Spiritomb is a Forbidden Pokemon and can learn moves such as dark pulse, shadow sneak, and ominous wind. Other moves include shadow ball, and feint attack.
One good move for spiritomb is dark pulse. One good move for spiritomb is dark pulse.
up to level 35 spiritomb can learn Curse, Pursuit, Confuse Ray, Spite, Shadow Sneak, Faint Attack, Hypnosis, Dream Eater, Ominous Wind and Sucker Punch. The last movs that can be learnt by Spiritomb are Nasty Plot at level 37, Memento at level 43 and Dark Pulse at level 49. Hope i helped!
Four good moves for Spiritomb in Black and White version are Dark Pulse which it learns at Level 49, Sucker Punch which it learns at Level 31, Dream Eater which it Learns at Level 19 and the TM move of Shadow Ball. All moves that Spiritomb are capable of learning as of Pokémon Black 2 and White 2 are Curse, Pursit, Spite, Shadow Sneak, Confuse Ray, Faint Attack, Hypnosis, Dream Eater, Ominous Wind, Sucker Punch, Nasty Pot, Memento and Dark Pulse.
Well, Spiritomb isn't weak to anything since it's a Ghost/Dark type. Try using Pokemon with high power moves. Spiritomb is not weak to: Fighting, Normal, Psychic, and Poison.
it can learn Grass and Psychic moves
Just hit it with super powerful moves and hope for the best.
Spiritomb is Dark and Ghost type. Under normal conditions, there are no moves that are super effective against it, since Ghosts cannot be hit by Fighting type moves.However, if Foresight, Odor Sleuth etc. is used, the Fighting type becomes super effective.Under normal conditions, Spiritomb is resistant to attacks of the Poison type, and completely unaffected by Normal, Fighting and Psychic type moves.
If you are knowledgeable about stats, think about the speed of your Pokemon. A key strategy is to balance the types, stats, and powers of your team. One Pokemon may be weak to a specific type, so you must have a move that can counter it. It depends on the trainer. Torterra - slow, but teach it Rock Polish to speed it up. Teach it some Ground- and Grass-type moves for Fire- and Water- types. Jolteon/Electivire - same powers, but Electivire can learn Ice Punch and Brick Break to counter dual Rock-Ground types. Octillery/Milotic - Milotic can also be used in contests, can learn a handful of powerful Water moves, Dragon pulse; Octillery can learn Gunk Shot, Signal beam, Flamethrower(for Grass and Psychic types) Altaria/Togekiss - Altaria are Dragon-Flying types,Dragon moves and Solarbeam for Rock-types, Flamethrower for Ice-types and Sky attack; Togekiss with Aura sphere and Sky attack, also some Fighting-type moves Lucario - Aura sphere, Steel-type moves, Dragon pulse and Ground-type moves,resistant to Psychic-type moves Drapion/Spiritomb - Drapion isn't affected by psychic moves, can learn Ice Fang and Aqua tail to counter Ground-types; Spiritomb has NO weakness, can learn some elemental attacks, Dark Pulse, Ghost-type moves, Hypnosis and Dream Eater combination.
Spiritomb has no super effective weaknesses.
Spiritomb is ghost and dark type. Fighting is good against dark but it doesn't affect ghost. Use................................................... anything besides psychic, fighting, and normal.
Spiritomb's weaknesses lie in its dual Ghost/Dark typing, making it vulnerable to Fairy-type moves. It also takes double damage from Fighting-type attacks, which can be particularly effective against it. Additionally, being weak to Fairy-type Pokémon is critical, as they can exploit Spiritomb's lack of resistance to their moves. Overall, focusing on these types can give players a strategic advantage when battling Spiritomb.
Of course it can learn dragon moves such as dragonbreath and dragon dance and also can learn moves like twister and waterfall.