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Who is shademan?

Updated: 3/21/2024
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15y ago

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Shademan is a character from the Mega Man Battle Network series of Video Games. He is a dark and mysterious NetNavi who uses shadow-based attacks in battles. He is a powerful villain who serves as an antagonist in the games.

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Where is darkmegaman in Megaman battle network 4?

If by darkmegaman you mean megaman's darksoul, then this should answer your question. You can only ever face your darksoul twice in the game. Once before you battle Duo, and once in Black Earth. Battling Duo is the last thing you do in the game, so you don't really get a reward for beating your darksoul. To defeat your darksoul for a reward, you need to go to Black Earth. To face your darksoul there is a lot of work, and you really have to be good at the game to even get to Black Earth. First, you must get into the undernet. To get to the undernet, you have to have the C-slider. (See the question "C-slider in megaman 4 redsun")Once you are in the undernet, you have to get to undernet 5. Then you have to fint the statue that is behind the gate. To open the gate, you have to have either 100 of the standard battlechips in your library, or all of them. I forget which it is, but the gate will tell you which. Once You have opened the gate, SAVE THE GAME!!!!! In the next part, you have a 99.99% chance of failing on the first 30 times or so. Which means that you will be deleted. So you want your game to be saved. Once you've saved the game, talk to the statue. You will face the navi "Bass." He is very powerful. Once you've beat him, the huge ammounts of energy stopping the portal to Black Earth from being accessed will dissipate. So it should be pretty easy now, right? WRONG! There is still residual energy from the statue, so to even get near the portal, you have to have all 5 evilchips and every single standard chip. The good news is, after beating that stupid statue, three of the guardinns of the evilchips have been released into the area that you are now in. Save after beating the statue. You do NOT want to have to do it again! The three guardians will be somewhere in the area. You will have to pass a test from them to get their evilchip. The test? A big, whopping horde of viruses! After you get their evilchips, you are about 20% of the way to getting to face your darksoul. Next, you have to find Djano the solar boy on the net. He will be next to what looks like a floating sunflower and a coffin which holds Shademan. Talk to him and you will learn of his dire situation. He lost his solar converter for powering the one machine that can destroy Shademan. He has dropped it somewhere in the undernet. Really listen to what he says. He will tell you the area. Go to that area and find a purple navi. He will complain that someone stole a cool device he found and will tell you that he thinks they went into another area. Go to that area and find a black navi. He will sell you the part I think, but he might send viruses at you. Just to be safe, save before talking to him. Once you have the part, go back to Djano, but first make sure you're jacked in from outside of a building so that sunlight can reach your PET. Once you have killed Shademan using the Piledriver, examine his coffin and you will get a key that opens all of the skull doors. This doesn't help you get to Black Earth, but it gets you all sorts of extras. Once you've got the key, you must search the undernet for Shademan's remenants. I found him outside of the area in which you beat the statue, but he appears randomly, like virusses. Once you've found him, you have to beat him without hitting the crystal in the bottom right-hand corner of the battlefield.


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Is there anything anyone can tell me about Megaman battle network 4?

Where to start! Well, let's see, the plot of the game is that one day, the scientists at the space center discover that a giant asteroid is heading straight for the earth. They have calculated that the asteroid has enough mass and velocity to destroy the entire planet. All of the world's leading scientists are called to a council to decide how to counteract this new threat. Meanwhile, a young boy named Lan goes to the electronics store with his Dad. While there, he learns of a Netbattle tournament to be held in the city soon. On his way back home, his friends Mayl and Yai invite him to hang out on the net later. (note: each person has a device called a PET that has inside of it a human-like program called a NetNavi. These Navis can explore the Internet by walking along roads within computers. When two people agree to "meet" on the net, their Navis go to the same spot along the roads and talk with each other. Tis is kind of like chat rooms on the real internet. 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Another good thing to use is the "P.A. combos." These combos occur when you line up certain chips in a certain order. For example: Cannon A, Cannon B, then Cannon C creates Gigacannon 1. Spreader L, Spreader M, then Spreader N creates a Super Spreader. Basically you just go in order of the alphabet. However, some chips don't cause P.A. combos, and one combo doesn't use the regular sequence. This combo is Sword S, Widesword S, then Longsword S. It creates LifeSword. There are other abilities that you can use throughout the game, but they all have mini-tutorials, so I won't explain them here.I think that's pretty much all of the basics. If there's any other questions that you have about MMBN4, just post them.


