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I ran screaming from Symbian OS and pledged to never buy another Nokia product about 6 years ago because of this specific topic. I worked with Nokia on a few development projects.

Symbian's scheduler (back then) was a strict priority queue. Instead if proper threads and processes, it was simulated through an "Active Object Queue" which was very simplistic and barely functional. The idea was, you had a list of cooperative threads (windows 3.1 style) and the first item in the list flagged as needing attention was the next item run. So, if you were to release control from a high priority object and want it back after, it would get control immediately and starve all other threads.

Later, they added a "kernel scheduler" which was "real-time" but was little more than an interrupt handler with a limited scheduler. The overall goal of the OS design was "it doesn't matter how back the OS sucks, we can run on a lower end CPU than windows CE." So while Windows CE was a full, preemptive multitasking real-time kernel. Symbian was basically something closer to a kernel with a real-time process and a non-real-time process.

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Q: Which CPU scheduling algorithm use by symbian os?
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