There is no preference as such. The type of binding you use is more dependant upon the design and circumstance rather than any preference you may have. Static binding is certainly more predictable and therefore easier to program, but dynamic binding offers much greater flexibility.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
I assume you mean using lower case letters. By convention, C and C++ standard libraries use lower-case naming conventions. This makes it easy to identify functions and types that belong to the standard library. When defining your own types, a leading capital is preferred. All capitals typically denotes a macro definition.
C: there are no methods in C. C++: no.
Use std::packaged_task (preferably) or std::thread to start a new thread. Use std::future (preferred), std::mutex or std::atomic to share information between threads.
Static binding occurs at compile time. Dynamic binding occurs at runtime.
C++ allows multiple inheritance while Java does not. In my opinion, multiple inheritance is not useful because it can get very confusing very quick. For polymorphism, C++ does early binding by default, while Java does late binding by default. Late binding is more useful than early binding.
Yes and no. Static vs dynamic binding is not a C or C++ language issue; it is a linker issue. If you link with a .lib file that contains stubs for run-time loading, then the called routine will not be loaded until it is invoked, and it will not be made a part of the load module.
1.Classes and Objects 2.Constructors and Destructors 3.Inheritance 4.Polymorphism 5.Dynamic Binding
Dynamic binding is certainly possible for normal C functions. Binding is a function of the binder (linker) and has nothing to do with the language itself.
Dynamic binding, or late binding, is when the object code for the class does not get loaded into memory until it is needed. This saves time at module load time, at the cost of delayed execution for the first invocation.
b+b+b+c+c+c+c =3b+4c
c + c + 2c + c + c = 6c
b + b + b + c + c + c + c = 3b + 4c
because c++ supports all the basic concepts of oop :1.objects,2.classes,3.data abstraction and encapsulation,4.inheritance,5.polymorphism,6.dynamic binding,5.message passing.
Late binding occurs when the compiler does not have enough information to verify a method exists for a given function signature and therefore cannot bind that method to its allotted slot in the v-table. The method must instead be located by its name at runtime, which will incur a performance penalty every time that method is called. Early binding is more efficient and is therefore the preferred method of binding virtual methods, but late binding exists to cater for those cases where early binding is simply not an option. Dynamic loading occurs when a library may or may not be available at compile time and must be loaded at runtime. All symbols exposed by the library must therefore be resolved at loadtime. If the library is not available at loadtime the program should be engineered to provide a graceful fallback. Dynamically loading libraries that also rely on late binding should be avoided wherever possible, but it may be the only solution available in some cases.
4c