nervous, muscular, skeletal
As many as you like. Coordinate systems are arbitrary frameworks used to describe the system configuration (arrangement). The popular coordinate systems are rectangular, polar and spherical. Coordinate systems are not the same as dimensions. A physical problem may have only one dimension and can be described in a three dimensional rectangular coordinate system. Physics since Einstein is believed to be 4 dimensional. A 4 dimensional coordinate system like quaternions would seem to be convenient.
the three buffer systems are NaHC03 The 2 other buffer systems are H2C03 and HC03 . THANK YOU !
respiratory, circular and digestive systems
The Moon
clusters of galaxies, galaxies, planetary systems, solar systems
As many as you like. Coordinate systems are arbitrary frameworks used to describe the system configuration (arrangement). The popular coordinate systems are rectangular, polar and spherical. Coordinate systems are not the same as dimensions. A physical problem may have only one dimension and can be described in a three dimensional rectangular coordinate system. Physics since Einstein is believed to be 4 dimensional. A 4 dimensional coordinate system like quaternions would seem to be convenient.
When working in three-dimensional space, you can define a user coordinate system (UCS) with its own 0,0,0 origin and orientation separate from the World Coordinate System. You can create as many user coordinate systems as you want, and then save and recall them as you need them to simplify construction of three-dimensional entities. For example, you can create a separate UCS for each side of a building. Then, by switching to the UCS for the east side of the building, you can draw the windows on that side by specifying only their x- and y-coordinates. When you create one or more user coordinate systems, the coordinate entry is based on the current UCS.
x z y
The definition of a spherical coordinate system is a coordinate system for 3D space where the position of a point is specified by three separate numbers. These three numbers are the radial distance, polar angle, and azimuth angle.
Yes.
If movement is in two dimensions: the x-coordinate of the velocity, and the y-coordinate of the velocity. Or alternatively: the magnitude of the velocity, and the direction. If movement is in three dimensions, you need to know three things, for example, x-coordinate, y-coordinate, and z-coordinate of the velocity, or magnitude of the velocity and two components of direction.
true
yes
Yes. All you need is three mutually perpendicular axes (instead of two). To visualise this, look at the corner of a room. There will be three lines coming together at the corner: floor and one wall, floor and another wall, and the two walls. These three lines would act as your axes to describe the 3-d space of the room. The axes are usually labelled x, y and z. Mathematicians (and physicists) have no problem in dealing with coordinate systems in 4 or more dimensions.
the three buffer systems are NaHC03 The 2 other buffer systems are H2C03 and HC03 . THANK YOU !
three associated coordinate system
True