"Internal" is not a C++ keyword, so it is meaningless in this context.
"Protected" means that the class member is visible to (has scope from) only the class and classes derived from the class.
A class method or attribute (data item) that is declared protected can be accessed only by methods of the same class or by methods of derived classes of the class.
Data encapsulation is enforced by restricting access to the class members. Access can be specified on a per-member basis, defaulting to private access for a class and public access for a struct. Private members are accessible to class members and to friends of the class. Protected members are the same as private members but are also accessible to derived class members. Public members are fully-accessible. Data members are typically declared private while interfaces are typically declared public or protected.
The access privileges in c++ are 1.public 2.private 3.protected and by default its private
This is not necessarily true. The only rules for this are that interface methods may not be private. They may be public, protected, or have the default (blank) access modifier.
Three types of access specifier private , public ,protected
public private internal protected internal protected
A class method or attribute (data item) that is declared protected can be accessed only by methods of the same class or by methods of derived classes of the class.
Data encapsulation is enforced by restricting access to the class members. Access can be specified on a per-member basis, defaulting to private access for a class and public access for a struct. Private members are accessible to class members and to friends of the class. Protected members are the same as private members but are also accessible to derived class members. Public members are fully-accessible. Data members are typically declared private while interfaces are typically declared public or protected.
The tables in MS Access have a size limitation. A better alternative to MS Access is SQL Server.
The access privileges in c++ are 1.public 2.private 3.protected and by default its private
This is not necessarily true. The only rules for this are that interface methods may not be private. They may be public, protected, or have the default (blank) access modifier.
Because an interface is like a contract/skeleton which decides what the implementing class has to do. So, if any entity in an interface is protected, they would not be available to the class that is implementing the interface. Hence, all the variables and methods declared inside an interface are public by default
It means you need a password to access the router
Public derivation or public inheritance means that all the public members of the base calls are declared public in the derived class while the protected members remain protected. Protected inheritance means all the public members of the base class are declared protected in the derived class, as are the protected members. Private inheritance means all the public and protected members of the base class are declared private in the derived class. Private members of the base class are never inherited and are therefore unaffected by inheritance. Note that regardless of the type of inheritance specified, individual non-private members of the base class can be inherited with public or protected access as required of the derived class. The type of inheritance can be therefore be thought of as being the default inheritance for all base class members which can (optionally) be overridden for specific members where required.
In terms of technology.. WPA is most commonly used as the acronym for Wi-Fi Protected Access
Three types of access specifier private , public ,protected
Protected access. This is the same as private access except that derivatives can also gain access. However, in order to preserve encapsulation of the base class, only its private member methods should be granted protected access (and only where that access is necessary). Private data members should never be elevated to protected access.