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Who invented the game Zelda?

Updated: 10/4/2023
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15y ago

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Shigeru Miyamoto invented it

With The Legend of Zelda, Miyamoto wanted to take the idea of a game "world" even further, giving players a "miniature garden that they can put inside their drawer." He drew his inspiration from his experiences as a boy around Kyoto, where he explored nearby fields, woods, and caves, and through the Zelda titles he always tries to impart to players some of the sense of exploration and limitless wonder he felt. "When I was a child," he said, "I went hiking and found a lake. It was quite a surprise for me to stumble upon it. When I traveled around the country without a map, trying to find my way, stumbling on amazing things as I went, I realized how it felt to go on an adventure like this." The memory of being lost amid the maze of sliding doors in his family's home was recreated in Zelda's labyrinthine dungeons.

In the initial game designs, the player would start the game with the sword already in their inventory. According to Miyamoto, those in Japan were confused and had trouble finding their way through the multiple path dungeons. Rather than listening to the complaints, Miyamoto took away the sword, forcing players to communicate with each other and share their ideas to solve puzzles. This was a new form of game communication, and in that "Zelda became the inspiration for something very different: Animal Crossing. This was a game based solely on communication." In February 1986, Nintendo released the game on the Famicom's new Disk System peripheral. The Legend of Zelda was joined by a re-release of Super Mario Bros. and Tennis, Baseball, Golf, Soccer, and Mahjong in its introduction of the Famicom Disk System. It made full use of the Disk System's advantages over the Famicom with a disk size of 128 kilobytes, which was expensive to produce on cartridge format. Due to the still-limited amount of space on the disk, however, the Japanese version of the game was only in katakana. It used rewritable disks to save the game rather than passwords. It also used the microphone built into the Famicom's controller that was not included in the NES. This led to confusion in the U.S. as the instruction manual reads that Pols Voice, a rabbit-like enemy in the game, "hates loud noise". Blowing or shouting into the Famicom's microphone kills these creatures. However, they cannot be killed through use of the flute, and on the NES must be killed with either the sword or bow and arrow. Contrary to the fears of Nintendo's management, the game was wildly popular and well received. The game was so popular that within a year Nintendo issued the sequel The Legend of Zelda 2: Link no Bōken for the Famicom Disk System. Zelda II: The Adventure of Link, as the second Zelda came to be known in the western markets, would not be released in America for almost two years after its initial release on the Famicon Disc System. Nintendo published the game close to a year and a half later in North America, with a small portion of the box cut out to display the unique gold-colored cartridge although near the end of the NES's life span it was released on gray cartridges. In 1987, The Legend of Zeldabecame the first NES title aside from Super Mario Bros. to sell one million copies. In 1988, 7 million more NES units were sold, along with 33 million game cartridges. Nintendo of America sought to keep its strong base of fans: anyone who purchased a game and sent in a warranty card became a member of the Fun Club, whose members got a four-, eight-, and eventually thirty-two-page newsletter. Seven hundred copies of the first issue were sent out free of charge, but the number grew as the data bank of names got longer. From the success of magazines in Japan, Nintendo knew that game tips were an incredibly valued asset. Players enjoyed the bimonthly newsletter's crossword puzzles and jokes, but game secrets were most valued. The Fun Club drew kids in by offering tips for the more complicated games, especially Zelda, with its hidden rooms, secret keys, and passageways. The mailing list grew. By early 1988, there were over 1 million Fun Club members, which led then-Nintendo of America president Minoru Arakawa to start Nintendo Power magazine. Since Nintendo did not have many products, it made only a few commercials a year, meaning the quality had to be phenomenal. The budget for a single commercial could reach US$5 million, easily four or five times more than most companies spent. One of the first commercials made under Bill White, director of advertising and public relations, was the market introduction for The Legend of Zelda, which received a great deal of attention in the ad industry. In it, a wiry-haired, nerdy guy (John Kassir) walks through the dark making goofy noises, yelling out the names of some enemies from the game, and screaming for Zelda. The Legend of Zelda was a gold mine for Nintendo, which released a slew of Zelda-related merchandise, from toys and guidebooks to watches, apparel, trash cans, and even a breakfast cereal called the Nintendo Cereal System. The game and its sequel, The Adventure of Link were adapted into an animated series, episodes of which were shown each Friday on television's The Super Mario Bros. Super Show!. Link and Zelda appeared in select episodes of Captain N: The Game Master that revolved around themes from The Adventure of Link.

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14y ago
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15y ago

Miamoto-san created The Legend Of ZELDA Game and anime

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15y ago

The LOZ series was created by game designers Takashi Tezuka and Shigeru Miyamoto for Nintendo.

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15y ago

The Legend of Zelda's official producer is Shigeru Miyamoto.

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12y ago

Shigeru Miyamoto created the Legend of Zelda.

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13y ago

Shigeru Miyamoto created the Zelda series.He also created Super Mario,Donkey Kong,Ice climber,F- zero,Kid Icarus ,Starfox,Mother and many other games.

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14y ago

Look at the credits

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