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Astro Knights Island

Astro Knights Island is labeled Poptropica's hardest island. This category is for questions about it.

318 Questions

How do you take off the Earth astro knight costume on poptropica?

To remove the Earth Astro Knight costume on Poptropica, simply click on the "Costume" icon in the top menu bar, then click on the Earth Astro Knight costume to deselect it. This will revert your character back to its original appearance.

On poptropicas astronights where is the thing that runs on the mud?

It is in the roof of the windmill place. You jump on the propellers of the windmill clockwise and the little hatch thingy at the top should open up. When it gives you an option to enter it, do so. You should have the manure by now, if not, get it from the hay dude. The little saucer thing inside should be leaning against some hay. Click on it, and it should say something like "It needs to be powered by something." Go into your items and take out your manure, click use, and it should float out of the room. It should be down by the edge of the mud after that.

How do you open the dungeon door on astro knights island?

The Binary Bard is revealed as Mordred. He disguises himself as the Princess and tricks you into giving him the weapons you have found. Then he disappears behind a doorway and you must solve a puzzle to follow him into the final room. To solve the puzzle, you have to press 10 of the panels exactly once each. They are arranged in 5 rows of four cards each. The easiest way is to press each card in the 2nd row exactly once (1,2,3,4 or any order). Then press only the middle two cards of the 3rd row. Then press each card in the 4th row. (for a numbered version see below)

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The puzzle door is made of twenty panels; 4 in each row, and 5 rows. Numbered from upper left they are:

1 2 3 4

5 6 7 8

9 10 11 12

13 14 15 16

17 18 19 20

Press the panels in this order: 5, 6, 7, 8, 10, 11, 13, 14, 15, 16. As long as you press each one of the cards in the 2nd and 4th rows, and the middle ones of the 3rd row, the result is the same. (For an illustratration of this system see the related link "Solve" below)

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Due to a flaw in the game program, you can begin the final battle WITHOUT solving the door. When you arrive, ignore the "Princess" and select "enter" instead, which bypasses the puzzle. (This doesn't help if you've already talked to the "Princess".) The only advantage to NOT playing the door puzzle on Astro Knights Island is that you get to KEEP the three mystical weapons in your items (but you can't use them).

Where do you go when the guards won't let you in the dungeon on Astro Knights island?

In Mordred's Laboratory, push down the dirt wall to enter the tunnel that leads to the back of the dungeon cell. When you entered the dungeon through the library, throwing the switch opened the small back gate. You can enter the cell. But to get the green fuel rod, you will need to feed the mouse to Merlin, the mechanical owl. (Click Merlin and then the fuel rod)

How do you get the mouse out of its hole on Astro Knights Island?

The mechanical mouse, which can be captured using cheese, is eventually food for the robot owl Merlin, who is found in Mordred's secret underground lab.

(see related question)

You release it near Mordred's owl invention when it flies out of the underground lab. The owl eats the mouse (though it may still be in your items) and will follow you. To have the owl retrieve something, click the mouse, then the object.

What does X-83 Y-20 mean on Astro Knights Island?

THese are the coordinates to the Fire Planet, up and to the right from Poptropica and the moon. The X-83 indicates a location far to the right in the solar system, and the Y-20 shows that the location is not very far from the "top".

Where is the fuel for the hovercraft at Astro Knights?

In Astro Knights Island on Poptropica, the fuel for the hovercraft can be found in the fuel canisters located next to the dock where you first arrive on the island. You need to collect the fuel canister and use it to power the hovercraft to cross the toxic swamp.

How do you get back to your ship on astronights island if you went back Arturus after you went to the jungle planet and logged out?

You can get back to your ship on Astronights Island by selecting it from the teleport menu in the game. Look for the option to teleport to your ship or respawn at your ship's location to return to it.

Poptropica glitches for astro knights on how to get through Mordreds castle door?

One common glitch in Poptropica's Astro Knights Island involves getting stuck at Mordred's castle door. To bypass this issue, try resetting the quest by leaving the castle and re-entering, or restarting the island entirely. If the glitch persists, consider contacting Poptropica's support team for further assistance.

How do you get the valid destination on Astro Knights Island?

When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52.

(see related question)

How do you get out the laser lance on Astro Knights Island?

The Laser Lance is down in the metal flowers under your ship's landing platform. Drop down to the right when you arrive on the Jungle Planet and you will find the Lance sitting in a narrow spotlight. To climb back up, head left to the lowest "flower" and let it throw you upward to the next higher one, and so forth back to the ship. Then head right to encounter Sir Cador, Pegasus the flying unicorn, and the Phoenix Birds.

(see related question)

How do you do the binary bard puzzle on astro knights island?

