pointer -> fieldname
Structures can contain other structures as members; in other words, structures can nest. Consider the following two structure types: struct first_structure_type { int member_of_1; }; struct second_structure_type { double double_member; struct first_structure_type first_struct_member; }; The first structure type is incorporated as a member of the second structure type. You can initialize a variable of the second type as follows: struct second_structure_type second_struct_member; second_struct_member.double_member = 12345.6789; second_struct_member.first_struct_member.integer_member_of_1 = 5; The member operator . is used to access members of structures that are themselves members of a larger structure. No parentheses are needed to force a special order of evaluation; a member operator expression is simply evaluated from left to right. In principle, structures can be nested indefinitely. Ref: http://www.crasseux.com/books/ctutorial/Nested-structures.html
By dereferencing the pointer variable. This can be achieved in two ways: typedef struct s { int i; float f; }; void f (struct s* p) { int x = p->i; /* using pointer to member operator */ float y = (*p).f; /* using dereference operator */ } The two methods are functionally equivalent.
The definition of the structure in C is limited to within the module and cannot be initialized outside its scope. Where as in C++ you can initialize the objects anywhere within the boundaries of the project.
It isn't. Private is the default access for class members. For struct members, the default access is public. Aside from default access, a class and a struct serve the same purpose; to define a class. As such, the following class definitions are equivalent: class X { int a; }; struct Y { private: int b; }; Typically, we use a struct to define simple data types with trivial construction and use class for more complex data types, often to encapsulate an invariant or to acquire a resource, hiding the implementation details from consumers using private access.
A C struct only has public member variables whereas a C++ class combines member variables with member functions; the methods that operate upon the data. Moreover, each member of a class can be assigned a different level of access from public, protected or private access, thus limiting the member's exposure. This allows classes to hide data and implementation details from outside of the class, exposing only as much as is necessary in order to use the class. Thus the class becomes entirely responsible for the integrity of its data, while its methods act as the gatekeepers to that data.Note that in C++, a struct is exactly the same as a class, other than the fact that the members of a struct are public by default while members of a class are private by default, unless explicitly declared otherwise. Aside from that they operate in exactly the same way. In other words, a C++ struct is not the same as a C struct.
Structures can contain other structures as members; in other words, structures can nest. Consider the following two structure types: struct first_structure_type { int member_of_1; }; struct second_structure_type { double double_member; struct first_structure_type first_struct_member; }; The first structure type is incorporated as a member of the second structure type. You can initialize a variable of the second type as follows: struct second_structure_type second_struct_member; second_struct_member.double_member = 12345.6789; second_struct_member.first_struct_member.integer_member_of_1 = 5; The member operator . is used to access members of structures that are themselves members of a larger structure. No parentheses are needed to force a special order of evaluation; a member operator expression is simply evaluated from left to right. In principle, structures can be nested indefinitely. Ref: http://www.crasseux.com/books/ctutorial/Nested-structures.html
By dereferencing the pointer variable. This can be achieved in two ways: typedef struct s { int i; float f; }; void f (struct s* p) { int x = p->i; /* using pointer to member operator */ float y = (*p).f; /* using dereference operator */ } The two methods are functionally equivalent.
The default access specifier for a class is private. The default access specifier for a struct is public. It does not matter if it is a function or a variable.
The C language does not support classes, per se, like the C++ language does. The closest the C language comes to a class is in the typdef struct... typdef struct _myClass { ... ... }; myClass; But you won't have any methods, inheritance, polymorphism, operator overloading, access specifiers, etc. like you do in C++.
The definition of the structure in C is limited to within the module and cannot be initialized outside its scope. Where as in C++ you can initialize the objects anywhere within the boundaries of the project.
In C, we use a struct to define a data type that represents the aggregate of two or more named variables known as members. The members of a struct need not be of the same type:struct T {int x;double y;char* z;};Once we have defined a structure, we can use it to create an instance of the type:T obj;We can access the members of a named object using the dot operator (.):obj.x = 42;obj.y = 3.14;obj.z = "Hello world!";If we hold a pointer to an object of the type, we use the pointer-to-member operator (->) instead:void f (T* ptr) {ptr->x = 42;ptr->y = 3.14;ptr->z = "Hello world!";}
It isn't. Private is the default access for class members. For struct members, the default access is public. Aside from default access, a class and a struct serve the same purpose; to define a class. As such, the following class definitions are equivalent: class X { int a; }; struct Y { private: int b; }; Typically, we use a struct to define simple data types with trivial construction and use class for more complex data types, often to encapsulate an invariant or to acquire a resource, hiding the implementation details from consumers using private access.
A C struct only has public member variables whereas a C++ class combines member variables with member functions; the methods that operate upon the data. Moreover, each member of a class can be assigned a different level of access from public, protected or private access, thus limiting the member's exposure. This allows classes to hide data and implementation details from outside of the class, exposing only as much as is necessary in order to use the class. Thus the class becomes entirely responsible for the integrity of its data, while its methods act as the gatekeepers to that data.Note that in C++, a struct is exactly the same as a class, other than the fact that the members of a struct are public by default while members of a class are private by default, unless explicitly declared otherwise. Aside from that they operate in exactly the same way. In other words, a C++ struct is not the same as a C struct.
The keyword class is not a keyword in C. It is a keyword in C++, so I have added C++ to the category list for this question.The default access specifier for struct is public, while for class, it is private.Struct does not allow you to specify methods, while class does.A struct is not a class, and cannot be derived, while a class can be treated as a struct, if the scope and access is correct.
Pass the structure by reference then dereference the member. typedef struct S { int x; }; void foo (struct S* s) { s->x=42; }
Use the member accessor (.) operator. struct object { int m_data; }; int main() { object o; o.m_data = 100; std::cout << o.m_data << std::cout; return(0); }
The only difference between a class and struct in C++ is that a struct's members are public by default while a class' members are private by default. For example: #include<iostream> struct foo{int m_data;}; class bar{int m_data;}; int main() { foo f; bar b; f.m_data=100; // ok; m_data is public by default. b.m_data=200; // access denied; m_data is private by default. return(0); } To make bar work the same as foo, you must declare m_data as a public member: class bar{ public: int m_data; }; To make foo work the same as the original bar, you must declare m_data as a private member: struct foo{ private: int m_data; }; Aside from that, structs and classes are treated as being the same thing: they are both used to define a type of object. In other words, they both define a class of object. Note that the struct keyword is inherited from C, but a C-style struct is simply an user-defined type that can have one or more member attributes (data fields), but that has no member methods associated with it. Despite that, a C-style struct is still a good C++ struct, because the C-style struct members are always public and cannot be declared private (only C++ struct members can be declared private).