You should pick up a gold coin.
  3. Then, go back to the museum next to the blimp. Inside, USE the gold coin to look around.
  4. Click on one of the books lying round the house and the guy will give you a library card.
  5. Go to the castle and go inside. Go to the library (first floor right). Collect the two books you need. (The Life of Mordred: A Cautionary Tale and The Mystical Weapons of Arturus)
  6. Then go to the section that it says on the library cardand click on it. A stairway will appear and you go down.
  7. Collect the cheese and pull the lever. If you don't pull the lever, you will have to go back down later to reveal the dungeon tunnel. (Once you do, the monk and guards won't let you back in.) The small gate at the back should open.
  8. Exit and the monk should find you and tell you off. Leave the library and go to the king and queen and talk to them both. Accept their mission and receive the Coordinates page.
  9. Go to the final door (first floor left) and talk to the girl inside. Put the cheese on the ground and collect the robot mouse.
  10. Find the secret message on the table. Leave and head far right to the windmill area. Talk to the guy and get some manure.
  11. Enter the mill, climb into the loft and release the mill gear lock. Talk to the girl in the loft. She will give you a Cosmic Symbols password. Go to the fountain again and press the three symbols then press the center one. (You cannot enter these until you have the password card.)
  12. Enter, get the key and go out. Run back to the windmill climb it and push the windmill arms counter clockwise by jumping on them. It should open the roof.
  13. Go inside and power the machine with manure. Leave and go to the hay bales. Separate them and use the key to unlock the door. Go inside and scare the owl.
  14. Follow the owl out and release the mouse. The owl will eat it and follow you.
  15. Re-enter the hole in the ground, which is Mordred's laboratory. Run left and keep running into the wall. It will break. Run all the way to the end and enter the passage.
  16. You will find yourself in the jail cell. The alien will self-destruct. Click the owl and then click the little green fuel rod.
  17. Exit all the way out and head right. You will see the hoverboard that you restored floating in the marsh. Hop on it and head right until you see the crashed spaceship.
  18. Take the green fuel rod and drag it to the broken pipe. Since there is not enough fuel to reach any of the coordinates on the Coordinates page, enter X-56, Y-52* and press Launch.

* You will be wanting to know where these coordinates came from. First, grab the rope on the wheel mill in the swamp. (You may have already grabbed it.) Next, head right until you reach the castle. Climb up until you see the crossbow. Attach the ropeto an arrow and shoot roughly to the upper left. It might take several times, but eventually it will stick in the door of the princess's room. Walk on the rope and enter the princess's room. Once in the princess's room, pick up the Princess's Note. Once you have this, exit her room and drop down to the ground, heading left. Go back to the Mordred exhibit and search under his bed. You will find the Missing Page from Mordred's Journal.At the very bottom of this page are the coordinates 56, 52.

Pewter Moon

  1. Once your spaceship crashes, head right, past the BUILD YOUR OWN SPACESHIP stand and enter the first building you come to. Talk to the guy to the left. Then, leave and head to the left.
  2. Talk to the guy about the Binary Bard.
  3. Continue to the left and stop at the BUILD YOUR OWN SPACESHIP stand that you passed earlier. Make a spaceship and leave, staying in orbit long enough to fully charge your shields.

Space, above Pewter Moon

  1. You have some choices now. You can go to the jungle planet at 15,15, the fire planet at 83,20, or the ice planet at 83,73. This walkthrough will go in order from personal belief of easiest to hardest.
  2. Head up and to the left until the tracker at the bottom says 15,15. Enter the planet.

Jungle Planet

  1. Start by dropping down to the floor. Head to the right and pick up the Laser Lance.
  2. Using the flowers to your left, bounce back up to the platform where your spaceship is.
  3. Wait until you see the swing to the right. Jump on it. Jump on the swing next to that, and the swing next to that. If you fall, use the flowers to get back up. When you are on the third and final swing, jump on the platform to the right and continue right.
  4. Talk to the knight and jump up to the cage he was talking about. Let the unicorn out.
  5. Defeat the Phoenix by avoiding the bird missiles and shooting at the bees when they come into range. When the Phoenix gets near you, click and hold to build up energy in the Laser Lance. Shoot at the Phoenix in this manner until you defeat it.
  6. You will appear in the spaceship. Click launch.

Space

  1. Head down and to the right until you see a message that says "Space Sharks Ahead"
  2. Shoot a space shark and it will chase you. Shoot another one, and then the third, until all three are following you. Let them stay close and head directly up until you see a message that says "Approaching Black Hole". The black hole is at X-85 Y-47. Once you see the black hole, veer and go around it. The space sharks will be sucked in.
  3. If you take only one or two, deal with the other sharks in this same manner. Land on the ice planet.

Ice Planet

  1. Jump on the ice and jump to the right, being careful not to land in the water or get hit by fish. Continue right. (There are seven icebergs that you have to jump on.)
  2. Talk to the knight and get the Force Shield from him.
  3. This is by far the easiest boss to defeat- just bounce his own projectiles back at the yellow lights on his body. (Only the snowballs will work)
  4. Once you defeat it, you will appear back in the spaceship. Press launch.

Space

  1. Head up and around the black hole. Head for 83, 20- the final planet we have to go to.

Fire Planet

  1. Jump on the platform to your right- you may have to wait until it sinks down. Repeat this process until you get to the fourth platform. Wait until the platform to your right sinks down, then jump over it and hopefully land on the last platform. If you miss, just go back to the start and try again. (* Alternately, jump to the 5th platform, and you can easily jump to the 6th when they are both moving downward.)
  2. Once you land successfully on the last platform, wait until it gets to its highest point and enter the volcano.
  3. You will quickly notice that there is a stream of hot air that pushes you back. However, there is a break of 3 or 4 seconds when you can run. Just follow the passageway and duck into the nearest nook before it blows again.
  4. Eventually, you will drop into a place where there is no current. There is a guardian, though. Just wait until it rolls into a ball heading towards you and jump over it. It might take a few tries.
  5. Talk to the knight and get the Ice Arrow.
  6. Continue to the left.
  7. Immediately jump on the chain in front of you and climb up. Swing to the next chain, and continue left until you are behind the dragon.
  8. Avoid the spikey mace tail thing, and jump up to the lever. Pull the lever, it should make the dragon go to sleep then jump forward and shoot the arrow into the dragon's mouth. Repeat two more times.
  9. You will appear in your spaceship. Press Launch.

Space

  1. According to the knights, there is an asteroid with a key on it. So your first course of action would be to search all over for a really big asteroid. But, since you are using this walkthrough, you can cheat. Just head for X- 11, Y-83.
  2. Try to avoid the asteroids and the ferocious alien shooters- they will wear down your shield.

