They told it because it would scare bad children.
He says that his parents are to common
While you can run Diablo III through WINE (a.k.a Wine Is Not an Emulator), you may not want to. There has been a recent story about people getting banned for running Diablo III this way.
In the story "The Veldt" by Ray Bradbury, the parents lose control over their children as the children become obsessed with the virtual reality nursery and exhibit violent behavior towards them. They also lose their sense of authority and ability to connect with their children, leading to a breakdown in their family dynamic.
"The Veldt" by Ray Bradbury is a short story that follows a family living in a technologically advanced house. The dialogue in the story primarily focuses on the parents' discussions about their children's obsession with the nursery, which is a virtual reality room that manifests their darkest thoughts. The children's manipulative behavior and the parents' growing concerns drive the plot of the story.
In the story "The Veldt" by Ray Bradbury, the parents become upset about the African veldt because their children's virtual reality nursery seems to be fixated on this violent and dangerous setting. The parents realize that the technology in their house has allowed their children to become too obsessed with this virtual world, raising concerns about the impact on their behavior and mental health.
It's called "The Veldt," written by Ray Bradbury. It appears as the first short story in the collection "The Illustrated Man."
Yes. The children can grow until they are an elder, just like a normal sim. If you are willing to kick out the child's parents, when the child is an adult you could kick out their parents and start a new story with their child.
Because the story is not over. The prologue makes this clear at the very beginning. "Whose misadventured piteous overthrows do with their deaths bury their parents' strife", and "their parents' rage which but their children's end naught could remove" both tell us that the story ends when the parents reconcile.
In "The Veldt," irony is present as the parents try to use technology to make their lives easier but end up being controlled by it instead. The children's obsession with the nursery's virtual reality reflects their emotional detachment from their parents. The ultimate irony lies in the parents' fate, as they fall victim to the very technology meant to enrich their lives.
Please note that Harry Potter is a fictional story. According to this story, wizards and witches (as the female wizards are called in the Harry Potter story) usually inherit their magic from their parents - though in some cases non-magical parents have magical children, and vice versa.
No, it's just an urban legend. It is a story told by adults to children to scare them into behaving themselves. Parents may tell their children that if they misbehave, the bogeyman will get them.
In the short story "The Veldt" by Ray Bradbury, the parents do not explicitly die at the end. However, there are hints that the children's control over the technology in the nursery may lead to their demise. It is left open to interpretation.