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Astro Knights Island

Astro Knights Island is labeled Poptropica's hardest island. This category is for questions about it.

500 Questions

How do you copy the metal face from binary bard on astro knights island poptropica?

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Asked by Wiki User

Binary Bard (Mordred's alter-ego) appears only on the pre-recorded scenes, so you can't use the Costumizer. Some of the users were able to copy his appearance when he made unscheduled visits to the Main Street rooms in May.

How do you make a spaceship?

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Asked by Shreyansh Kashyap

i dont really now

How do you defeat the Phoenix birds on Astro Knights Island?

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Asked by Wiki User

Pick up the Laser Lance just below your ship, and climb back up the plants. Jump across the Phoenix eggs to reach Pegasus, the flying unicorn.

Mounted on Pegasus, fire the Laser Lance in short bursts to zap the smaller birds, or hold it longer for a more powerful shot* to knock out the red birds. Avoid the lightning and collision with the birds, which drain your health.

*When shooting at the Red Birds and the Mother Phoenix, you hold your mouse for a few seconds. When you let it go, it will fire a stronger shot. Shoot the Mother Phoenix three times (in the head) to destroy it. You cannot shoot when it comes behind you, so dodge to the top or bottom.

How do you get past the guy in the library poptropica astro knights?

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Asked by Wiki User

I have no clue I was trying to figure that out to. Astro Nights was one of the only islands I have not beat. But I think you use the robot mouse or owl.

Can not find your ship on astro knights poptropica help?

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Asked by Wiki User

you go on the hover board go out into the swamp and there is a ship

NO, its where the bow and arrow is, probably, you know on the castle?

How do you get the coordinates x 83 and y 20 on astroknights?

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You don't actually "put in" any coordinates, but once you are in space, in the bottom left-hand corner there is a little box that shows you the x and y axis (coordinates). To go to the place you are looking for, you just drive until the x and y axis match up to the paper.

Where is the hover board on Astro Knights?

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Asked by Wiki User

It is in the attic of the mill. Climb into the loft to release the gear lock, then climb up the windmill arms so that they turn counterclockwise. This will open the roof dome.

The hoverboard is powered by manure. Once fueled, it will position itself at the mud swamp, the only place where it can be used.

How do you do the puzzle after you go through the black hole on poptropica?

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Asked by Wiki User

the chart is set up with four squares in each row like this:

1,2,3,4,

5,6,7,8,

9,10,11,12,

13,14,15,16,

17,18,19,20

Click on these numbers in order 5,6,7,8,1o,11,13,14,15,16 to get past the door. Another option is before you click on the princess (which is not the real princess) you just click on the door that says enter behind the fake princess.

How do you move the windmill on Astro Knights Island?

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Asked by Wiki User

To open the roof dome on the mill (where the hovercraft is kept), first go inide and pull the rope that unlocks the mill gears. Then go outside and climb on the windmill arms. Turning them counter-clockwise opens the roof dome. Go inside and use the manure you got from the mill farm. The hovercraft will go to its permanent position in the mud swamp.

How do you click on the McM book shelf on Astro Knights Island?

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Asked by Wiki User

You are trying to jump ahead of the game. You need the Library Slip from the Mordred Museum, which shows that Mordred was getting books from that section.

Get the gold coin from the fountain, pay your way into the museum, and find the Library Slip in the stack of books. Now when you go to the castle library, you can click on the non-fiction (lower aisle) where it says McM.

What number do you put on the space ship on astro kinght s island?

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Asked by Wiki User

Once you have reached the Excalibur in the mud swamp, you must replace its broken green fuel rod. There is a rod inside the robot invader in the castle dungeon. Once you get it and replace the broken one, you can enter the coordinates (X-56 Y-52) on the two dials in the ship.

(see related questions)

What is the walkthrough for space on Astro Knights Island?

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Asked by Wiki User

* Several versions are shown here. Also see the related question below.