Giant Asteroid and the Portal

  1. Make your way up to the key. Pull it out, since you are The Chosen One, and enter the portal that appears.

Mordred's castle

  1. Drop down to the ground and talk to the princess. Give her the Laser Lance, the Force Shield, and the Ice Arrow.
  2. Oh no! It wasn't the princess after all! Solve the puzzle on the door and follow him through. (click all 4 cards in the 2nd row, the middle two cards in the 3rd row, and all four cards in the 4th row).

The Final Battle

  1. As Merlin, dodge the flying projectile that Binary Bard (Mordred) shoots at you. Go to the ground under him and pick up one of his bombs. Take it above the Bard's control chamber (below the glowing green orb) and drop it as the bomb explodes. Do this TWICE. (Merlin gets zapped.)
  2. Dodge the red zap blast and run right. *Duck down low* to avoid the spinning arms, and climb UP on the robot to reach the top. Jump to the Princess's pedestal and dodge any zaps.
  3. Jump to one of the overhead chandeliers as Mordred rolls right beneath you. When he tries to zap you, it brings the chandelier crashing down. When you do the same with a chandelier on the other side, the orb is knocked loose and the Princess is freed. With the Binary Bard defeated, you are transported home to receive a knighthood.

YOU ARE AWARDED THE ASTRO KNIGHTS ISLAND MEDALLION !

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Solution #2 (includes more detail):

In the Kingdom of Arturus

  1. The princess of Arturus has apparently been kidnapped in an attack by alien saucers. -- In the fountain by the Mordred museum is a gold coin to gain entry. A library slip indicates that you should go to the castle library (1st floor right). Press the shelf that says McM in the non fiction section there that accesses the hidden dungeon. There is an imprisoned robot and some cheese. Take the cheese and pull the lever on the wall. You will not be allowed to re-enter the dungeon once you do.
  2. There are two other documents in the library : "The Life of Mordred: A Cautionary Tale" and "The Mystical Weapons of Arturus".
  3. Take the cheese to the Princess's Maid's room (1st floor left) and feed the robot mouse. It will go with you. Get the princess's secret message.
  4. Go to the throne room of the castle (second floor) and get information from the king and queen, including some cryptic coordinates. Accept the quest to rescue the princess.
  5. In the farm area near the mill, you get manure. At the water wheel of the mill there is a rope.
  6. Back at the castle, attach the rope to an arrow on the large crossbow, Aim up and left and you create a tightrope to the upper door of the castle (Princess tower). There's a document here that lets you look under Mordred's bed in the museum. There you find his missing Journal page with the coordinates to the nearby moon.
  7. The manure will power the Hover Board, which can cross the mud to the crashed saucer, Excalibur. Reach the Hover Board in the mill's attic by releasing the windmill lock (hang on inside rope). Before you leave, get the Cosmic Symbols password card from the girl in the loft. Jump onto the free-wheeling windmill arms to turn them to the left (counterclockwise) and this will open the roof dome.
  8. The "cosmic symbols" paper indicates how to open the secret entrance under the fountain statue. Press "moon, Saturn, star", and then the Sun in the middle (you cannot enter this without having the card). The "hidden scientific order" will give you the key to Mordred's secret laboratory, hidden between the hay bales at the farm (push them both left and separate them).
  9. Sadly, the robot mouse meets his demise as he is eaten by Mordred's robot owl, Merlin, who joins you in its place (but only in the mill area).
  10. PUSH through the thin dirt wall of Mordred's lab, into the tunnel leading to the dungeon, where the robot attacker is locked up. It self-destructs, leaving only its glowing fuel rod. Click on Merlin then click on the rod and he'll retrieve it.
  11. Bring the rod to the Excalibur. We have 4 sets of coordinates to travel to, three from the Queen and one -- the nearby moon -- from Mordred's missing journal page. X-73 Y-83 is an ice planet, X-15 Y-15 is a jungle planet, and X-83 Y-20 is a fire planet. There isn't enough fuel to reach them, so we go to the technologically advanced moon at X-56 Y-52. (Without the coordinates page, X-56 Y-52 will still work.)

On the Pewter Moon

  1. See the head mechanic at Astrozone to swap your wreck for a new ship. Also learn something about the evil Binary Bard. The last human that visited the Pewter Moon was obviously Mordred, 20 years ago.

Traveling in space

  1. Head for X-15 Y-15 (Jungle Planet) first because it is the simplest to beat. You don't have to negotiate any "space sharks", like X-73 Y-83, or make any tough jumps, as on X-83 Y-20. Head up and slightly to the left until you see the jungle planet. (The number coordinates are counted left to right for X and down from the top for Y. Arturus's sun is centered at X-25 Y-42.)
  2. Various spaceships will attack you as you move between planets. Zap them and dodge their shots. If your shields fail, you will teleport back to the Pewter Moon for another vessel.
  3. Stay in orbit each time you leave the Pewter Moon to fully charge your shields!

The Jungle Planet X-15 Y-15

  1. Start by dropping down to the ground. Continue across until you reach the Laser Lance. (Its platform is in a narrow spotlight.)
  2. Head for the pink flower just to the left. Jump on it and wait. It should sink down and then launch you straight up. Try to land on the pink flower a bit higher up and to the right. Continuing in this manner, make your way back up to the platform with your spaceship.
  3. Wait until you can see the swinging platform just to the right, and jump right, avoiding the electric caterpillars. When you reach the large construct, you will meet one of the missing knights, Sir Cador, who has failed to defeat the Phoenix Birds.
  4. Jump atop the eggs from the left, timing your jump to arrive on a closed shell. The cage does not hold the Princess, but rather the Pegasus winged horse.
  5. You will fly Pegasus in an arcade-type game using the Laser Lance to zap the enemies that appear, and eventually the Mother Phoenix. (The lance fires in short bursts, or can be held for more powerful shots at the larger enemies.)
  6. This is fairly easy and straightforward, and you leave the planet victorious.

The Ice Planet X-73 Y-83

  1. Before you can land there, you must deal with the three Space Sharks. Shoot a shark and it will chase you. Shoot the other two, carefully, staying just ahead of them. Lead the pack to the Black Hole at X-85 Y-47 (up and slightly to the right). While they can "swim" through asteroid belts, they cannot avoid getting sucked into the black hole. It is possible to take only 1 or 2 sharks at a time and repeat the process.
  2. Jump across the slippery ice, avoiding robot fish, and climb the snow mountain at right. Here you will meet Sir Gawain, who has failed to defeat the Snow Panther Copter. He gives you the Force Shield, with which you can bounce its snowballs back at the beast. Hit the yellow lights and jump when it crashes. Three hits finish it. Still no Princess.