The Binary Bard is revealed as Mordred. He disguises himself as the Princess and tricks you into giving him the weapons you have found. Then he disappears behind a doorway and you must solve a puzzle to follow him into the final room.

To solve the puzzle, you have to press 10 of the panels exactly once each. They are arranged in 5 rows of four cards each. The easiest way is to press each card in the 2nd row exactly once (1,2,3,4 or any order). Then press only the middle two cards of the 3rd row. Then press each card in the 4th row. (for a numbered version see below)

-----------------

The puzzle door is made of twenty panels; 4 in each row, and 5 rows. Numbered from upper left they are:

1 2 3 4

5 6 7 8

9 10 11 12

13 14 15 16

17 18 19 20

Press the panels in this order: 5, 6, 7, 8, 10, 11, 13, 14, 15, 16. As long as you press each one of the cards in the 2nd and 4th rows, and the middle ones of the 3rd row, the result is the same.

How do you get Merlin on Astro Knights Island?

The robot owl Merlin is in Mordred's underground lab (under the hay bales in the field). He will fly out when you open it. Feed him the robot mouse and he will follow you.

To get the key :

  1. Get the secret message from the maid's room in the castle
  2. Go to the mill and talk with the girl up in the hay loft. Get the Cosmic Symbols card.
  3. Go to the plaque on the village fountain and press the three symbols, and the sun.
  4. Get the key from the secret society.

To get the mouse, find the moldy cheese in the dungeon and feed it to the mouse in the maid's bedroom in the castle (first floor left). When you open the lab under the hay bales, and feed the owl, it will follow you around, in the mill area and into space.

Where is the battery on Astro Knights Island?

A captured robot invader is in the castle dungeon, under the library. Go to the Mordred Museum and get the library slip. Go to the castle library and see the lower-aisle shelf marked McM. Press it and the secret passage to the dungeon opens.

In Astro Knights how do you get the owls attention?

You have to find some cheese place it where the mouse is in the castle and release it near the owl and the owl shall become your slave

How do you get to the dugon on Astro Knights?

To reach the Dugon boss on Astro Knights Island in Poptropica, you need to navigate through the deep sea caverns using your space suit and anti-gravity boots. Solve puzzles and avoid obstacles to eventually reach the boss chamber where the Dugon awaits. Defeat the Dugon by using the different colored beacons to help you target and destroy it.

How do you fly to the pewter moon on Astro Knights Island?

Use the UFO. (The saucer Excalibur in the mud swamp past the mill.) To use it you need to find a fuel rod and the coordinates. Once you get to the Pewter Moon you can make a new spaceship.

(see related questions)

Were is the key on the big asteroid in astro knights poptropica?

The key on the big asteroid in Astro Knights Poptropica is located in the lower right corner of the asteroid near the entrance to the base. You need to use the bridge to reach it, but be careful of the falling debris.

How do you get in the top of the windmill in Astro Knights Island in poptropica?

To get to the top of the windmill in Astro Knights Island in Poptropica, you need to reach the area with the moving platforms. Time your jumps carefully to navigate across the platforms and reach the top of the windmill. Keep in mind the patterns of the moving platforms to successfully make your way to the top.

How do you get the green tube for poptropica Astro Knights Island?

To get the green tube in Poptropica's Astro Knights Island, you need to visit the castle courtyard and find the robot seahorse in the fountain. Ride the seahorse up to the top of the fountain to retrieve the green tube.

Where is the dungeon on Astro Knight Island in Poptropica?

The dungeon on Astro-Knights Island in Poptropica is located inside the castle on the left side of the main room. You can access the dungeon by climbing down the ladder next to the statue of Mordred on the top level of the castle.

What are the coordinates for the fire planet on Astro Knights Island?

The coordinates are on the missing page from Mordred's Journal (under his bed). The numbers are X-56 Y-52, and can be entered once a new fuel rod is in the Excalibur.

(see related question)

I can't get the hovercraft on Astro Knights Island?

To find the hovercraft on Astro Knights Island, you need to rescue the princess and receive the Coordinates Decoder. Once you have the decoder, you can use it to uncover the hovercraft's location on one of the planets. It's located on a frozen planet called Tundara.

Knights of Columbus secret hand shakes?

The Knights of Columbus do not have secret handshakes. They are a fraternal organization focused on charity, unity, and fraternity. Membership is open to Catholic men who uphold the principles of the organization.

How do you shoot the ice arrow on Astro Knights Island?

You just aim and click. The only time it is effective is when it goes into the dragon's mouth when there are no flames there (you have to put it to sleep for a second or two). Climb around the back, dodge the spike ball, and pull the lever.

(see related question)