.rand_posn JSR ZINF \ Call ZINF to reset the INWK ship workspace JSR DORND \ Set A and X to random numbers STA INWK \ Set x_lo to the random number in A STX INWK+3 \ Set y_lo to the random number in X STA T1 \ Store x_lo in T1 LSR A \ Set bit 7 of x_sign randomly (to bit 0 of the random ROR INWK+2 \ number in A), so the x-coordinate it is randomly \ positive or negative LSR A \ Set bit 7 of y_sign randomly (to bit 1 of the random ROR INWK+5 \ number in A), so the y-coordinate it is randomly \ positive or negative LSR A \ Set bits 0-4 of y_hi randomly (to bits 3-7 of the STA INWK+4 \ random number in A), so the high byte of the \ y-coordinate is in the range 0 to 31 TXA \ Set x_hi to the random number X, reduced to the range AND #31 \ 0 to 31 STA INWK+1 LDA #80 \ Set z_hi = 80 - x_hi - y_hi - 1 SBC INWK+1 \ SBC INWK+4 \ The C flag is clear as INWK+4 was 0 before the ROR STA INWK+7 \ above, so this sets z_hi in the range 17 to 79 \ (as x_hi and y_hi are both in the range 0 to 31) JMP DORND \ Set A and X to random numbers and return from the \ subroutine using a tail callName: rand_posn [Show more] Type: Subroutine Category: Universe Summary: Set up the INWK workspace for a ship in a random ship positionContext: See this subroutine in context in the source code References: This subroutine is called as follows: * Main game loop for flight (Part 2 of 6) calls rand_posn * Ze calls rand_posn

This routine sets up a new ship, with the following coordinates: * (x_sign x_hi x_lo) is a random number in the range -8191 to +8191: * x_sign is randomly positive or negative * x_hi is a random number in the range 0 to 31 * x_lo is a random number in the range 0 to 255 * (y_sign y_hi y_lo) is a random number in the range -8191 to +8191: * y_sign is randomly positive or negative * y_hi is a random number in the range 0 to 31 * y_lo is a random number in the range 0 to 255 * z_sign is a random number in the range 4352 to 20224: * z_sign is 0 (positive) * z_hi is a random number in the range 17 to 79 * z_lo is 0 In other words, the ship is randomly up, down, left or right, but is always in front of us. Returns: A A is set to a random number X X is set to a random number T1 T1 is set to a random number

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Subroutine DORND (category: Utility routines)

Generate random numbers

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Subroutine ZINF (category: Utility routines)

Reset the INWK workspace and orientation vectors