The Fire Planet X-83 Y-20

  1. Leap across the lava plain onto the geyser-supported rocks. The 6th leap should be done while both rocks are moving *downward*. Leap onto the volcano.
  2. Inch your way through the volcanic passage, avoiding the rush of air and sparks by standing in the alcoves.
  3. When you are attacked by the Segmented Creature, wait until it rolls toward you in a circle, then step back and leap over it.
  4. Meet Sir Peleas, who has failed to defeat the Fearsome Fire Beast, a robotic dragon. He gives you the Ice Arrow, but you have to avoid the flames from the dragon and finish him before your own temperature increases and you lose.
  5. As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position with the spike ball working.*) Throwing it will put him to "sleep" for just a few seconds : VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.)
  6. Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.
  7. The dragon falls into the chasm, but the Princess isn't there, so you have to search for her. The knights mention a fabled Golden key on a hidden asteroid, that uncovers a portal to another galaxy.

The Secret Asteroid X-11 Y-84 (in the asteroid belt)

  1. The final place to look is in lower left space, where your space map shows no planets. Dodge or shoot your way through the asteroids to reach it.
  2. Climb the ledges to find the Golden Key, which you (the Chosen One) can remove. You cannot remove it until all three of the other knights are with you.
  3. Draw out the key. It opens a warp to a huge palace, where you find the Princess. After giving her your three mystical weapons, she is revealed as the Binary Bard in disguise. Solving the door puzzle reveals he is actually the missing Mordred. (There are 5 rows of 4 cards. Press each of the cards in row 2 once, then the two MIDDLE cards of row 3, then each card in row 4.)
  4. Merlin the owl must defeat Mordred's sword-wielding mechanical warrior. Dodge the flying projectiles and swoop down to Mordred's feet. Pick up one of Mordred's bombs before it explodes, fly directly up between the arms or around them and drop it near the Bard's control capsule (just under the glowing green "orb of power") as the bomb goes off. Hit him TWICE and he zaps Merlin, then attacks you. You only have whatever health remains from Merlin.
  5. As Merlin falls, DODGE the red zap and DUCK DOWN as the mechanical warrior suit comes directly over you. Before it can zap you again, jump up between its arms and then onto the pedestal. You can dodge the zaps but watch out for the spinning arms. JUMP left or right to a chandelier. When Mordred rolls underneath and fires a zap at you, he will hit the chandelier and it will crash down on him. Do the same for a chandelier on the other side, and the orb falls from the warrior as Mordred (Binary Bard) climbs out, too. The Princess knocks him for a loop and you have defeated Mordred.
  6. The orb is returned to Arturus and you are knighted, receiving the Island Medallion!

The spaceship is parked on the castle (as whenever you may have returned during the game), and you can fly to the planets or shoot asteroids and aliens. However, without the Orb, Mordred's planetoid is dark and the castle inaccessible.

(end Solution #2)

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Astro Knights Island

How do you solve the door puzzle on Astro Knights Island?

The Binary Bard is revealed as Mordred. He disguises himself as the Princess and tricks you into giving him the weapons you have found. Then he disappears behind a doorway and you must solve a puzzle to follow him into the final room. To solve the puzzle, you have to press 10 of the panels exactly once each. They are arranged in 5 rows of four cards each. The easiest way is to press each card in the 2nd row exactly once (1,2,3,4 or any order). Then press only the middle two cards of the 3rd row. Then press each card in the 4th row. (for a numbered version see below)

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The puzzle door is made of twenty panels; 4 in each row, and 5 rows. Numbered from upper left they are:

1 2 3 4

5 6 7 8

9 10 11 12

13 14 15 16

17 18 19 20

Press the panels in this order: 5, 6, 7, 8, 10, 11, 13, 14, 15, 16. As long as you press each one of the cards in the 2nd and 4th rows, and the middle ones of the 3rd row, the result is the same. (For an illustratration of this system see the related link "Solve" below)

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Due to a flaw in the game program, you can begin the final battle WITHOUT solving the door. When you arrive, ignore the "Princess" and select "enter" instead, which bypasses the puzzle. (This doesn't help if you've already talked to the "Princess".) The only advantage to NOT playing the door puzzle on Astro Knights Island is that you get to KEEP the three mystical weapons in your items (but you can't use them).

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Astro Knights Island

What is the walkthrough for Astro Knights Island?

* Several versions are shown here. Also see the related question below.

(There are videos at the related link)

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Walkthrough # 1

1. Go to Astro-Knights island (if you're on a different island)

2. Head towards the fountain, and you should see a sparkle. Jump towards the sparkle and you'll find a gold coin.

3. Go to the Mordred museum, and give the guy inside the gold coin you found in the fountain.

4. Click on one of the books, and he'll give you a library slip.

5. Go to the King and Queen's castle. (It looks like a complete mess!)

6. Head to the door on the right, and it'll take you to the royal library.

7. Click on the McM, and it'll open up a secret passageway.

8. Collect the moldy cheese, and pull the lever inside. You can talk to the robot in the prison cell, but all he'll do is talk binary. (Note: If you don't pull the switch, you will have to come back later to do it.) Once you do this and leave, you can't get back in.

9. Go to the door on the left, and it'll take you to the maid's room.

10. Put down the moldy cheese to catch the robotic mouse inside, and get the paper on the chest.

11. Go to the mill on the right of the castle, and talk to the guy with the freckle's and the dirty shovel, and he'll give you a bag of manure.

12. Go inside the mill and pull down on the rope holding the mill gears, then talk to the goth girl, and you'll give her the paper you found in the maid's room.

13. Go back to main street, and click on the plaque that's on the fountain. The password is: Crescent moon, Planet Saturn, star, and the big sun.

14. Go in the secret hideout and talk to the kid with the buck teeth and freckles, and he'll give you a key.

15. Go back to the mill, and push away the two hay stacks (opposite directions of each other.), and use the key on the entrance, and it should open.

16. Go inside the hideout and scare the owl out, then go back outside and release the mechanical mouse, and the owl will eat it, and you'll say: "I think I've made a new friend!"

17. Go back in the hideout and push on the mud wall. (just keep on pushing on it, because it'll collapse in a few seconds.) Then, go in the hole.

18. You'll be inside the prison cell that the robot was in, and the robot will say: "Intrusion: Self Destruct", and the robot will detonate. Use the owl to get the fuel rod that the robot dropped, and the owl will give it to you.

19. Exit the cell and the hideout, and get the coil of rope on the gears outside the mill.

20. Go back to the King and Queen's castle, and go to where the huge bow and arrow is. Use the coil of rope on the bow and arrow. Use the bow and arrow to create a path to the princess's room. (don't worry if you don't get it the first time, because you have unlimited tries.)

21. Go to the princess's room, and find a piece of paper that mentions that Mordred hides thing under his bed.

22. Go to main street and inside the museum. Click under Mordred's bed, and you'll find a missing page from Mordred's journal.

