Excessive broadcasts, and using hubs instead of switches or routers to segment the network.
Too many computers connected, and trying to transmit at the same time; and the use of switches instead of hubs.
Excessive broadcast traffic can cause network congestion, and cause systems within that broadcast domains to be slowed down by having to process large amounts of packets.
Late collisions are collisions that happen after the first 512 bits of the ethernet frame. These losses are not recovered by the network layer; it is up to the higher protocols to rerequest data if any was lost. The most common cause by far is a duplex mismatch. Check to be sure both sides of the connection agree on either half-duplex or full-duplex. Other causes include cable lengths exceeding the 100-meter standard, a inappropriately large number of hubs in the network, or faulty ethernet cards.
A possible cause of runt Ethernet frames when a switch is being used is a mismatch in network configurations, such as different duplex settings between devices. This can lead to collisions and truncated frames. Additionally, hardware issues like faulty network interface cards (NICs) or cabling problems can also contribute to the generation of runt frames, as they can disrupt the normal transmission of data packets.
faulty NIC in the web server
STP (Spanning Tree Protocol) addresses the issue of network loops in Ethernet networks. Without STP, network loops can cause broadcast storms and packet collisions, leading to network congestion and performance degradation. STP helps prevent loops by identifying and blocking redundant paths in the network.
Ethernet flapping refers to a situation where a network interface continually goes up and down, causing instability in network connectivity. This can be caused by various issues, such as faulty hardware, misconfigurations, or network loops. Flapping can lead to performance degradation, increased latency, and loss of connectivity for devices on the affected network segment. Identifying and resolving the underlying cause is crucial to restoring stable network operations.
Only 1 packet at a time can use the network resources at a time; the other packets will cause a collision in an Ethernet network. For Token Ring, only 1 packet at a time is on the network (via the token).
This situation is known as "collision" in networking where data packets from different transmissions overlap and cause a conflict resulting in data loss or corruption. Collisions are commonly managed in network protocols like CSMA/CD in Ethernet to ensure smooth data transmission.
The leading cause of freeway collisions is following another driver too closely.
cause of excessive blow- by