When you write a compiler, assembler or linker in C.
why does a program consists of more than one object file in c++
Having saved the source file (*.C), you can compile it into an object module (*.OBJ), then link an executable program (*.EXE)
The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.The File option on the Insert menu or the Object option on the Insert menu can both be used to do it.
A persistent object is an object that retains its value between two different executions of the program that uses it. This means that some kind of disk file is used to store and load the object, using a method of the object, such as "serialize", to do so.
You will need to define any functions used as "external", then when you link the object code you will make sure that the object file with the function is included in the link command. Then you just call the function as though it were local.
write object
Scatter File is a linker script file used by RVCT/Keil for ARM processors. It is used by arm linker.
A compiler produces object code, which is an obj file.
Two file modes are "text" and "binary". Text is used for human readable data, such as a C source file, or a notepad text file. Binary is used for computer readable data, such as an executable object file. Two other file modes are "sequential" and "random". Sequential is used when the file is accessed serially, from the beginning to the end, and can be used for both text and binary files. Random is used when the file is accessed non-serially, often jumping around from place to place. An example of random is a database file.
C sources and object-libraries don't actually do anything, so there is no point in comparing their performance. (In other words: your question makes no sense.)
Linking means combining object modules and libraries into an executable file. The details are platform-dependent.
Both are binary files but the differences between those are:- 1) we can execute an executable file while we cannot execute an object file. 2) An object file is a file where compiler has not yet linked to the libraries, so you get an object file just before linking to the libraries, so still some of the symbols or function definitions are not yet resolved which are actually present in the libraries, and that's why we cannot execute it. Once an object file is linked with the library by the compiler, then all the symbols are resolved and we get an executable file which can be executed on the appropriate platform. So basically the difference is that we get an object file when we don't link with library while executable file is with the linking phase. In gcc we can direct compiler not to link with library and so it will prepare the object file :- gcc -c test.c It will automatically create test.o object file when you try to execute it like:- ./test.o cannot execute binary file