23. Go outside the mill, and jump on the left side of the mill's arms, and turn,it'll open the top of the windmill.

24. Go inside the top of the mill you opened, and use the manure to power the hover craft inside.

25. Go outside of the mill, and jump on the hovercraft, and it'll take you to a flying saucer that crashed.

26. Click on the saucer, and drag the fuel rod to the empty one, the saucer will power up. Input the coordinates from the page of Mordred's journal, and click the "Launch" button.

27. It'll show a cutscene of you flying in the saucer, and crashing on "Pewter Moon".

28. You'll say: "Whoops! Say goodbye to Excalibur!". Head to the astro shop, and click on the guy with a big smile. Select: "How do I get off of here?", and he'll tell you that you can make a rocket if you leave you're saucer for scrap.

29. Go to the holopad and click on it, and then you can build your own space vessel!

30. When you're done, click done, and take your ship to outer space.

31. Head to the Jungle planet. (X 15 Y 15)

32. Go to the jungle floor and get the lance, and go on all the swings to get to the other side.

33. Get across the eggs and free the unicorn, then shoot or dodge the bees and bird missiles, and you'll eventually run into the phoenix. Charge up your laser (hold and release) to damage the mechanical bird until you destroy it.

34. Head to the lava planet. (X 83 Y 20)

35. Get across the lava by jumping on the rocks (make the last jump when both rocks are moving downward). Then, get across the flame wave. Then, talk to the knight and he'll give you an ice arrow. (when you get to an extremely hard one on the middle of the volcano, go back one, jump over the one in the middle/hard one and on to the next one, so you don't have to go on the one in the middle !!)

36. To defeat the dragon, climb on the chains to get behind him. Then, pull on the lever to make the dragon fall asleep. Then, use the ice arrow to damage the beast. Repeat this process twice more to defeat the beast.

37. Head to the ice planet. (X 73 Y 83) Before you land on the planet, you have to get rid of the sharks. The only way to destroy them is if you guide them to the black hole.

38. Get across the liquid nitrogen lake, and in order to, you have to jump above the piranhas that hop up to bite you.

39. Talk to knight and he'll give you a shield.

40. To defeat the Tigercopter, you have to wait until it throws snowballs at you, that's when you have to use your shield to reflect the snowballs at the yellow balls. You'll win when you destroy all the balls.

41. Head towards the asteroid with the temple. (X 11 Y 84)

42. Click on the key on top, and it'll open up a portal. Go inside the portal.

43. When you see the princess, DON'T give her the weapons. (She's the binary bard.) But if you love puzzles, then give her the weapons.

44. Go in the castle and defeat the Binary Bard. As Merlin, dodge his attacks and drop his own bombs on him. As yourself, jump up on the robot, then the light fixtures. When he shoots at you, they fall on him.

45. You'll be knighted and receive the island medallion!

Walkthrough #2 :

  1. Go to the fountain in the center of the first area and you'll see something shining in the water... jump on it to pick it up then take it to Mordred's Museum
  2. Click on the books by the dude and take the library slip
  3. You can't get what's under his bed until later in the game.
  4. Go to the castle and start with the room on the left, talk to the lady if you want, or you can skip this and just pick up the paper on the trunk.
  5. Once you leave that room, there are stairs on your left, take them and go up to the king and queen in the throne room.
  6. Talk to the queen and ask something along the lines of "is there anything else that will help me" and she'll hand you a piece of paper with the coordinates on it.
  7. Once you leave, go down the stairs at your right, and enter the door at the bottom
  8. Stay on the top portion and jump on the green book with the shiny gold thingy on it.
  9. Go to your right and go down the stairs into the non-fiction part..you'll see a paper, jump on it to collect it.
  10. Click on McM and a trap door will appear...
  11. This is important: Make sure you get everything, as the book keeper won't let you go back down...
  12. Get the moldy cheese and flip the switch, the door on the other side will open..
  13. Leave the room
  14. Once in the main part of the castle, go to the door on the left again and put the cheese on the floor, the mouse will get it...
  15. Leave the area with the castle
  16. Go to the area with the mill
  17. Talk to the first guy in the hood to get the bag of manure
  18. Go inside the mill and talk to the girl at the top
  19. She should give you the new password to the secret room
  20. Jump to the other side and go to the platform thing above it
  21. Jump on the rope to unlock the gears
  22. Go back outside and get the rope from the outer wheel, you'll need this later..
  23. Jump on the windmill part on the left side so that it moves counterclockwise..
  24. The door at the top will be open
  25. Go inside and look at your items, click on manure, then use...
  26. The hovercraft will be outside waiting
  27. You can go to the saucer, but you have more steps to take
  28. Go back to the castle and jump on the windows
  29. Use the rope and aim in the general direction of the door in the tower
  30. Once you get it in, climb on the rope and go over to the tower
  31. This is also important: Make sure you stay on the arrow when you hit "enter" or else you'll just fall back down
  32. Get the paper sticking out of her trunk.
  33. Now you can go back to Mordred's Museum and get the journal page, which has coordinates on it
  34. Go back to the fountain in the area where you first came in
  35. Click on the picture thing under the fountain part...
  36. Click on the moon, Saturn , the star, then the sun
  37. Enter the door when it opens.
  38. Talk to the guy with the brown hair and get the key
  39. Go back to the place with the mill
  40. Push the things of hay to the left, then jump on the place in between them
  41. You see a manhole looking thing, use the key, then enter
  42. While inside, get the thing off his desk, and push against the dirt wall until it crumbles...
  43. Go back outside, then go in your items to the mechanical mouse and click release..
  44. The owl now follows you and does what you tell it to
  45. NOW go back to Mordred's hideout and go through the door at the end of the hallway
  46. The robot thing will say something like "Intrusion: Self Destruct" and blow up
  47. Get the owl to get the green tube on the other side of the door (click owl and then tube)
  48. Go back outside to the hovercraft
  49. Fly to the spaceship, and switch out fuel things
  50. When it powers up, put in the coordinates from the bottom of the page from Mordred's journal, the others it come up with a message that says "not enough fuel"
  51. You will land on a planet called Pewter Moon
  52. Go to the mechanic and leave your craft for spare parts
  53. Go back outside to the "Build your own" spaceship thing
  54. Build your own spaceship!!
  55. Fly to the Jungle Planet with the coordinates "15, 15"
  56. On the jungle floor, there is a grayish platform thing with a lance on it, pick it up
  57. Once you have the lance, use the flowers to bounce you back up to the top
  58. From here on out, timing is key
  59. Jump on the moving platforms until you get all the way across
  60. Talk to the knight in the room...
  61. Climb up the rope and jump across the shells. Just jump when the eggs are open. When you land they'll have closed.
  62. There is a unicorn/Pegasus thing
  63. Using the lance as a gun, shoot the bee looking things to avoid getting hit
  64. For the larger Red Birds, and the "Mother Phoenix", use a power shot (click and hold) to kill them (Mother takes three head shots)
  65. Once you're back at the spaceship, fly to the coordinates "83, 20"
  66. This is the Fire Planet
  67. Jump on the platforms as they are below the one you're on.
  68. When you get to the end, the last one (5th to 6th) requires that you jump when both platforms are headed DOWNWARD.
  69. Go inside the volcano and make sure to avoid the yellow air thing, it moves you backwards...
  70. Once you get past all that,talk to the knight at the end of the hallway, and go left to fight the killer robo dragon
  71. It helps to stay on the chains as much as possible
  72. Go to the other end of the dragon, and wait until the spiky ball thing bounces back up, then walk under it and click on the lever
  73. Moving quickly, aim the ice arrow into the things open mouth
  74. Do this three times and it will die and fall into the boiling lava below
  75. Now your back at the spaceship, and fly to the coordinates "73, 83"
  76. Lure the space sharks (shoot at them) and take them to the black hole at approximately "85,47"
  77. MAKE SURE YOU DON'T FALL INTO THE BLACK HOLE!!!
  78. Once you've taken care of the sharks, fly back to that planet
  79. Welcome to the Ice Planet!
  80. Jump on the chunks of ice floating in the water (DO NOT TRY TO SWIM!! IT WILL TAKE YOU BACK TO THE SHIP AND YOU HAVE TO START OVER!)
  81. Once on the other side, carefully jump up the mountain, avoiding the snowballs on the way
  82. Talk to the knight at the top, and he will give you the shield so you can fight the cat/helicopter thing
  83. Using the shield, bounce back three snowballs to hit it and make it crash
  84. Now your back at your ship, click launch and fly to the bottom left hand corner of the universe
  85. Jump to the top and click on the key and go into the swirly black thing
  86. Go talk to the "princess" (Binary Bard/ Mordred disguised) and, after he takes your weapons, solve the puzzle on the door
  87. Then FIGHT MORDRED!!!
  88. WARNING: THIS IS NEAR IMPOSSIBLE so don't get frustrated
  89. While avoiding the circle thing, take the bomb before it's flashing red and drop it on Mordred when it flashes red.
  90. Do this twice, then you play as yourself
  91. Jump through the middle of his arms, and jump onto the chandelier...
  92. He will shoot a laser at you, causing the chandelier to fall...
  93. Do this twice (once each side)
  94. Congrats!! You've won the game!
  95. Go back to the King and Queen to claim your medallion

