for better performance by using timers instead of duplicate acknowledgements
No, the protocol that guarantees packet delivery is TCP.No, the protocol that guarantees packet delivery is TCP.No, the protocol that guarantees packet delivery is TCP.No, the protocol that guarantees packet delivery is TCP.
Data is transmitted in packets. TCP/IP has to respond to each packet. TCP allows for the sending side to know that the packet was received. If there is a malfunction, it can retransmit the packet.
Short for Round Tripp Time... It's the time a TCP packet takes to travel to it's destination and back (in the form of an acknowledgement-packet).
The SYN packet, the SYN ACK packet , And ACK packet
It acknowledges receipt of the previous packet in the sequence.
In general, yes, using UDP transport will use a smaller packet than TCP. UDP generally assumes that the complete message will fit within a single packet, unlike TCP which will segment or break apart a message into multiple packets for guaranteed reliable delivery. UDP has no such requirement to deliver anything within a reliable framework and would like to keep the entire message within a single packet and eliminate the segmentation and reassembly process.
That depends on the protocols used. TCP provides reliability, but if TCP is not used, higher-level protocols can include the reliability instead. That is to say, if a packet is not received, the higher-level protocol will take the responsibility of sending (or requesting) the packet again.For example, TFTP (Trivial File Transfer Protocol) uses UDP, and automatically resends a packet when an acknowledgement is not received after a certain time.That depends on the protocols used. TCP provides reliability, but if TCP is not used, higher-level protocols can include the reliability instead. That is to say, if a packet is not received, the higher-level protocol will take the responsibility of sending (or requesting) the packet again.For example, TFTP (Trivial File Transfer Protocol) uses UDP, and automatically resends a packet when an acknowledgement is not received after a certain time.That depends on the protocols used. TCP provides reliability, but if TCP is not used, higher-level protocols can include the reliability instead. That is to say, if a packet is not received, the higher-level protocol will take the responsibility of sending (or requesting) the packet again.For example, TFTP (Trivial File Transfer Protocol) uses UDP, and automatically resends a packet when an acknowledgement is not received after a certain time.That depends on the protocols used. TCP provides reliability, but if TCP is not used, higher-level protocols can include the reliability instead. That is to say, if a packet is not received, the higher-level protocol will take the responsibility of sending (or requesting) the packet again.For example, TFTP (Trivial File Transfer Protocol) uses UDP, and automatically resends a packet when an acknowledgement is not received after a certain time.
Only TCP will automatically discard a packet with a bad checksum. UDP packets have a checksum field, but it is rarely used, and then only by the application (not UDP itself)
a tcp header contains the information of the source and destination networks and well as what port to access with out it the packet would not know where to go
Packet Filtering:permits or denies traffic based onsource/destination IP addresses, or TCP/UDP port numbers usingAccess Control Lists (ACLs)Stateful Packet Inspection:Tracks TCP and UDP sessions in a flowtable, using the Adaptive Security Algorithm.
If the sending device does not receive an acknowledgement for a packet, the packet will be retransmitted.
The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.The "packets" are actually called "segments" in the case of layer 4 (i.e., TCP or UDP).When creating an IP packet, a host (computer, or other equipment that participates in a communication) adds information to the "protocol" field. This indicates whether the IP packet transports a TCP segment, a UDP segment, or some other kind of information.