(There are videos at the related link)

---------------

Walkthrough # 1

1. Go to Astro-Knights island (if you're on a different island)

2. Head towards the fountain, and you should see a sparkle. Jump towards the sparkle and you'll find a gold coin.

3. Go to the Mordred museum, and give the guy inside the gold coin you found in the fountain.

4. Click on one of the books, and he'll give you a library slip.

5. Go to the King and Queen's castle. (It looks like a complete mess!)

6. Head to the door on the right, and it'll take you to the royal library.

7. Click on the McM, and it'll open up a secret passageway.

8. Collect the moldy cheese, and pull the lever inside. You can talk to the robot in the prison cell, but all he'll do is talk binary. (Note: If you don't pull the switch, you will have to come back later to do it.) Once you do this and leave, you can't get back in.

9. Go to the door on the left, and it'll take you to the maid's room.

10. Put down the moldy cheese to catch the robotic mouse inside, and get the paper on the chest.

11. Go to the mill on the right of the castle, and talk to the guy with the freckle's and the dirty shovel, and he'll give you a bag of manure.

12. Go inside the mill and pull down on the rope holding the mill gears, then talk to the goth girl, and you'll give her the paper you found in the maid's room.

13. Go back to main street, and click on the plaque that's on the fountain. The password is: Crescent moon, Planet Saturn, star, and the big sun.

14. Go in the secret hideout and talk to the kid with the buck teeth and freckles, and he'll give you a key.

15. Go back to the mill, and push away the two hay stacks (opposite directions of each other.), and use the key on the entrance, and it should open.

16. Go inside the hideout and scare the owl out, then go back outside and release the mechanical mouse, and the owl will eat it, and you'll say: "I think I've made a new friend!"

17. Go back in the hideout and push on the mud wall. (just keep on pushing on it, because it'll collapse in a few seconds.) Then, go in the hole.

18. You'll be inside the prison cell that the robot was in, and the robot will say: "Intrusion: Self Destruct", and the robot will detonate. Use the owl to get the fuel rod that the robot dropped, and the owl will give it to you.

19. Exit the cell and the hideout, and get the coil of rope on the gears outside the mill.

20. Go back to the King and Queen's castle, and go to where the huge bow and arrow is. Use the coil of rope on the bow and arrow. Use the bow and arrow to create a path to the princess's room. (don't worry if you don't get it the first time, because you have unlimited tries.)

21. Go to the princess's room, and find a piece of paper that mentions that Mordred hides thing under his bed.

22. Go to main street and inside the museum. Click under Mordred's bed, and you'll find a missing page from Mordred's journal.

23. Go outside the mill, and jump on the left side of the mill's arms, and turn,it'll open the top of the windmill.

24. Go inside the top of the mill you opened, and use the manure to power the hover craft inside.

25. Go outside of the mill, and jump on the hovercraft, and it'll take you to a flying saucer that crashed.

26. Click on the saucer, and drag the fuel rod to the empty one, the saucer will power up. Input the coordinates from the page of Mordred's journal, and click the "Launch" button.

27. It'll show a cutscene of you flying in the saucer, and crashing on "Pewter Moon".

28. You'll say: "Whoops! Say goodbye to Excalibur!". Head to the astro shop, and click on the guy with a big smile. Select: "How do I get off of here?", and he'll tell you that you can make a rocket if you leave you're saucer for scrap.

29. Go to the holopad and click on it, and then you can build your own space vessel!

30. When you're done, click done, and take your ship to outer space.

31. Head to the Jungle planet. (X 15 Y 15)

32. Go to the jungle floor and get the lance, and go on all the swings to get to the other side.

33. Get across the eggs and free the unicorn, then shoot or dodge the bees and bird missiles, and you'll eventually run into the phoenix. Charge up your laser (hold and release) to damage the mechanical bird until you destroy it.

34. Head to the lava planet. (X 83 Y 20)

35. Get across the lava by jumping on the rocks (make the last jump when both rocks are moving downward). Then, get across the flame wave. Then, talk to the knight and he'll give you an ice arrow. (when you get to an extremely hard one on the middle of the volcano, go back one, jump over the one in the middle/hard one and on to the next one, so you don't have to go on the one in the middle !!)

36. To defeat the dragon, climb on the chains to get behind him. Then, pull on the lever to make the dragon fall asleep. Then, use the ice arrow to damage the beast. Repeat this process twice more to defeat the beast.

37. Head to the ice planet. (X 73 Y 83) Before you land on the planet, you have to get rid of the sharks. The only way to destroy them is if you guide them to the black hole.