Walkthrough # 3 -

Chapter One: In the Kingdom

Start by going to the fountain and getting the golden coin. It will be on the top part, and you will see a sparkle. Continue on the path to the castle. Go in the room with the mouse and get the piece of paper. Go into the library and walk all around it until you have found two books. They will gleam, much like the coin in the fountain did. Go to the king and queen and ask the queen the last question on the list. She will give you coordinates. Right now you should go over the things you collected. Get out of the castle and continue right. In the next place, click the man with the shovel, he will give you manure. Notice the two hay stacks. At the mill, get the rope from the water-wheel thing, then go inside the mill. Go up until you reach the goth girl. Talk to her, and she will take the secret note and give a piece of paper. Jump on the barrel behind her and keep going up until you see the rope. Pull it. Exit the mill. Jump on the water wheel and from there to the top of mill. Turn the arms counter-clockwise to open the top of the mill. Then go in the place you opened. Once inside, 'use' (when I say 'use' it means go to backpack, find item and click 'use') the manure. The hovercraft will start. Follow it outside. It will be by the water wheel. Stepping on it will take you to a crashed space ship. Instead of going on the red thing, though, we are going back to the castle. Go on the steps, and then the windows on the right. then hop up to the place with the arrow. Go to your things and click 'use' on the rope. Then, aim for the princesses tower. Once you hit the door, climb the rope and enter the tower. Go to the chest with the crown on it and get the note. Read it. Get out of the tower, and on to the town. Go to the house of Mordred and pay the man one coin, the one from the fountain. Climb up and click under his bed. You will get a page from Mordred's journal. Then click the stack of books next to the bed. Let the man give you the library slip. Exit the house. Go to the castle's library. Then read the slip. 'McM' is underlined. go to the bottom part of the library and click on McM. Go down the stairs, grab the cheese and pull the lever. Clicking the robot will make him say something in binary, which translates to 'bard'. Exit the library. Note that you will not be able to go into the dungeon again. Go to the room with the mouse and 'use' the cheese. Exit the castle, head for the town. go to fountain, open backpack and review paper labeled 'cosmic symbols', if necessary. Then click the plaque with the planets. Then do what was on the cosmic symbols paper: click moon, star, and Saturn in any order. Then click sun. Enter the hole. Talk to the boy with the brown hair. He gives you a key. Exit the place, and enter Planetarium. Use telescope to just kind of memorize where things are. Remember the hay stacks? go to that place, then push the hay stacks apart by going in between them. 'Use' key to open the pothole thing and go in. Go left, garb the journal, and wake the owl by maybe jumping from under it. Follow it outside. 'Use' mouse. If the owl eats it, it will follow you. Go back in to hole. Once you can't go any farther left, push the wall. Continue on when it falls. In the dungeon, the robot explodes. Click on the owl, mouse becomes an 'x' shape. Click Green thing that came from robot. Once you have it, exit. Go to red hovercraft you powered with manure and ride it to the spaceship. Click spaceship, drag the fuel bar to the place where it is dripping. Enter coordinates from Mordred's missing journal page. Read the actual journal if you have not already. Once the fuel bar has been dragged and coordinates entered, the ship should go. end of chapter one.

Chapter Two: In outer space

Pewter Moon:

Ouch! What a crash! Anyway, now you are on the moon. Go to the building (nice jumps!) and talk to guy outside about the Binary Bard. Then head inside and ask him last question, or all of them if you want. Exit shop. Click on the thing that says 'holopad'. Build yourself a ship! Then enter, and click 'LAUNCH'. Head for 'X 15, Y 15.' Land.

