Try to use p over br all the time.
If, for any reason, p does not work for your design then you should use br.
I honestly never use br.
#include#includevoid main(){int a=0,b=1,c,i=2,n;clrscr();printf("enter no");scanf("%d",&n);if(n==0)printf("%d\n",a);elseprintf("%d\n %d\n",a,b);while(i
p-br
quit being shy and say something I think that you should get his mobile number, instant messaging address or email and then talk to him cyberly. It is a lot less nerve-racking and then later on you can have something to talk about in person.<br><br>If that doean't work then you could get a mate to go up and talk to him. <br><br>If you are sure that he likes you back then you could ask him/her to ask him if he wants to go to the cinema or out for a bite to eat. <br><br>If all else fails you just have to pluck up the courage to talk to him. <br><br>Hope it helped =D<br><br>BunnyGirl x<br><p></p><p> </p>
Answer: to start a new paragraph u use <p> then to end we use</P> Also in case you want to break from a line u can use <br> and end with </br>
You could do this using Javascript.1) create a textfield2) create a submit button3) define two Javascript variables: a running tally, and a click-counter4) give the button an onclick event that calls a function that works like this:read the value from the text fieldconvert it to a numeric valueif that value is 0 {if the counter != 0 {display the tally and the average (which equals tally over counter)}else{either display an error message, or 0 as both the tally and average - to your taste.}reset both the tally and the counter to 0}else{add the value to the tallyincrement the counter by 1}And here's a working example of how to do it:span.buttonClass{background-color: #C8C8C8;padding: 4px;border-width: 2px;border-style: outset;font-weight: bold;}The Summinator!var tally = 0, counter = 0;function addValue(){var textfield = document.getElementById("addVal");var avgfield = document.getElementById("avgfield");var sumfield = document.getElementById("sumfield");var num = parseFloat(textfield.value);var sum, avg;textfield.value = '';if(isNaN(num)){ // make sure they entered a numberalert("Please enter a numeric value.");}else{if(num != 0){tally += num;counter ++;sumfield.textContent = "";avgfield.textContent = "";}else{if(counter == 0){sum = avg = 0;}else{sum = tally;avg = tally / counter;}sumfield.innerHTML = "The sum is " + sum;avgfield.innerHTML = "The average is " + avg;tally = counter = 0;}}}Add ValueYou can even make it a little nicer by having it output the sum and average each time a number is entered, rather than waiting for the zero input (which would still reset things). That actually simplifies the code too, and would look like this:...if(isNaN(num)){ // make sure they entered a numberalert("Please enter a numeric value.");}else{if(num != 0){tally += num;counter ++;sum = tally;avg = tally / counter;}else{sum = avg = tally = counter = 0;}sumfield.innerHTML = "The sum is " + sum;avgfield.innerHTML = "The average is " + avg;}...
Line breaks are inserted using the empty BR entity: <br /> You can enclose a paragraph inside a P entity: <p>This is a paragraph</p> Check the w3schools.org site for HTML how to's.
bad == P>bad </P> <P>P><BR><P> <SPAN class="" style="POSITION: static" textContent="null">blasphemy / blasphemous</SPAN><BR><P><SPAN class="" style="POSITION: static" textContent="null">sacrilegious</SPAN> </P><BR><P> </P><BR></P>
<li>I am a bullet</li> You may want to use <br /> or <p></p> to organize the layout.
The P tags would be for paragraph. so if you are starting a new paragraph usit, if you just want to break the line and start with a new one, use BR.
<div class="answer_text" id="editorText"><p> </p><p> Bored and horny </p><p> I dont know why do you hump pillows<br> </p><p> theres nothing wrong with humping a pillow except when someone sees you, then u should quickly think of an excuse!<br>no</p></div>
unsigned char far *VIDEO = (char far *)0xa0000000l;<br> // pointer to video memory<br> // to plot pixel-> VIDEO[y*320+x]=color; |or| VIDEO[(y<<8)+(y<<6)+x]=color;<br> // the 2 bit shifts should be faster<p> so simply load your image into a segment of memory<br> and use:<p> memcpy(*VIDEO, *IMAGE, x) //where x is the number of BYTES to copy<p> to load a RAW image (RAW file format)<br> <br> FILE *in;<p> if ((in = fopen("image.raw", "rb")) == NULL)<br> {<br> printf("Ooops cannot open file :(\n", filename);<br> exit(1);<br> }<br> fseek(in, 18, SEEK_SET); //skip header<br> fread(palette, 768, 1, in); //load palette<br> fread(IMAGE, width*height, 1, in); //load image<br> fclose(in); //65536<p> you sould now change your palette to match by using your favorite<br> palette set routine<p> remember: to write to video you must me in video mode!!!<p> _AX=0x13; //load 13hex (19 dec) into register AX<br> geninterrupt(0x10); //put register ax into interrupt 0x10 (video int)<p> and use _AX=0x03; to set text mode<p> create an array for palette<br> char palette[768]; // (256*3 [one for RGB])<p> <br> change it then copy your palette to video:<p> <br> outp(0x3c8,0);<br> for (i = 0; i < 256; i++)<br> {<br> outp(0x3c9, palette[i*3+2]);<br> outp(0x3c9, palette[i*3+1]);<br> outp(0x3c9, palette[i*3+0]);<br> }<p> <br> This covers the basics for displaying images. However, to load a JPEG file requires that you either research the JPEG file format and write your own code or use a JPEG library (which you may have to compile with TC3). There are many free JPEG libraries available, and free libraries for other graphical formats including BMP, PNG, TIFF and TGA. If you wish to write your own JPEG handling functions, see the related links below for technical details about this image file format.
Well...... I think it is mass and volumeM is equal to the mass of the object.<br><br>I don't see a V in the equation <br><br><h2><font><font color="#ff0000">PE<sub>grav</sub> = mass * g * height-</font></font></h2><br>Well, I see the "v" in "grav."<br><br>Maybe you mean G, the gravitational acceleration.<br><p></p><p> </p>