38. Get across the liquid nitrogen lake, and in order to, you have to jump above the piranhas that hop up to bite you.

39. Talk to knight and he'll give you a shield.

40. To defeat the Tigercopter, you have to wait until it throws snowballs at you, that's when you have to use your shield to reflect the snowballs at the yellow balls. You'll win when you destroy all the balls.

41. Head towards the asteroid with the temple. (X 11 Y 84)

42. Click on the key on top, and it'll open up a portal. Go inside the portal.

43. When you see the princess, DON'T give her the weapons. (She's the binary bard.) But if you love puzzles, then give her the weapons.

44. Go in the castle and defeat the Binary Bard. As Merlin, dodge his attacks and drop his own bombs on him. As yourself, jump up on the robot, then the light fixtures. When he shoots at you, they fall on him.

45. You'll be knighted and receive the island medallion!

Walkthrough #2 :

  1. Go to the fountain in the center of the first area and you'll see something shining in the water... jump on it to pick it up then take it to Mordred's Museum
  2. Click on the books by the dude and take the library slip
  3. You can't get what's under his bed until later in the game.
  4. Go to the castle and start with the room on the left, talk to the lady if you want, or you can skip this and just pick up the paper on the trunk.
  5. Once you leave that room, there are stairs on your left, take them and go up to the king and queen in the throne room.
  6. Talk to the queen and ask something along the lines of "is there anything else that will help me" and she'll hand you a piece of paper with the coordinates on it.
  7. Once you leave, go down the stairs at your right, and enter the door at the bottom
  8. Stay on the top portion and jump on the green book with the shiny gold thingy on it.
  9. Go to your right and go down the stairs into the non-fiction part..you'll see a paper, jump on it to collect it.
  10. Click on McM and a trap door will appear...
  11. This is important: Make sure you get everything, as the book keeper won't let you go back down...
  12. Get the moldy cheese and flip the switch, the door on the other side will open..
  13. Leave the room
  14. Once in the main part of the castle, go to the door on the left again and put the cheese on the floor, the mouse will get it...
  15. Leave the area with the castle
  16. Go to the area with the mill
  17. Talk to the first guy in the hood to get the bag of manure
  18. Go inside the mill and talk to the girl at the top
  19. She should give you the new password to the secret room
  20. Jump to the other side and go to the platform thing above it
  21. Jump on the rope to unlock the gears
  22. Go back outside and get the rope from the outer wheel, you'll need this later..
  23. Jump on the windmill part on the left side so that it moves counterclockwise..
  24. The door at the top will be open
  25. Go inside and look at your items, click on manure, then use...
  26. The hovercraft will be outside waiting
  27. You can go to the saucer, but you have more steps to take
  28. Go back to the castle and jump on the windows
  29. Use the rope and aim in the general direction of the door in the tower
  30. Once you get it in, climb on the rope and go over to the tower
  31. This is also important: Make sure you stay on the arrow when you hit "enter" or else you'll just fall back down
  32. Get the paper sticking out of her trunk.
  33. Now you can go back to Mordred's Museum and get the journal page, which has coordinates on it
  34. Go back to the fountain in the area where you first came in
  35. Click on the picture thing under the fountain part...
  36. Click on the moon, Saturn , the star, then the sun
  37. Enter the door when it opens.
  38. Talk to the guy with the brown hair and get the key
  39. Go back to the place with the mill
  40. Push the things of hay to the left, then jump on the place in between them
  41. You see a manhole looking thing, use the key, then enter
  42. While inside, get the thing off his desk, and push against the dirt wall until it crumbles...