Jungle planet:

Go down to the flowers and find the laser lance. Grab it. Use the flowers to go back up. Ride all the platforms to the right. Climb the rope and step across the Phoenix Eggs. The key is to jump when the egg is OPEN, and you will land when the egg is closed. Jump to the cage that holds a unicorn, Pegasus. Open the cage, and prepare for battle! BATTLE: One quick click will kill a firefly, but you must max the laser (hold down and wait to release) to kill a torpedo or the Mother. Fly over black clouds to avoid taking damage. Once at the Mother Phoenix, max the lance and shoot before SHE shoots. Three hits should break her. She may try to come up behind you, so be careful ! Once it is defeated, set out again, this time to the fire planet: X 83, Y 20.(I think)

Fire Planet:

Go onto the lava platforms. For the last one, wait until the fifth and sixth rocks are both headed down to jump. Enter volcano. Beware, yellow stuff can take you back to the beginning. Find little nooks to protect yourself from being blown away. This can get a tad frustrating, but don't worry. After that, rocks with eyes will be in your way. Let them hit you once, then let them turn into a wheel and quickly jump over it. Go to the knight, ask him the third question, then continue on to the dragon. BATTLE: Climb up the ropes and go from one to another until behind dragon. Get to the switch and pull. Go through the dragon (it won't hurt you) and to it's head, where its mouth has opened. Shoot an arrow in. Repeat twice more. Note that spikes will fall from top and try to knock you down. Once the dragon has been destroyed, head to the last coordinates: 73, 83.

Note the black hole is at coordinates 82, 52. At ice planet, shoot all the space sharks until they are all following you. Lead them to the black hole at X-85 Y-47 and it should pull them all in. Now land on ice planet.

Chapter Three: Ice Planet and End

Ice planet:

Hop onto the ice chucks to get across. They are slippery! Robot piranhas will make you fall in the water, forcing you to start again. (The trick : jump two at a time because every second berg is a flat one!) Climb mountain and get the Force Shield from Sir Gawain. BATTLE: Tigercopter is a plane with three windows. Let snow balls bounce off your shield and onto the windows. Watch out for ice chunks! After all windows are broken, head to the 'large asteroid'. X 11, Y 31. The four Knights, Including you, have gathered. Now pull the key and enter the portal!

End:

Yay the...Princess? Ooops.

The puzzle door is easily solved. Press each card in the second row, the two middle cards in the third row, and all four cards in the fourth row.

Now, off to battle! BATTLE: Mordred is tough, so be prepared. First, you are Merlin the Owl. Dodge the spikey thing until it goes away. Then grab one of the bombs and bring it to the top of the screen. Drop it when on top of Mordred when it blinks. Repeat once more. Mordred zaps Merlin. Now it's your turn. Use the robot as a ladder to get to the princess, and then from there jump to a chandelier. When he shoots at you, the chandelier should fall on him. Repeat with the other chandelier and Mordred is beaten.

There are two complete and corrected solutions at the related question below.)

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Astro Knights Island

How do you defeat Mordred on Astro Knights Island?

* To enter Mordred's castle, press all four panels in the 2nd row, the middle two panels in the 3rd row, and all four panels in the 4th row of the puzzle.

In the final battle scene in the Bard's planetoid castle, use the "skip" button to skip the video after you see it the first time. The battle is easier once you know how. (You and Merlin share a limited amount of health, so avoid being hit or you must start over.)

  1. As Merlin, fly above the spinning swords, and dodge the red projectile (flying in circles usually works).
  2. Immediately go down and pick up one of the bombs that the Bard (Mordred) is chucking out. Avoid the red ones because they are about to explode.
  3. Fly either between or around the sword arms and above the warrior suit.
  4. Drop the bomb on the control capsule or the green orb as soon as the bomb turns red. It will explode and damage the suit.
  5. Repeat this process, but be wary that TWO of the projectiles may chase you before you can go down for the bomb.
  6. The second bomb provokes Mordred to zap Merlin.
  7. Jump or dodge the zap coming at YOU now!
  8. Duck down as the warrior suit comes right on top of you. It is now safe to JUMP UP ON THE ROBOT, and then jump to the Princess pedestal. Dodge any zaps that may be fired during this.
  9. Jump to a chandelier on either side of the room, as the robot suit rolls right beneath it. When it tries to zap you, it should hit the chandelier instead, bringing it crashing down.
  10. Repeat for the other side's chandelier, and the second hit will dislodge the orb and defeat Mordred, freeing the Princess.

Briefly

Pick up the bombs, and when they flash red, drop them on the orb. When Merlin is knocked out, jump on the warrior. The Princess will say that you have to jump on the hanging light. Do both sides, and the suit is destroyed. The Princess will be let out of the chamber, to knock out Mordred and take the orb. (You won!)

NOTE: Mordred will only move after firing at you, so you must be on the chandelier quickly, and he will roll underneath.

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Poptropica
Astro Knights Island

How do you beat Mordred's puzzle door on Astro Knights Island?

The Binary Bard is revealed as Mordred.

To solve the puzzle, you have to press 10 of the panels exactly once each. They are arranged in 5 rows of four cards each. The easiest way is to press each card in the 2nd row exactly once (in any order). Then press only the middle two cards of the 3rd row. Then press each card in the 4th row. (for a numbered version see below)

-----------------

The puzzle door is made of twenty panels; 4 in each row, and 5 rows. Numbered from upper left they are:

1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16
17 18 19 20

Press the panels in this order: 5, 6, 7, 8, 10, 11, 13, 14, 15, 16. As long as you press each one of the cards in the 2nd and 4th rows, and the middle ones of the 3rd row, the result is the same.

------------------------------

Due to a flaw in the game program, you can begin the final battle WITHOUT solving the door. When you arrive, ignore the "Princess" and select "enter" instead, which bypasses the puzzle. (This doesn't help if you've already talked to the "Princess".)

(see related link)

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Astro Knights Island

How do you get the golden key on Astro Knights Island?

Once you have completed the three planets (jungle, ice, fire), you will take the three knights to the secret asteroid in the asteroid belt. (X-11 Y-82)

As the Chosen One, you can pull the Golden Key from the crystal, opening the portal to the Binary Bard's hideout in a distant galaxy.

(see the related questions)

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Astro Knights Island

How do you defeat the Mother Phoenix on Astro Knights Island?

Pick up the Laser Lance just below your ship, and climb back up the plants. Jump across the Phoenix eggs to reach Pegasus, the flying unicorn.

Mounted on Pegasus, fire the Laser Lance in short bursts to zap the smaller birds, or hold it longer for a more powerful shot* to knock out the red birds. Avoid the lightning and collision with the birds, which drain your health.

*When shooting at the Red Birds and the Mother Phoenix, you hold your mouse for a few seconds. When you let it go, it will fire a stronger shot. Shoot the Mother Phoenix three times (in the head) to destroy it. You cannot shoot when it comes behind you, so dodge to the top or bottom.

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Astro Knights Island

When did Astro Knights Island come out on Poptropica?

Astro Knights Island, Poptropica's 9th island, was released on Poptropica on June 10, 2009. Early Access was available beginning on June 3, 2009.

