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Our next destination from here is to Lake Acuity, which we previously passed through at the west end of town. As you traverse the surrounding area, working your way through the grass, you'll come to the lake itself. You'll run into your friend here, who will be speaking with a Galactic Commander. The Commander will jettison the area shortly thereafter, leaving you to follow in pursuit. If you haven't guessed it yet, our next destination is the Galactic Headquarters in Veilstone City. Use Fly to get to Veilstone City easily. Go to the northeast part of town, where the Galactic HQ is located. You'll find an anonymous Galactic Grunt in front of the building, who will run off after talking to you. It's what he leaves behind that's especially important, though. Search the ground after he leaves to find the Storage Key. Then, work your way to the other side of town, and go to the Galactic Warehouse there. Use the key on the room inside, grab the Dark Stone on the other side of the door, and then take the staircase down, into a part of the Galactic Headquarters.

This place can get a bit confusing, so following our specific directions here is absolutely necessary if you're going to follow our walkthrough for this area. Begin by heading right through this area (going north to speak with the scientist if you so desire), fighting two Galactic Grunts as you go. You can also find a Zinc tucked in a northern corner before going up some stairs into the next area. Here, simply take another staircase up even further into the headquarters. Here, you'll be thrust into a couple of more Pokemon battles with Galactic Grunts. You'll also be introduced to the seemingly-complicated (but in reality quite simplistic) warp system that will help you navigate around the gigantic headquarters building. In this first room with warps, take the one on the right to another room to grab TM49, and then take the one on the left to head to yet another room. Take the only other warp in this room, and then take the staircase up in the next room. (Following us so far? Good!) After fighting the next Galactic Grunt and his Wurmple-Dustox-Cascoon trio, take the warp on the left (ignoring the staircase in the room), and then go down the stairs in the room you end up in. From here, go left, then right, then go down another set of stairs. Here, you'll fight Scientist Fredrick and his level thirty-five Kadabra. After felling the Pokemon foe, go left and grab the TM36 sitting there, then go left once more to find the all-important Galactic Key. With this in hand, you can essentially leave the part of the headquarters you're in now (via the door on your left, which will bring you towards the entrance). But we implore you to do some more exploring briefly before doing that. Start by heading back to the right, backtracking to the room with the yellow warp in the northwest corner of the room (with a guy in the middle you previously fought, a staircase in the middle of the room leading down, and stairs in the northeast corner leading up). Take the stairs in the northeast corner (we told you to ignore it previously), and then head left, fighting another Galactic Grunt as you go. Circle down the linear pathway thereafter, and then go right to fight another Galactic Grunt. Open the door he was guarding at the end of the hallway to find TM21. Then, backtrack to leave the building completely (by backtracking to the staircase, going down the stairs, going down another flight of stairs, taking the warp, warping again, going down and around the linear pathway, and then heading back to the warehouse entrance... follow all of that?) Once back outside in Veilstone City, it'd be a good idea to heal at the Pokemon Center and save your game. Then, go to the northeast corner of town and enter the main Galactic Headquarters entrance. With the Galactic Key, you can breach the door there to explore a whole new section of the headquarters. Go upstairs after going through the first door. Galactic Grunts and Scientists will want to battle you en masse here, so get ready for some difficult, trying battles. If you find yourself in trouble, use an Escape Rope or backtrack out of the building in order to heal and save back in town. You should also have a good supply of healing items here, just in case. Go right down the corridor, fighting as you go. Bear northward into a room with a television, where a Scientist can be fought. Then, backtrack to the main corridor and go to your right. You'll end up in a kitchen. There are two warps here. The northern warp leads to a dead end and hence should just be ignored (you can check for yourself if you don't believe us), and instead take the warp on the south. This will lead to another room with warps---take the warp on the right to find a Max Revive, and then backtrack to the room next to the kitchen with the television. Take that warp to another room with stairs and some beds. Naturally, you should heal by taking a rest in one of the beds before going upstairs. Saving your game couldn't hurt, either. As you follow the linear pathway, you'll be forced to fight more Galactic Grunts. They'll be nothing compared to what you have to soon deal with, however. After fighting a pair of Galactic Grunts, you'll find three warps at the end of the corridor they were guarding. The warp on the right leads to a dead end, so again, don't bother with it. Take the middle warp to another dead end room, this one with an Elixir to add to your inventory. And finally, the warp on the left will bring you to a room with a staircase, and after that, a locked door. Through the door is Galactic Boss Cyrus. Galactic Boss Cyrus has three powerful Pokemon at his disposal. He has a level forty Murkow, a level forty Golbat, and a level forty-three Sneasel. Flying and Fire Pokemon are especially useful in this battle, though others (such as Fighting) will also fair well. As always, a well-balanced party is ultimately your best bet. After taking out his three Pokemon, you will get the Master Ball for your troubles. After fighting him, we implore you to backtrack to the beds to heal, and save your game... and then, continue. Go to where you fought Galactic Boss Cyrus, and use the warp at the northeast end of the room. Thereafter, walk through the eerie Pokemon research area (very much like the Esper Research Facility in Final Fantasy VI, no?), and go north. You'll run into Commander Saturn here. It's odd that they make you fight Saturn after Cyrus, considering he's much easier to fell than Cyrus. Unlike Cyrus, however, Saturn won't use healing items like Super Potions that will piss you off when you think an enemy Pokemon is on the ropes! Nonetheless, take on Saturn's level thirty-eight Kadabra, level thirty-eight Bronzor, and level forty Toxicroak. When this weakling's Pokemon are no more, he'll allow you to press the button on the nearby machine to free the three enslaved Pokemon, and then you'll be free to backtrack through the headquarters. You'll run into an area that was previously off limits that's now open---the green warp in this area will bring you back outside of the headquarters. It's time to continue our mission!

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