  43. Go back outside, then go in your items to the mechanical mouse and click release..
  44. The owl now follows you and does what you tell it to
  45. NOW go back to Mordred's hideout and go through the door at the end of the hallway
  46. The robot thing will say something like "Intrusion: Self Destruct" and blow up
  47. Get the owl to get the green tube on the other side of the door (click owl and then tube)
  48. Go back outside to the hovercraft
  49. Fly to the spaceship, and switch out fuel things
  50. When it powers up, put in the coordinates from the bottom of the page from Mordred's journal, the others it come up with a message that says "not enough fuel"
  51. You will land on a planet called Pewter Moon
  52. Go to the mechanic and leave your craft for spare parts
  53. Go back outside to the "Build your own" spaceship thing
  54. Build your own spaceship!!
  55. Fly to the Jungle Planet with the coordinates "15, 15"
  56. On the jungle floor, there is a grayish platform thing with a lance on it, pick it up
  57. Once you have the lance, use the flowers to bounce you back up to the top
  58. From here on out, timing is key
  59. Jump on the moving platforms until you get all the way across
  60. Talk to the knight in the room...
  61. Climb up the rope and jump across the shells. Just jump when the eggs are open. When you land they'll have closed.
  62. There is a unicorn/Pegasus thing
  63. Using the lance as a gun, shoot the bee looking things to avoid getting hit
  64. For the larger Red Birds, and the "Mother Phoenix", use a power shot (click and hold) to kill them (Mother takes three head shots)
  65. Once you're back at the spaceship, fly to the coordinates "83, 20"
  66. This is the Fire Planet
  67. Jump on the platforms as they are below the one you're on.
  68. When you get to the end, the last one (5th to 6th) requires that you jump when both platforms are headed DOWNWARD.
  69. Go inside the volcano and make sure to avoid the yellow air thing, it moves you backwards...
  70. Once you get past all that,talk to the knight at the end of the hallway, and go left to fight the killer robo dragon
  71. It helps to stay on the chains as much as possible
  72. Go to the other end of the dragon, and wait until the spiky ball thing bounces back up, then walk under it and click on the lever
  73. Moving quickly, aim the ice arrow into the things open mouth
  74. Do this three times and it will die and fall into the boiling lava below
  75. Now your back at the spaceship, and fly to the coordinates "73, 83"
  76. Lure the space sharks (shoot at them) and take them to the black hole at approximately "85,47"
  77. MAKE SURE YOU DON'T FALL INTO THE BLACK HOLE!!!
  78. Once you've taken care of the sharks, fly back to that planet
  79. Welcome to the Ice Planet!
  80. Jump on the chunks of ice floating in the water (DO NOT TRY TO SWIM!! IT WILL TAKE YOU BACK TO THE SHIP AND YOU HAVE TO START OVER!)
  81. Once on the other side, carefully jump up the mountain, avoiding the snowballs on the way
  82. Talk to the knight at the top, and he will give you the shield so you can fight the cat/helicopter thing
  83. Using the shield, bounce back three snowballs to hit it and make it crash
  84. Now your back at your ship, click launch and fly to the bottom left hand corner of the universe
  85. Jump to the top and click on the key and go into the swirly black thing
  86. Go talk to the "princess" (Binary Bard/ Mordred disguised) and, after he takes your weapons, solve the puzzle on the door
  87. Then FIGHT MORDRED!!!
  88. WARNING: THIS IS NEAR IMPOSSIBLE so don't get frustrated
  89. While avoiding the circle thing, take the bomb before it's flashing red and drop it on Mordred when it flashes red.
  90. Do this twice, then you play as yourself
  91. Jump through the middle of his arms, and jump onto the chandelier...
  92. He will shoot a laser at you, causing the chandelier to fall...
  93. Do this twice (once each side)
  94. Congrats!! You've won the game!
  95. Go back to the King and Queen to claim your medallion

