#include
// overloads:
char square(char& c){return(c*c);}
double square(double& d){return(d*d);}
int square(int& i){return(i*i);}
int main()
{
double a=3;
double b=square(a); // b=9
int c=5;
int d=square(c); // d=25
char e=12;
char f=square(f); // f=144
return(0);
}
Note that since all the overloads will have the exact same implementation and will only differ by type, we can take advantage of C++ templates to generate the overloads for us, automatically, as and when they are required. Thus the following code is functionally equivalent to the previous code:
#include
template
T square(T& t){return(t*t);}
int main()
{
// force compiler to generate double square(double&) overload
double a=3;
double b=square(a); // b=9
// force compiler to generate int square(int&) overload
int c=5;
int d=square(c); // d=25
// force compiler to generate char square(char&) overload
char e=12;
char f=square(f); // f=144
return(0);
}
FUNCTION OVERLOADING:- when we define two functions with same name,in same class(may be) distinguished by their signatures- resolved at compile time- same method bt different parameters in each of themFUNCTION OVERRIDING:- when we redifine a function which is already defined in parent class- resolved at run time- changing the existing method
... double squareOf_Number(double Number){return (Number*Number);}...int main(){...double Number = 0;...printf("Enter a number: ");cin >> Number;...printf("Square of %f is %f\n", Number, squareOf_Number(Number));...}Or you can include #include and use the function pow(double a, double b) which returns a^b.
num = InputBox("Enter a number: ","PROGRAM: Square") sumSquare = CInt(num) * CInt(num) MsgBox("The square of " & num & " = " & sumSquare) ===== *NOTE*: The function CInt() is what we use to convert a text string to become a numeric integer value.
write a vb program to find the magic square
A function (also known as procedure, subroutine, and - in object-oriented languages - as a method) lets you do repetitive calculations in a single place, without having to repeat lots of commands over and over. For example, you might have a function that calculates the square root of a number. An argument (also known as a parameter) is any variable information you pass to your function. For example, in the case of calculating a square root, the argument tells the function what number you want to calculate the square root of. For calculating powers, you might have two arguments: the base, and the exponent. In general, a function can have zero or more arguments - it really depends what it is used for.
Let's illustrate with an example. The square function takes a number as its input, and returns the square of a number. The opposite (inverse) function is the square root (input: any non-negative number; output: the square root). For example, the square of 3 is 9; the square root of 9 is 3. The idea, then, is that if you apply first a function, then its inverse, you get the original number back.
Math.sqrt(number) function is used to find the square root of a number.. try it
square and cube caculator
Let's illustrate with an example. The square function takes a number as its input, and returns the square of a number. The opposite (inverse) function is the square root (input: any non-negative number; output: the square root). For example, the square of 3 is 9; the square root of 9 is 3. The idea, then, is that if you apply first a function, then its inverse, you get the original number back.
FUNCTION OVERLOADING:- when we define two functions with same name,in same class(may be) distinguished by their signatures- resolved at compile time- same method bt different parameters in each of themFUNCTION OVERRIDING:- when we redifine a function which is already defined in parent class- resolved at run time- changing the existing method
The opposite of another function - if you apply a function and then its inverse, you should get the original number back. For example, the inverse of squaring a positive number is taking the square root.
The square root of a number is that number which, when squared, gives you the given number. For example, the square root of 25 is 5, since if you square 5, you get 25. It is the "inverse function" (that is, in a way it's the opposite) of squaring.
... double squareOf_Number(double Number){return (Number*Number);}...int main(){...double Number = 0;...printf("Enter a number: ");cin >> Number;...printf("Square of %f is %f\n", Number, squareOf_Number(Number));...}Or you can include #include and use the function pow(double a, double b) which returns a^b.
num = InputBox("Enter a number: ","PROGRAM: Square") sumSquare = CInt(num) * CInt(num) MsgBox("The square of " & num & " = " & sumSquare) ===== *NOTE*: The function CInt() is what we use to convert a text string to become a numeric integer value.
You can use the Math.sqrt() method.
sqrt is inbuilt function available in ABAP to calculate square root of any number.
write a c program to accept a number and generate a square root cube and exponential values