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whenever an object is thrown in the air we must know the initial velocity with which the object has been thrown.
The object must be opaque, solid or liquid.
A hot object must be directly touching a cold object.
it must be smooth
An object must have mass and take up space.
Under the influence of gravity, every thrown object begins to accelerate downward as soon as it leaves the hand. The point of the aim must be above the target in order to compensate for the distance of fall during the object's flight time.
whenever an object is thrown in the air we must know the initial velocity with which the object has been thrown.
In Washington State, all motor-propelled vessels must be equipped with An effective muffler or underwater exhaust system.
Among several possible answers, you must be certain of your target, and what is BEYOND your target.
The object must be opaque, solid or liquid.
A hot object must be directly touching a cold object.
A curved path that an object follows when thrown or propelled near the surface of the earth. Projectile motion is the act of projecting an object into the air at an angle. A few real life examples of projectile motion are throwing a tennis ball, kicking a rugby ball or even long jumping. To create this motion, something must first be thrown, pushed, launched outwards. After it has been done the ball gets to its highest point because the force it was thrown out first with has been lost. At that point it would be the highest point it can reach and its velocity will become zero. However, it does not just stop at midair, it will continue to move forward because the horizontal force still exists. It will continue to move forward until it hit the ground. The gravity will always bring the ball back down onto the floor. All of these
it must be smooth
An object must have mass and take up space.
You have to agree to the same target and when you have agreed to that target you will have to think of the steps to get there. If you have a big target set you will have to think of the steps you need to reach that target. The tasks you need to get there must have to have a possibility to achieve, this is why the target must be realistic (able to get you to achieve) or your tasks will backfire.
You use it when throwing an object at a target. Over any but a trivially short distance, gravity will pull the object downwards. So you aim higher than the target. To hit the target, the vector sum of the initial velocity and the downward acceleration experienced during the flight must be a vector aimed directly at the target.
You can't. They must be thrown away.