Previous islands were :

  • "Big Nate Island" ,released by Poptropica on February 12, 2009.
  • "Nabooti Island" ,released on December 11, 2008.
  • "Spy Island" ,released on September 8, 2008.
  • "Super Power Island" ,released on July 24, 2008
  • "24 Carrot Island" ,released in June 2008.
  • "Time Tangled Island" ,released in July, 2007.
  • "Shark Tooth Island" ,released in July, 2007.
  • "Early Poptropica Island" ,released in July, 2007.
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Astro Knights Island

How do you get into the dungeon on Astro Knights Island?

Go to the Mordred Museum and get the library slip. There is a gold coin in the fountain to pay the fee. Go to the castle library (first floor right) and see the lower-aisle shelf marked McM. Press it and the secret passage to the dungeon opens. There are only two things to do : pick up the cheese and throw the switch. You cannot open the cell.

(See the related question below.)

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Astro Knights Island

How do you defeat the fire planet on Astro Knights Island?

The fire planet has two pathway challenges, a creature and a boss challenge, the Fearsome Fire Beast.

Jump over the lava onto the rocks moving up and down. Time your jump to reach the next rock. When you reach the 5th rock, jump to the 6th while both are moving downward.

In the volcano, the hot air and sparks blow for 7 or 8 seconds, then pause for 3 or 4 seconds. When it stops, run to the next alcove where you are safe.

When you meet the segment creature, you have to jump over it. Wait for it to roll forward like a wheel, then step back. Jump over it after it extends completely.

The Fearsome Fire Beast is the boss, and you have little time to use Sir Peleas' Ice Arrow to kill it. The correct steps :

  1. As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped.
  2. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position with the spike ball working.*)
  3. Grab the switch. Throwing it will put the dragon to "sleep" for just a few seconds
  4. VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his open mouth. (This should make him flash red and jump up and down.)
  5. Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.

The dragon falls into the chasm, but the Princess isn't there, so you have to search for her on the other planets.

Some Detailed Information

Go to the upper right to head towards the fire planet. It is located at the coordinates X-83 Y-20. Watch out because along the way you will encounter a black hole that you must navigate around. And just like with the Jungle Planet, the area around the Fire Planet has space aliens who will attack you. Once you land on the planet, exit your rocket ship.

You will be standing outside on a platform surrounded by hot lava. If you fall into you you will be sent back to the starting platform. Move to the right, jumping from platform to platform. Note: it is always easier to jump to the next platform when it is moving downwards. This is especially true for the last platform. When you get to the final platform, wait for it to get to the top of the volcano and then jump off to the left. You'll land at the top of the volcano crater and can then go down inside.

Once you're inside the volcano, you need to make your way through the caverns while avoiding the yellow steam that goes by. If you are touched by the steam, you get sent back all the way to the beginning and have to start over again. They key here is patience. There are little alcoves along the way where you can wait safely for the steam to pass. As soon as it disappears, make your move to the next safe spot. Once you get to a larger open area, the steam stops coming. But now there is a rolling rock creature that blocks you from passing. Time your jump to go over him just as he's rolled up into a circle (or when he flattens out) and you should be able to get by. Once you get past him, you'll meet up with the Red Knight, named Sir Peleas. He will tell you that he failed and that a fire beast is blocking the way. He will give you an ice arrow to slay the beast.

When you enter the room to the left, move quickly to the first chain and jump up and climb it to the top. Then move from chain to chain until you reach the end. Drop down and run under the dropping spike ball from the dragon's tail. Then click on the lever to temporarily shut down the robot dragon. Move quickly to the right so that you have a clear shot to the dragon's open mouth. Click on your ice arrow and shoot it into the dragon's mouth. If you hit him successfully, he will turn orange and red and start jumping up and down. This will cause stalactites to start falling from the ceiling, but the dragon will stop shooting fireballs at you and his spike tail will stop working.

You have to shoot him this way twice more (a total of three times) before your heat meter reaches the overheated point. Move quickly and go across the chains again (just watch out for the stalactites) and get under him before he reactivates. Then just flip the lever, move, and shoot him again, and then one more time.

Tip: after you flip the lever, don't wait for the spinning cursor to stop. Move to the right immediately so you will have enough time to position and shoot the ice arrow before the dragon closes his mouth.

Once you beat the mechanical dragon, the red knight will come into the room with you and join you on your mission. Return to your spaceship and teleport home.
You swing from the chains to get behind the dragon and pull the lever on the dragons back. Then shoot an ice arrow in the dragon's mouth. Keep on repeting what I told you. THAT IS HOW YOU BEAT THE VALCANO PLANET! -Alex Keeny P.S. If you have anymore questions on poptropica my e-mail is apkeeny@aol.com

838485
Astro Knights Island

How do you beat the space sharks on Astro Knights Island?

When you get close to the Ice Planet, the space sharks will attack.

You have to shoot at them to get their attention, one by one, until they are all following you. Then lead them slowly up and to the right. When you reach the Black Hole at X-85 Y-47, you can veer around it. The sharks will all be sucked in.

You can take each shark separately, but it is not much easier. Any sharks not sucked in will return to the planet.

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Astro Knights Island

How do you get past the space sharks on Astro Knights Island?

Three at a Time

When you get close to the Ice Planet (X-73, Y-83), the space sharks will attack. They will NOT let you land there. So you have to get rid of them.

The trick is to get them to follow you. Shoot them with your blaster, one at a time, until they are all chasing you. Stay just barely ahead of them, and lead them up and slightly right -- to the Black Hole at X-85 Y-47. Veer around it and it will swallow the sharks. (Don't fall in yourself.)

If you can't take all three, take one or two and come back for the remainder.

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Astro Knights Island

How do you beat the dragon on Astro Knights Island?

Basically: Go around his tail and throw the lever on his back, and when he opens his mouth shoot the ice arrow. (repeat 2 more times)

The basic steps:

  1. Get behind Beast (climb up the chains hanging in the cave and swing from chain to chain)
  2. Duck under the spike ball.
  3. Pull the lever from back to front.
  4. Jump in front of the dragon (You won't get hurt).
  5. Quickly shoot the ice arrow into the beast's mouth.
  6. Repeat this process (climb up and over again) two more times before you overheat.

Further info

As soon as you enter the lair, climb the chains and work your way across the top. If you are high enough, it is quicker to jump than climbing every chain. If you approach from behind, you won't be zapped. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position and the spike ball working.*) Throwing the switch will put him to "sleep" for JUST A FEW SECONDS. VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his mouth. (This should make him flash red and jump up and down.) Repeat the same thing twice more, but it will be complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round. If you overheat, you must start over.

* When you win, the dragon falls down below, but the Princess isn't there, so you have to search for her on the other planets.

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Astro Knights Island

How do you get back into the dungeon on Astro Knights Island?