Walkthrough # 3 -

Chapter One: In the Kingdom

Start by going to the fountain and getting the golden coin. It will be on the top part, and you will see a sparkle. Continue on the path to the castle. Go in the room with the mouse and get the piece of paper. Go into the library and walk all around it until you have found two books. They will gleam, much like the coin in the fountain did. Go to the king and queen and ask the queen the last question on the list. She will give you coordinates. Right now you should go over the things you collected. Get out of the castle and continue right. In the next place, click the man with the shovel, he will give you manure. Notice the two hay stacks. At the mill, get the rope from the water-wheel thing, then go inside the mill. Go up until you reach the goth girl. Talk to her, and she will take the secret note and give a piece of paper. Jump on the barrel behind her and keep going up until you see the rope. Pull it. Exit the mill. Jump on the water wheel and from there to the top of mill. Turn the arms counter-clockwise to open the top of the mill. Then go in the place you opened. Once inside, 'use' (when I say 'use' it means go to backpack, find item and click 'use') the manure. The hovercraft will start. Follow it outside. It will be by the water wheel. Stepping on it will take you to a crashed space ship. Instead of going on the red thing, though, we are going back to the castle. Go on the steps, and then the windows on the right. then hop up to the place with the arrow. Go to your things and click 'use' on the rope. Then, aim for the princesses tower. Once you hit the door, climb the rope and enter the tower. Go to the chest with the crown on it and get the note. Read it. Get out of the tower, and on to the town. Go to the house of Mordred and pay the man one coin, the one from the fountain. Climb up and click under his bed. You will get a page from Mordred's journal. Then click the stack of books next to the bed. Let the man give you the library slip. Exit the house. Go to the castle's library. Then read the slip. 'McM' is underlined. go to the bottom part of the library and click on McM. Go down the stairs, grab the cheese and pull the lever. Clicking the robot will make him say something in binary, which translates to 'bard'. Exit the library. Note that you will not be able to go into the dungeon again. Go to the room with the mouse and 'use' the cheese. Exit the castle, head for the town. go to fountain, open backpack and review paper labeled 'cosmic symbols', if necessary. Then click the plaque with the planets. Then do what was on the cosmic symbols paper: click moon, star, and Saturn in any order. Then click sun. Enter the hole. Talk to the boy with the brown hair. He gives you a key. Exit the place, and enter Planetarium. Use telescope to just kind of memorize where things are. Remember the hay stacks? go to that place, then push the hay stacks apart by going in between them. 'Use' key to open the pothole thing and go in. Go left, garb the journal, and wake the owl by maybe jumping from under it. Follow it outside. 'Use' mouse. If the owl eats it, it will follow you. Go back in to hole. Once you can't go any farther left, push the wall. Continue on when it falls. In the dungeon, the robot explodes. Click on the owl, mouse becomes an 'x' shape. Click Green thing that came from robot. Once you have it, exit. Go to red hovercraft you powered with manure and ride it to the spaceship. Click spaceship, drag the fuel bar to the place where it is dripping. Enter coordinates from Mordred's missing journal page. Read the actual journal if you have not already. Once the fuel bar has been dragged and coordinates entered, the ship should go. end of chapter one.

Chapter Two: In outer space

Pewter Moon:

Ouch! What a crash! Anyway, now you are on the moon. Go to the building (nice jumps!) and talk to guy outside about the Binary Bard. Then head inside and ask him last question, or all of them if you want. Exit shop. Click on the thing that says 'holopad'. Build yourself a ship! Then enter, and click 'LAUNCH'. Head for 'X 15, Y 15.' Land.

Jungle planet:

Go down to the flowers and find the laser lance. Grab it. Use the flowers to go back up. Ride all the platforms to the right. Climb the rope and step across the Phoenix Eggs. The key is to jump when the egg is OPEN, and you will land when the egg is closed. Jump to the cage that holds a unicorn, Pegasus. Open the cage, and prepare for battle! BATTLE: One quick click will kill a firefly, but you must max the laser (hold down and wait to release) to kill a torpedo or the Mother. Fly over black clouds to avoid taking damage. Once at the Mother Phoenix, max the lance and shoot before SHE shoots. Three hits should break her. She may try to come up behind you, so be careful ! Once it is defeated, set out again, this time to the fire planet: X 83, Y 20.(I think)

Fire Planet:

Go onto the lava platforms. For the last one, wait until the fifth and sixth rocks are both headed down to jump. Enter volcano. Beware, yellow stuff can take you back to the beginning. Find little nooks to protect yourself from being blown away. This can get a tad frustrating, but don't worry. After that, rocks with eyes will be in your way. Let them hit you once, then let them turn into a wheel and quickly jump over it. Go to the knight, ask him the third question, then continue on to the dragon. BATTLE: Climb up the ropes and go from one to another until behind dragon. Get to the switch and pull. Go through the dragon (it won't hurt you) and to it's head, where its mouth has opened. Shoot an arrow in. Repeat twice more. Note that spikes will fall from top and try to knock you down. Once the dragon has been destroyed, head to the last coordinates: 73, 83.

Note the black hole is at coordinates 82, 52. At ice planet, shoot all the space sharks until they are all following you. Lead them to the black hole at X-85 Y-47 and it should pull them all in. Now land on ice planet.

