It depends on where the carrier gets hit. On the strongest spot the aircraft carrier would handle more punishments but on the weakest spot it will sink in two or three hits with the torpedo.
War aircraft can supply photo intel, on the spot bombing, in theatre transport and protection from enemy aircraft.
So if someone were to get injured, aircraft would spot them easily.
You must have torpedoes, stronger missiles, aim for the weakest spot of an aircraft carrier, you must have faster planes with extremely powerful missiles but always keep that in mind about that aircraft carriers are really huge and very strong.
They can take off vertically and can hover over one spot. Traditional aircraft can not do that.
Becuase Aircraft Carriers are super huge and they can handle lots of powers. Aircraft Carriers don't sink one hit, they sink by taking lots of punishments. They even sink if you aim for the weakest spot or take the anti-shop torpedoes.
The fastest way to sink the unbelivable huge Aircraft Carrier is to aim for the most weakest spot or take the anti-ship torpedoes. Just a couple of hits, than the whole Aircraft Carrier is on it's way down to the bottom of the ocean floor.
Certainly Japanese surface guns used dyes for each individual ship to spot its own fall of shot but I know of no instance where they were used in anti-aircraft shells.
Smaller aircraft will park on a "tie-down" which usually has a set of three ropes for literally tying the aircraft down. Larger aircraft park at a "gate." The large paved area around the gates and tiedowns is called a "ramp" or "apron". Buildings in which aircraft are parked are called "hangars." Helicopters takeoff, land and park on "helipads." It is common practice for small and mid-sized airplanes to disembark their passengers on the apron and then be towed or taxi or to a tie-down or hangar.
If you have a true static model (ie, a "building" that looks like an aircraft), you can add it using rwy12 or any other scenery editor.If you want to use an AI aircraft model, you can make it almost static by giving it a weekly flightplan. Use AI Flight Creator and Traffic Tools, and add an aircraft that flies one circuit on Sunday at midnight. You can also use AFCAD to edit the parking spaces at the airport, if you want a particular aircraft to always show up in a particular spot.
You can either turn numberlock on and use the numberpad to select different angles, press the space bar and use the mouse to maneuver the camera, or the view (pan) assignment to a hat switch on a joy stick.
The plural of aircraft is aircraft.One aircraft, two aircraft, ten aircraft.