You can't get in through the library again. You have to come in through the tunnel that Mordred dug when he escaped (see the journal). The tunnel leads to his secret underground lab. To reach the cell by the back way, you do this :

  1. Take the cheese to the Princess's Maid's room (1st floor of the castle).
  2. Get the secret message and feed the mouse.
  3. Take the secret message to the mill and talk to the girl in the loft. She will give you a secret password (cosmic symbols).
  4. Go back to the fountain and open the secret passage : press the three symbols and the center sun.
  5. Get the key to the secret laboratory.
  6. Go to the hay bales on the farm and separate them.
  7. Unlock the opening.
  8. Go inside and wake up Merlin the owl.
  9. Go outside and feed the mouse to the owl.
  10. Push through the dirt wall. (Keep pushing, this was tricky!)
  11. Enter the cell through the back way. (the switch you threw opened it)
  12. Click Merlin, then the green fuel rod, and he will fly out and get it for you
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Astro Knights Island
Time Tangled Island

What are some free promo codes for poptropica store for year 2012 that's not expired?

APPLEBEES12

596061
Astro Knights Island

How do you fix the saucer on Astro Knights Island?

While Mordred's hovercraft runs on manure, the saucer is advanced technology. It has a green fuel rod that has been broken. You need to get a replacement fuel rod. For the procedure, see the related question. Setting the coordinates, you will find that none of the planets is in range. Go to the moon mentioned on Mordred's missing journal page, at X-56 Y-52.

596061
Astro Knights Island

How do you beat arturus on Astro Knights Island?

The kingdom of Arturus is where you have to acquire the information and items that will get you into space. These include :

  • The gold coin from the fountain - pays your admission into the Museum
  • The library slip - (in the stack of books) lets you use the dungeon stairs
  • The cheese - (in the dungeon) feeds the mechanical mouse in the Maid's room
  • The Queen's List - shows where the three space knights have gone
  • The Secret Message - (in the maid's room) gets the Cosmic Symbols from the mill girl
  • The manure - powers the hovercraft in the attic of the Mill
  • The hovercraft - lets you reach the crashed saucer in the mud swamp
  • The rope - used with the castle's giant arrow, reaches the Princess tower
  • The Cosmic Symbols - let you open the plaque on the fountain
  • The missing page from Mordred's Journal - gives you coordinates for the saucer (X-56 Y-52)
  • The key - (from under the fountain) lets you enter the underground lab
  • The robot owl - (in the lab) eats the mouse, recovers the fuel rod from the dungeon
  • The robot invader - blows himself up and gives you the fuel rod
  • The saucer Excalibur - takes you into space, to the Pewter Moon

(see the related solution for the island)

535455
Astro Knights Island

How do you get to the volcano on Astro Knights Island?

On the Fire Planet

You jump from the platform you're on to the rocks floating on lava geysers. When you get to the last jump (5th to 6th rock), you jump when both rocks are moving downward. It will fall under you. Then you jump up onto the volcano and enter it.

Inside the volcano, you have to hide in the nooks when the hot air blows, and at the end jump over the "eye snake" once it fully unrolls.

(see related question)

535455
Astro Knights Island

Where is the dungeon on Astro Knights Island?

In the castle, below the library.

Go to the Mordred Museum and get the library slip. (You can use the gold coin in the fountain.) Click on the stack of books to get it. Go to the castle library and see the lower-aisle shelf marked McM. Press it and the secret passage to the dungeon opens.

(Get the cheese and throw the lever. Once you do both of these things, you won't be able go back down again.)
After locating a library slip in Mordred's museum, you locate a shelf tag in the castle library. Pressing this opens a secret passage below the floor. There is a dungeon with a robot prisoner and some moldy cheese on the floor. Take the cheese to the Princess's room and feed the robot mouse. To re-enter the dungeon (it's guarded), you will have to get the key to Mordred's laboratory from the secret meeting place (under the fountain).

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Astro Knights Island

How do you get the fuel rod on Astro Knights Island?

The green fuel rod comes from the robot invader who was captured and put into the dungeon. It has enough power to reach the moon at X-56 Y-52. From there you will need another spaceship. To get the fuel rod : # Get the gold coin from the fountain. # Go to the Mordred Museum and get the library slip. # Go to the castle library and down into the dungeon. # Get the cheese and throw the switch. # Go to the Princess's Maid's room and get the mouse and Secret Message. # Go to the mill and get the password Cosmic Symbols from the loft girl. # Go to the fountain again, open the base (3 symbols and the Sun). Get the key to Mordred's lab. # Go to the field's hay bales and push them left and apart. # Open the lock on the secret underground lab # Feed the mouse to the robot owl. # Push through the wall into the tunnel. # Enter the cell. Merlin the owl will recover the fuel rod for you. (click on owl, then the rod) You will need to get the hoverboard to reach the saucer. It is in the attic of the mill and runs on manure.

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Astro Knights Island

What do you need in the castle on AstroKnights Island?

Sorry for the previous rude comment. But if you go on you tube that might help you with the whole thing...

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Astro Knights Island

How do you spin the wheel on poptropica astro-knights?

first go inside ye old rumour then you will see a black and wight girl go where she is and then you will see a barrel jump on that then you will see the floor on top of the bars jump on that floor the you'll see a rope jump on the rope. go back outside then jump on the sign and then jump on the wind mill and make it turn to the right and go on top of the place and go inside you'll see a red thing press it and when you make it work it will go on the mud jump on the red thing and press the arrow to the right like your running it will take you to a space ship then press the backpack on the top right get the green bottle then press the space ship take out the other green bottle out and put the other one in and you'll see these things that kind of look like eyes and you'll have to put in a code the code is x-56 y-52.

474849
Astronomy
The Sun
Astro Knights Island

If the sun is so loud why can't we hear it?

It's impossible to hear 93 million miles away - and there is no sound in space.

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Astro Knights Island

What do you do on Astro Knights Island?

The Princess of the kingdom of Arturus has been kidnapped by invaders from space. She was working with a group that glorifies Mordred, the former king. He brought technology to the kingdom but his experiments with cyborgs, robot living things, led to his ouster. He escaped and disappeared twenty years ago, and many think he left the planet altogether.

In order to rescue the Princess, you will have to find items and papers that include Mordred's scientific creations, and use them to leave the planet Poptropica and travel into space. There you will fight against robot creatures on three planets, so that you can find and rescue the Princess.


You start by going to the Mordred Museum. A gold coin you find in the fountain will pay your admission and start your investigations. Go to the castle and accept the quest!

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Books and Literature
Newspapers and Magazines
King Arthur
Astro Knights Island

What is the significants of the lime tree in Sir Gawein and the Green Knight?

The tree shows the color of the knight and a lime is a sweet fruit but look bad but once you take a bite out of it you find what's really in it like Sir Gawein when he realized that the Knight was there only to test him

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