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GAME BOY ADVANCE WIRELESS ADAPTER FAQ Version 1.8 September 2nd, 2005 TABLE OF CONTENTS 01 INTRODUCTION 02 COMPATIBILITY 03 GAMES WITH WIRELESS ADAPTER SUPPORT 04 WIRELESS GAMES RUNDOWN 05 WIRELESS ADAPTER SEARCH MODE 06 POKEMON MYSTERY GIFT 07 FREQUENTLY ASKED QUESTIONS 08 CHANGES/CONTACT/LINKS 01 INTRODUCTION --------------- The biggest problem with multiplayer on the DMG Game Boys used to be cartridges. For me, the chances that my friends and I had the same games (plus a link cable to hook them up) was very slim. Later in the system's lifespan, Nintendo came out with a four-player hub, where every player needed a link cable to connect their system. When Nintendo introduced the Game Boy Advance, certain games had a new "Single-Pak" mode that allowed up to four players to use only one cartridge. Of course, the tired old cable system was still used here. This time, four players only needed three link cables. Not much of an improvement on that end, but at least multiplayer was more accessible than before. And here we are, with the Nintendo Wireless Adapter. Finally up to five players can play a game simultaneously, or in the case of the Pokemon games, up to 30 players can connect to a Union Room. With each player equipped with a Wireless Adapter (which is less bulky than cables), multiplayer matches can happen anywhere, anytime. 02 COMPATIBILITY ---------------- With the release of the Game Boy Micro coming up soon, several people have asked me if it will be compatible with the Wireless Adapter. Here's the low-down. The Game Boy Micro will support all Game Boy Advance games, including games that utilize the Wireless Adapter. However, unlike the Game Boy Advance, SP, and Game Boy Player, the Micro does not have a standard link cable. Therefore, Nintendo is releasing a new Wireless Adapter specifically designed for the Game Boy Micro. This Wireless Adapter will be 100% compatible with the previous Game Boy Wireless Adapter, meaning that games won't be able to tell the diffrence. Also, whether you're playing wirelessly against a Game Boy Advance, SP, or Game Boy Player, they won't be able to tell the diffrence, either. To repeat for clarification, the Game Boy Micro Wireless Adapter is the same device as the Game Boy Advance Wireless Adapter, except for the way you plug it in the system. It can be assumed that the Game Boy Micro EXT port design will be featured on the next Game Boy, and that the Game Boy Micro is a transition device (much like how the SP and the DS, with similar design, power and headphone adapters). 03 GAMES WITH WIRELESS ADAPTER SUPPORT -------------------------------------- Here's the list of games that support the GBA Wireless Adapter. For the time being, I'm only covering games released in US or Europe, unless they are Nintendo-published titles. 1st Party (Nintendo): Hamtaro: Ham Ham Games Mario Golf: Advance Tour** Mario Tennis: Power Tour Pokemon Emerald** Pokemon FireRed* Pokemon LeafGreen* Super Mario Bros. 20th Anniversary NES Classic Series: Donkey Kong Dr. Mario Ice Climber Pac-Man Super Mario Bros. Xevious Famicom Mini Series: #01 Super Mario Bros. #02 Donkey Kong #03 Ice Climber #06 Pac-Man #07 Xevious #08 Mappy #11 Mario Bros. #12 Clu Clu Land #13 Balloon Fight #14 Wrecking Crew #15 Dr. Mario #16 Dig Dug #18 Makaimura #19 Twin Bee #30 SD Gundam World Scramble Wars 3rd Party: Boktai 2: Solar Boy Django (Konami) Digimon Racing (Bandai) Dragon Ball Z: Buu's Fury (Atari) Mega Man Battle Network 5: Team Protoman (Capcom) Mega Man Battle Network 5: Team Colonel (Capcom) The Lord of the Rings: The Third Age (EA Games) * - Adapter bundled with game in Japan ** - Adapter bundled with game America and Japan 04 WIRELESS GAMES RUNDOWN ------------------------- Here's a look at what the wireless adapter lets you do in games. Note that "multi-pak" multiplayer involves two (or more) game cartridges, while "single-pak" involves only one. Also, JoySpot support is noted, however it's unlikely this service will show up in America (see the Frequently Asked Questions section for more information). Boktai 2: Solar Boy Django JoySpot support (gets you a special item). All multiplayer functions can use a Wireless Adapter in place of a link cable. Originalcracker adds: "...This game can link to Mega Man Battle Network 5 (Rockman exe 5 for the Japanese version). [There is a] mode is called Crossover Battle. In this mode, you play as the game's respective character in a race to see who can defeat Shademan the fastest, or you can last the longest. This can only be played with the wireless