The increment and decrement circuitry is dedicated circuitry that simply adds or subtracts one from an operand. Both operations are handled by the same circuitry. Being the most common operations by far, the circuitry is typically placed as close to the registers and the address lines as possible. The circuitry primarily consists of a sequence of half-adders each of which takes an input carry bit and outputs a carry bit to the next half-adder. Since this would result in a "carry ripple" effect, the half-adders are combined such that multiple carry bits can be handled more efficiently. This makes the circuitry more complex, but is more than compensated by the reduced effect of carry ripple. To speed things up further, the final carry bit is simply ignored (leaving the carry flag unaffected), it being superfluous to the vast majority of increment and decrement operations.
One of the primary roles of the increment circuitry is to advance the instruction pointer to the next instruction. This operation must execute at least once per instruction, so the faster it achieves this the better. The circuitry is also used to both increment or decrement the stack pointer. The carry flag is superfluous to these and the majority of all other increment or decrement operations, so they have no effect upon it, thus maintaining as high a degree of efficiency as possible.
There are a huge number of different FLAG registers. The most common are zero flag (Z), carry flag (C), sign flag/ negative flag (S/N), and overflow flag (V/O/W). Each flag contains different information about the state of the processor.
for example:int flag= 0; /* 0/1 = unset/set */...printf ("flag=%d which means %s\n", flag, flag? "set": "unset");
Script is step wise instructions given to a sprite. For example- When green flag clicked Pen down Move 100 steps In simple language, commands given to a sprite.
The Z80's rotate-with-carry instructions, RRC and RLC, for Rotate Right and Rotate Left, are great for taking action based on individual bits being set or cleared. If you start with a clear carry flag, then get a byte from wherever, then you can rotate left or right one bit at a time. The bit you want to examine will eventually be in the carry. Then, execute a JP C, (location) or JP NC, (location) to jump based on whether or not the bit is set. (Of course, you could also use JR). The beauty of RLC and RRC is that they don't destroy the byte that you are using - after doing enough rotates, the byte will be as it was before.
We can use flag for many reasons depending upon ur logic but normally people use flag to check which control flow led to this o/p...hmmm to make it more clear EX : if(i%2==0) flag = 1 ; else flag = 0 ; ... ... ... if(flag) print "the number is even" Like this u can use to flag to de-bug ur code or to check the control flow
INR affect the carry flag.
Carry
if the result of an arithmetic operation, consists a carry then the carry flag is set
Yes. JNE is the Jump Not Equal instruction and all assembly languages support it.
there are 5 flags of intel 8085 are: Carry flag(CY), parity flag(P), Auxiliary Carry flag(AC), Zero Flag(Z), Sign flag(S).
Carry flag is the the bit 7 of the 8 bit PSW register, whenever there is an addition or subtraction process that has a carry on its 7th bit, the carry flag (C/CY) will be set to 1. OV is set to 1 when there is an arithmetic overflow. this applies to signed and unsigned operations.
If you add 94H to C5H with the ADI instruction, the result in the accumulator will be 59H and the carry flag will be set. It does not matter what value the carry flag had to start with, because you said ADI, instead of ACI. (For ACI, the result would be 5AH with carry set.)
The 8085 microprocessor has 5 flags: 1. Zero flag: The zero flag is set, when the ALU operation results a zero . 2. Carry flag: If an arithmetic operations results in a carry, this flag is set. 3. Parity flag: This flag is set, when an arithmetic or logical operation results in a data, which has even number of 1s. If otherwise, it is reset. 4. Sign flag: After the execution of an arithmetic or logic operations, if D7 bit of the accumulator is 1, it indicates a negative number and this flag is set. If otherwise, it is reset. 5. Auxiliary Carry flag: used for BCD Operations, During the BCD operations, if D3 bit producing the carry then the AC bit set as1, otherwise the bit is 0. 6. Carry Flag: when a carry is generated by digit D7, then the carry flag set as 1, otherwise the bit will be 0.
The Indiana General Assembly adopted the Indiana state flag in 1917. The flag was designed as part of Indiana's centennial celebration flag design contest.
The Indiana General Assembly adopted the Indiana state flag in 1917. The flag was designed as part of Indiana's centennial celebration flag design contest.
We have only one flag register of 8 bits. Bits description is as follows (Assuming D0=LSB & D7=MSB) D7=Sign Bit. D6= Zero Flag D4= Auxiliary Carry Flag D2 = Parity Flag D0= Carry Flag.
The Norfolk Island Flag was adopted by the First Norfolk Island Legislative Assembly in 1979.