Chapter Three: Ice Planet and End

Ice planet:

Hop onto the ice chucks to get across. They are slippery! Robot piranhas will make you fall in the water, forcing you to start again. (The trick : jump two at a time because every second berg is a flat one!) Climb mountain and get the Force Shield from Sir Gawain. BATTLE: Tigercopter is a plane with three windows. Let snow balls bounce off your shield and onto the windows. Watch out for ice chunks! After all windows are broken, head to the 'large asteroid'. X 11, Y 31. The four Knights, Including you, have gathered. Now pull the key and enter the portal!

End:

Yay the...Princess? Ooops.

The puzzle door is easily solved. Press each card in the second row, the two middle cards in the third row, and all four cards in the fourth row.

Now, off to battle! BATTLE: Mordred is tough, so be prepared. First, you are Merlin the Owl. Dodge the spikey thing until it goes away. Then grab one of the bombs and bring it to the top of the screen. Drop it when on top of Mordred when it blinks. Repeat once more. Mordred zaps Merlin. Now it's your turn. Use the robot as a ladder to get to the princess, and then from there jump to a chandelier. When he shoots at you, the chandelier should fall on him. Repeat with the other chandelier and Mordred is beaten.

There are two complete and corrected solutions at the related question below.)

How do you get past the librarian and guards the second time you go to the dungeon on Astro Knights island?

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Asked by Wiki User

You can't get past the guards. Once you have retrieved the cheese and thrown the switch, you cannot enter through the library again. To return to the dungeon, you have to go through the back way, which connects to Mordred's underground laboratory.

(see the related question)

How do you ride the unicorn on Astro Knights Island?

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Asked by Wiki User

Unlike the hoverboard that works on manure, the saucer Excalibur needs a green fuel rod to power it. The only place to get one is from the robot prisoner in the dungeon. (see related question)

How do you get the rat on Astro Knights Island in poptropica?

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Asked by Wiki User

If you mean Poptropica, you can get the rat when you go to the castle and go to the left door, give the Moldy Cheeseto the rat, and he will come to you.

What is the best rocket on Astro Knights Island?

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Asked by Wiki User

There is almost no difference between any of the holo-pad designs on Astro Knights Island. However, since the shields are not very durable on ANY of them, you can make the game easier to play by simply choosing one of the FASTER designs.

Why did knights go on quests?

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Asked by Wiki User

Knights were needed by noblemen to protect their land and also the king used them in war

What should you do when the owl says he is not interested in you on Astro Knights Island?

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Asked by Wiki User

Follow the owl out of Mordred's lab and feed him the mechanical mouse that you caught in the Maid's room. Now he will follow you. Push down the dirt wall on the left side of the lab, and take the tunnel to the back of the dungeon. If you pulled the switch when you were first in the dungeon, the gate is open. When the robot blows himself up, click on Merlin and then on the fuel rod and he will retrieve it for you.

Where is the knight on the jungle planet on astro knights island?

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Asked by Wiki User

In the asteroid belt, at X-11 Y-82. (This is in the lower left of the solar system.)

You must have completed all three planets (jungle, ice, and fire) and have all three knights with you before going to the secret asteroid.

How do you beat the fire boss on astro knights island?

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The fire planet has two pathway challenges, a creature and a boss challenge, the Fearsome Fire Beast.

Jump over the lava onto the rocks moving up and down. Time your jump to reach the next rock. When you reach the 5th rock, jump to the 6th while both are moving downward.

In the volcano, the hot air and sparks blow for 7 or 8 seconds, then pause for 3 or 4 seconds. When it stops, run to the next alcove where you are safe.

When you meet the segment creature, you have to jump over it. Wait for it to roll forward like a wheel, then step back. Jump over it after it extends completely.

The Fearsome Fire Beast is the boss, and you have little time to use Sir Peleas' Ice Arrow to kill it. The correct steps :

  1. As soon as you enter the lair, climb the chains and work your way across the top. If you approach from behind, you won't be zapped.
  2. Dodge the spike ball at his tail and reach the lever on his back. (*The lever must be in the back position with the spike ball working.*)
  3. Grab the switch. Throwing it will put the dragon to "sleep" for just a few seconds
  4. VERY QUICKLY jump in front of him and fire the Ice Arrow directly into his open mouth. (This should make him flash red and jump up and down.)
  5. Repeat the same thing twice more, but now it is complicated by dodging falling stalactites from the ceiling. You can likely survive one miss without failing the round.