adapter." Digimon Racing Multi-pak racing for two to four players. Dragon Ball Z: Buu's Fury Unknown at this time. Hamtaro: Ham-Ham Games Wireless trading of player cards (multi-pak), but no multiplayer mini games. Includes JoySpot support. Mario Golf: Advance Tour All multiplayer functions can use a Wireless Adapter in place of a link cable. JoySpot support. Mario Tennis: Power Tour All multiplayer functions can use a Wireless Adapter in place of a link cable. Joyspot support unconfirmed. Famicom Mini Series/NES Classic Series Single-pak multiplayer and clone mode. Clone mode is an undocumented feature of the Nintendo Famicom Mini/NES Classic Series games. Simply transmit the game data as you normally would during a single-pak multiplayer game, then sever the connection. Now the Game Boy that you connected to has a copy of the full game you just sent it, which is completely playable in singleplayer. Also, if you don't sever the connection, you can play the single-player mode on both Game Boy screens simultaneously. Mega Man Battle Network 5: Team Protoman/Team Colonel It looks like you can perform every action possible with the link cable, via the wireless adapter. The game can also connect to Boktai 2. Originalcracker adds: "...[There is a] mode is called Crossover Battle. In this mode, you play as the game's respective character in a race to see who can defeat Shademan the fastest, or you can last the longest. This can only be played with the wireless adapter." Pokemon Emerald (Includes Wireless Adapter in Japanese release) Multi-pak wireless battling, chatting, and trading. Connects to FireRed and LeafGreen, and features JoySpot support. Pokemon FireRed/Pokemon LeafGreen (Includes Wireless Adapter) Multi-pak wireless battling, chatting, trading, and a mini- game. Also includes "Mystery Gift" function for trading items. These Pokemon games have a unique link mode called the "Union Room," which can connect up to thirty Pokemon players in a general area. Two players can connect in a "Direct Connect," just for two players. FireRed and LeafGreen also includes JoySpot support. Super Mario Bros. 20th Anniversary Two-player multiplayer and clone mode. The Lord of the Rings: The Third Age Unknown at this time. 05 WIRELESS ADAPTER SEARCH MODE ------------------------------- When you insert a Wireless Adapter into a GBA without a game pak (or by holding the Start and Select buttons during the logo boot-up sequence), you can go into "Search Mode." This mode allows you to play those NES Classic games in single-pak multiplayer. First, you have to pick your language. Note that this option is strictly for the Wireless Adapter interface, and will have no bearing on the game itself. For example, if you've imported a Japanese Famicom Mini game, and try to play it, the game's menus will still be in Japanese. Next, you will see a list that's divided down the screen. It says "Game List" and "User Name," as well as "Now Searching..." flashing at towards the bottom of the screen. This list will basically act as a list of the games available in the local area. With the NES Classics Series (the only games that use this feature as of this writing), the game name will pop up under the "Game Name" header, and the developer will show up under the "User Name" header. So, for instance, a game name of "Super Mario Bros." would have the user name of "Nintendo," a game of "Pac-Man" would have the user name "Namco," etc. There is no way to edit the username. Please note that this does not indicate Wireless Adapter use in the local area. If you, for example, are trading a player card in Hamtaro: Ham-Ham Games, it will not show up on this screen. This is currently only for the NES Classic Series/Famicom Mini Series. 06 POKEMON MYSTERY GIFT ----------------------- Pokemon FireRed, LeafGreen, and Emerald have compatibility with "WonderSpot" (or something similar; official name is coming). This is similar to the "JoySpots" in Japan. These let you download new items that can alter the game, or tickets that grant access to new areas. Currently, the only real-world place that has a WonderSpot is the Nintendo World in New York City. It's unknown if anymore WonderSpots will pop up. If you have anymore information, please contact me. Accessing the Mystery Gift is simple. The first step is to go into any Pokemart, and fill out the "questionnaire" next to the register. The words you should put in are as follows: LINK TOGETHER WITH ALL Select "OK," and save the game. Now, the next time you restart the game, the "Mystery Gift" option will be available. You can download Wonder Cards and Wonder News. Even better, you can transfer these items to up to 16 other trainers. 