The speed of light is basically the speed limit in the Universe.
its velocity, which is a vector.
exactly
The 'c' represents the speed of light.
A vector is like an arrow. The length of the vector represents the magnitude (distance, speed, whatever) while the direction is shown by the direction of the arrow.A vector is like an arrow. The length of the vector represents the magnitude (distance, speed, whatever) while the direction is shown by the direction of the arrow.A vector is like an arrow. The length of the vector represents the magnitude (distance, speed, whatever) while the direction is shown by the direction of the arrow.A vector is like an arrow. The length of the vector represents the magnitude (distance, speed, whatever) while the direction is shown by the direction of the arrow.
if vspeed > 0 && y < other.y+8 { if vspeed>0 { if (vspeed > 0 && not place_free(x,y+vspeed)) move_contact(270); vspeed = 0; } } else { x=xprevious hspeed = -hspeed; }//put this in the collision event with the ememy
There are all kinds of events. There are several patterns of barrel racing, and pole bending and then there are speed races and maneuvering events.
if mouse_x y { hspeed = 0; vspeed = 0; }
VFE
An incline represents acceleration, a straight line represents a constant speed and a decline represents slowing down.
Maneuvering the Nocturnal Hum was created in 1998.
The speed of light is basically the speed limit in the Universe.
VFE
A. speed=wevelength/weve period
-_- hspeed = 2; vspeed = 2; There, you now have an object going diagnol. Go wild.
X, Y, hspeed, vspeed, friction, gravity, gravity_direction, image_index, image_speed.Incomplete list, there are dozens.
That depends on what the vector, itself, represents. For example, if the vector represents velocity, then the magnitude of the vector represents speed. If the vector represents displacement, then the magnitude of the vector represents distance.