The dragon falls into the chasm, but the Princess isn't there, so you have to search for her on the other planets.

Some Detailed Information

Go to the upper right to head towards the fire planet. It is located at the coordinates X-83 Y-20. Watch out because along the way you will encounter a black hole that you must navigate around. And just like with the Jungle Planet, the area around the Fire Planet has space aliens who will attack you. Once you land on the planet, exit your rocket ship.

You will be standing outside on a platform surrounded by hot lava. If you fall into you you will be sent back to the starting platform. Move to the right, jumping from platform to platform. Note: it is always easier to jump to the next platform when it is moving downwards. This is especially true for the last platform. When you get to the final platform, wait for it to get to the top of the volcano and then jump off to the left. You'll land at the top of the volcano crater and can then go down inside.

Once you're inside the volcano, you need to make your way through the caverns while avoiding the yellow steam that goes by. If you are touched by the steam, you get sent back all the way to the beginning and have to start over again. They key here is patience. There are little alcoves along the way where you can wait safely for the steam to pass. As soon as it disappears, make your move to the next safe spot. Once you get to a larger open area, the steam stops coming. But now there is a rolling rock creature that blocks you from passing. Time your jump to go over him just as he's rolled up into a circle (or when he flattens out) and you should be able to get by. Once you get past him, you'll meet up with the Red Knight, named Sir Peleas. He will tell you that he failed and that a fire beast is blocking the way. He will give you an ice arrow to slay the beast.

When you enter the room to the left, move quickly to the first chain and jump up and climb it to the top. Then move from chain to chain until you reach the end. Drop down and run under the dropping spike ball from the dragon's tail. Then click on the lever to temporarily shut down the robot dragon. Move quickly to the right so that you have a clear shot to the dragon's open mouth. Click on your ice arrow and shoot it into the dragon's mouth. If you hit him successfully, he will turn orange and red and start jumping up and down. This will cause stalactites to start falling from the ceiling, but the dragon will stop shooting fireballs at you and his spike tail will stop working.

You have to shoot him this way twice more (a total of three times) before your heat meter reaches the overheated point. Move quickly and go across the chains again (just watch out for the stalactites) and get under him before he reactivates. Then just flip the lever, move, and shoot him again, and then one more time.

Tip: after you flip the lever, don't wait for the spinning cursor to stop. Move to the right immediately so you will have enough time to position and shoot the ice arrow before the dragon closes his mouth.

Once you beat the mechanical dragon, the red knight will come into the room with you and join you on your mission. Return to your spaceship and teleport home.
You swing from the chains to get behind the dragon and pull the lever on the dragons back. Then shoot an ice arrow in the dragon's mouth. Keep on repeting what I told you. THAT IS HOW YOU BEAT THE VALCANO PLANET! -Alex Keeny P.S. If you have anymore questions on poptropica my e-mail is apkeeny@aol.com

How do you get the flying saucer out of the mud on Astro Knights Island?

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While Mordred's hovercraft runs on manure, the saucer is advanced technology. It has a green fuel rod that has been broken. You need to get a replacement fuel rod.
For the procedure, see the related question.
Setting the coordinates, you will find that none of the planets is in range. Go to the moon mentioned on Mordred's missing journal page, at X-56 Y-52.


When you build a new spaceship, there is a single-click launch button.

What is the password for sims 3 late night?

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Each expansion pack has a different password but it will be on the back of the booklet. The booklet is on the inside of the cover of the case

How do you move the hay bales on Astro Knights Island?

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step in between them and push one to each side

Where is the cheese on Astro Knights Island?

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There is some moldy cheese in the castle dungeon. To get to it :

  1. Get the shiny gold coin in the fountain
  2. Go to the Mordred Museum and use the coin
  3. Find the library slip on the books to the right.
  4. Go to the castle library (first floor to the right)
  5. On the lower aisle, Non-Fiction, click on McM
  6. Go down the secret passageway to the dungeon
  7. Get the cheese (and pull the switch while you're there)

The Moldy Cheese is in the dungeon on the floor.

Is Merlin on Astro Knights Island evil?

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Merlin is the robot owl. Mordred, deposed ruler of Arturus, is now pirating in space as the Binary Bard.