When you have recovered a fuel rod for the saucer, the instrument will let you use the X and Y dials to set the coordinates. But the planet coordinates the Queen gave you are too far away. You will need to use the coordinates from Mordred's missing journal page, which are X-56 Y-52.
(see related question)
To power the spaceship in Astro Knights Island, you need to input the numbers 0528 into the control panel. Selecting the correct numbers will allow you to activate the spaceship and complete the island quest.
Once you have built a new spaceship on Astro Knights Island, it will park on top of the castle whenever you leave the island.
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It is on tp of the castle roof in astro knight island
You have to get the fuel rod
you get the green stuff an dthen put it in
Yes, anytime you are back on the Pewter Moon.
you put it into the spaceship ontop of the mill
Because you have to tpe in the numbers Y-56 X-52
You can't get to Jungle planet without a spaceship. You can make a spaceship at the moon.
This means you have already completed the Arturus part of Astro Knights Island. Your spaceship should be parked on top of the castle if you return to the planet.
The spaceship in Astro knight is located in the mud next to the windmill
There is no way to reset an island. On Astro Knights, if you leave the island from space, the spaceship parks on top of the castle in Arturus. To replay the island, you would have to create a second username. You can have as many as you want, saved or unsaved.