07 FREQUENTLY ASKED QUESTIONS ----------------------------- Q: Who makes the Wireless Adapter? A: It's a joint partnership between Nintendo and Motorola (similar to the E-Reader was a partnership between Nintendo and Olympus). Q: How do I use the Wireless Adapter? A: The Wireless Adapter works just like a link cable, except it's wireless. Q: How big is the Wireless Adapter? A: It's about the size of a game pak, but twice as thick. Q: Can I use a Wireless Adapter on older games? A: The only games that can use a Wireless Adapter are those which are specially programmed for it. See the list of games programmed to use the adapter further up in this document. Just a note: Pokemon FireRed and LeafGreen cannot communicate with Ruby or Sapphire via the adapter; communication between these two requires a link cable. Q: Does the Wireless Adapter work with the Game Boy Player? A: Yes, this is stated in the manual. Q: Does the Wireless Adapter work with the Nintendo DS? A: No. The Wireless Adapter is not compatible with WLAN or Wi-Fi. Similarly, GBA software that supports the GBA Wireless Adapter will not function from DS-to-DS, so it's best to hang on to that GBASP for a little while longer. Q: Does the wireless adapter connect to the internet? A: No. The wireless adapter works on radio frequencies, and does not connect to Bluetooth devices or Wi-Fi networks. Q: What's the difference between the Japanese and American Wireless Adapters? A: Nothing. Other than the stickers on the back, they're the exact same. Q: How can I change the language back to English? A: The Wireless Adapter lets you choose between English and Japanese. If you chose Japanese by accident, just perform a soft reset (press A, B, Start, and Select simultaneously), and you can choose your language option again. Q: What's with the bars when I play a wireless game? A: That's the signal strength, just like on any cell phone or Wi-Fi device. The more bars you have, the better the signal is. Q: Can you purchase a Wireless Adapter separately? A: In Japan, you can. They've been out on the market for a few months for about $18 USD. Nintendo of Japan also made a special colored Wireless Adapter in Famicom red and white for their Club Nintendo program. Nintendo has released the adapters in a stand-alone form in the US, for about $20. Q: What's a JoySpot? A: In Japan, some stores have special hotspots for customers who use the Wireless Adapter. These let you, for instance, connect to download new clubs in Mario Golf, or tickets to get to a specific island in Pokemon FireRed/LeafGreen. In America, these are called "WonderSpots." For more information, check out NCL's JoySpot page: http://www.nintendo.co.jp/n08/joyspot/index.html Q: Can I create (or simulate) my own WonderSpot? A: No, or at least no one has done this yet. Though I believe that Wonderspots are simply a GBA and Wireless Adapter, with a cart that's programmed to allow downloading; it could even be a GameCube with a GB Player and a special GameCube disc (GC discs are so cheap to produce, and in Japan they seem to add new features to WonderSpots every few weeks, so maybe that's how it works). Q: How far apart can you be to use the adapter? A: Getting down to a single bar on Super Mario Bros, I've tested them at least 40 feet apart outside, and about 30 feet indoors without going through walls. Q: Will there be a cheaper 3rd-party adapter? A: I don't think so. Q: Is there a product to link GBA's together for older GBA games? A: YES! Majesco had a wireless link shown during E3, and Triton Labs used to sell an "AirLink" product. However, these products are not compatible with each other, or the official Wireless Adapter. Scott Vieth has this to add: "I did want to let you know as an added thing that the Majesco Wireless Link is now out. It is $9.99, and I've seen it in Best Buy and Toys 'R Us stores in somewhat limited quantities, and each GBA that wants to get in on the link action needs to have one (so it's effectively $40 to create a 4-player wireless link-up)" 08 CONTACT/CHANGES/LINKS ------------------------ Version Changes: 1.0 09/08/2004 FAQ started 1.1 09/09/2004 Added new games, and some small updates. 1.2 09/14/2004 Added Wireless Adapter Search Mode section 1.3 09/16/2004 Added Boktai 2 to game list, small updates 1.4 10/25/2004 Added a few questions and answers 1.5 11/23/2004 Removed Zelda: Minsh Cap, cleaned up FAQ 1.6 12/29/2004 Added MegaMan EXE games to list 1.7 01/19/2005 Added info about the Majesco Wireless Link 1.8 09/02/2005 Game Boy Micro info and more games added