portable network graphics or png for short supper transparency
No no as jpeg doe snot support transpanrancy i would suggest gif as its popular format that most machines can regognise and does support alpha channel transparency no as jpeg doe snot support transpanrancy i would suggest gif as its popular format that most machines can regognise and does support alpha channel transparency
This would be png files as Jpeg files do not support transparency and Gif files do support animations. Png files are one of the major files which support transparency and do not support animations.
Convert it to a format that does not support transparency (for example jpeg) or use a tool to edit the transparent pixel value.
PNG is an image file format, such as JPEG or BMP. One of the differences between PNG and JPEG, is that PNG supports transparency.
No. JPEG does not support transparency and is not likely to do so any time soon. It turns out that adding transparency to JPEG would not be a simple task; read on if you want the gory details. The traditional approach to transparency, as found in GIF and some other file formats, is to choose one otherwise-unused color value to denote a transparent pixel. That can't work in JPEG because JPEG is lossy: a pixel won't necessarily come out *exactly* the same color that it started as. Normally, a small error in a pixel value is OK because it affects the image only slightly. But if it changes the pixel from transparent to normal or vice versa, the error would be highly visible and annoying, especially if the actual background were quite different from the transparent color. A more reasonable approach is to store an alpha channel (transparency percentage) as a separate color component in a JPEG image. That could work since a small error in alpha makes only a small difference in the result. The problem is that a typical alpha channel is exactly the sort of image that JPEG does very badly on: lots of large flat areas and sudden jumps. You'd have to use a very high quality setting for the alpha channel. It could be done, but the penalty in file size is large. A transparent JPEG done this way could easily be double the size of a non-transparent JPEG. That's too high a price to pay for most uses of transparency. The only real solution is to combine lossy JPEG storage of the image with lossless storage of a transparency mask using some other algorithm. Developing, standardizing, and popularizing a file format capable of doing that is not a small task. As far as I know, no serious work is being done on it; transparency doesn't seem worth that much effort.
JPEG: for photos/images - higher resolution images are smaller in JPG format PNG: for transparency, design elements, logos, etc.
The JPEG/EXIF file format is optimized for storing photographs like images. It uses lossy compression, RGB, 8 bit per channel, no support for transparency or multiple images, 2D images support. The files are small and as long as the compression is not too great the image quality is almost identical to the original. JPEG images are very common, being supported virtually by every imaging device and image processing software. Due to their small size are ideal for storing, transmitting and embedding photos or similar images.
They are file format for graphic. Each has different ways of handling, compression, transparency and scaling. tif = tagged image format jpeg = join photographic expert group gif = graphic interchange format
dpg jpeg mp3 jpg aiv
To this day, browsers support transparency in different ways. Microsoft uses a DirectX function to implement it. A good tutorial is linked below.
GIF is such a format that supports animation and transparency. See the related question for more details on the GIF format and some other formats that support one of these features.
There are about 30+ formats, but lets focus on jpeg, bmp, & png. I'll go from worst to best. jpeg is not good for graphics at all. Ever the highest quality jpeg brings noise and sometimes blur to your graphic. (highly not recommended for graphics.) bmp or bitmap is good for graphics, no blur or noise. It's clear down to the pixel. The problem with bmp is that the coding is very long. 2 - 70+ times larger of a file compared to a jpeg. (Not really recommending this for graphics.) png or Portable Network Graphics is the ideal file format for graphics. png is as high of quality as bmp, but it can even have transparency in it. Transparency is needed for mostly all graphics. Also png is half to a third less coding than jpeg format. (Highly recommended for graphics.)