The value of a static global variable can never be changed whereas the value of a simple global variable can be changed.
how to create a 3x3 matrix written in c++:
#include
#include
using namespace.std;
int main()
{
string yourstinghere[3][3];
}
Depends on the language and how you're wanting to add them, but generally it will look something like this.
for(int i =0;i < Example.length;i++)
{
for(int j = 0;j < Example.length;j++)
{
newValue = newValue + Example[i][j];
}
}
/* Write a C program that uses functions to perform the following:
i) Addition of Two Matrices
ii) Multiplication of Two Matrices
*/
#include<stdio.h>
void main()
{
int ch,i,j,m,n,p,q,k,r1,c1,a[10][10],b[10][10],c[10][10];
clrscr();
printf("************************************");
printf("\n\t\tMENU");
printf("\n**********************************");
printf("\n[1]ADDITION OF TWO MATRICES");
printf("\n[2]MULTIPLICATION OF TWO MATRICES");
printf("\n[0]EXIT");
printf("\n**********************************");
printf("\n\tEnter your choice:\n");
scanf("%d",&ch);
if(ch<=2 & ch>0)
{
printf("Valid Choice\n");
}
switch(ch)
{
case 1:
printf("Input rows and columns of A & B Matrix:");
scanf("%d%d",&r1,&c1);
printf("Enter elements of matrix A:\n");
for(i=0;i<r1;i++)
{
for(j=0;j<c1;j++)
scanf("%d",&a[i][j]);
}
printf("Enter elements of matrix B:\n");
for(i=0;i<r1;i++)
{
for(j=0;j<c1;j++)
scanf("%d",&b[i][j]);
}
printf("\n =====Matrix Addition=====\n");
for(i=0;i<r1;i++)
{
for(j=0;j<c1;j++)
printf("%5d",a[i][j]+b[i][j]);
printf("\n");
}
break;
case 2:
printf("Input rows and columns of A matrix:");
scanf("%d%d",&m,&n);
printf("Input rows and columns of B matrix:");
scanf("%d%d",&p,&q);
if(n==p)
{
printf("matrices can be multiplied\n");
printf("resultant matrix is %d*%d\n",m,q);
printf("Input A matrix\n");
read_matrix(a,m,n);
printf("Input B matrix\n");
/*Function call to read the matrix*/
read_matrix(b,p,q);
/*Function for Multiplication of two matrices*/
printf("\n =====Matrix Multiplication=====\n");
for(i=0;i<m;++i)
for(j=0;j<q;++j)
{
c[i][j]=0;
for(k=0;k<n;++k)
c[i][j]=c[i][j]+a[i][k]*b[k][j];
}
printf("Resultant of two matrices:\n");
write_matrix(c,m,q);
}
/*end if*/
else
{
printf("Matrices cannot be multiplied.");
}
/*end else*/
break;
case 0:
printf("\n Choice Terminated");
exit();
break;
default:
printf("\n Invalid Choice");
}
getch();
}
/*Function read matrix*/
int read_matrix(int a[10][10],int m,int n)
{
int i,j;
for(i=0;i<m;i++)
for(j=0;j<n;j++)
scanf("%d",&a[i][j]);
return 0;
}
/*Function to write the matrix*/
int write_matrix(int a[10][10],int m,int n)
{
int i,j;
for(i=0;i<m;i++)
{
for(j=0;j<n;j++)
printf("%5d",a[i][j]);
printf("\n");
}
return 0;
}
#include<stdio.h>
void main()
{
int a[3][3],b[3][3],c[3][3],i,j;
printf("Enter the First 3x3 Matrix : ");
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
scanf("%d",&a[i][j]);
}
printf("Enter the Second 3x3 Matrix : ");
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
scanf("%d",&b[i][j]);
}
printf("\nThe Sum of Matrices is : ");
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
c[i][j]=a[i][j]+b[i][j];
printf("%d ",&c[i][j];
}
printf("\n");
}
printf("\n\nThe Difference of Matrices is : ");
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
c[i][j]=a[i][j]-b[i][j];
printf("%d ",&c[i][j];
}
printf("\n");
}
}
Presumably, both the original matrices and the result matrix would be stored in 2-dimensional arrays; to do the actual addition, write two "for" loops, one for each row, and one for each column. Inside the inner "for" loop, just add the corresponding elements and place the result in the result matrix.
This sounds very much like a homework problem. If you work on it and get started, you found a great place to ask a specific question. However, this is not a place to have your homework done for you.
One 3x3? Over 4 quadrillion possibilities (4,000,000,000,000,000+) possibilities! ALL the different Rubik's cube versions? Let's not even go there, but I estimate at least 10 to 50 quadrillion (50,000,000,000,000,000+) possibilities!
A number of well-tested open-source Matrix Java libraries are available. Best to find and use one that's been around for a while since most of the bugs have been worked out. If you need to write your own it's still worth-while to examine the APIs of those libraries first.JAMA is a free Java library for basic linear algebra and matrix operations developed as a straightforward public-domain reference implementation by MathWorks and NIST.Example of Use. The following simple example solves a 3x3 linear system Ax=b and computes the norm of the residual.double[][] array = {{1.,2.,3},{4.,5.,6.},{7.,8.,10.}};Matrix A = new Matrix(array);Matrix b = Matrix.random(3,1);Matrix x = A.solve(b);Matrix Residual = A.times(x).minus(b);double rnorm = Residual.normInf();
#include<stdio.h> #include<conio.h> int main() { int i,j,k,row,m; printf("Enter the no of rows:"); scanf("%d",&row); m=row; for(i=0;i<m;i++) { printf("\n"); for(k=0;k<row;k++) printf(" "); for(j=0;j<=i;j++) printf(" *"); row--; } getch(); }
//Matrix multiplication import java.util.Scanner; public class Matrix { public static void main(String args[]) { Scanner s= new Scanner(System.in); int i,j,k; System.out.println("enter the value of n"); int n=s.nextInt(); int a[][]=new int[n][n]; int b[][]=new int[n][n]; int c[][]=new int[n][n]; System.out.println("enter the array elements of a:"); for(i=0;i<n;i++) { for(j=0;j<n;j++) { a[i][j]=s.nextInt(); } }//end of a matrix System.out.println("enter the array elements of b:"); for(i=0;i<n;i++) { for(j=0;j<n;j++) { b[i][j]=s.nextInt(); } }//end of b matrix System.out.println("the result matrix is:"); for(i=0;i<n;i++) { for(j=0;j<n;j++) { for(k=0;k<n;k++) { c[i][j]+=a[i][k]*b[k][j]; } } } for(i=0;i<n;i++) { for(j=0;j<n;j++) { System.out.print(+c[i][j]); }System.out.println(); } }//end of main }//end of class
Subtract3by3 (double *a, double *b) { int i, j for (i=0; i<3; i++) for (j=0; j<3; j++) a[i*3+j] -= b[i*3+j]; }
#include<stdio.h> #include<conio.h> void main()
Yes I can. I did it in QBasic about 15 years ago.
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A normal 3x3 magic square has a sum of 15. So you subtract 3 from each number in the square.
A 3x3 matrix has 9 elements. If each element can be either 0 or 1 only (two options) then there are 2^9 = 512 possibilities.
If you mean what does something like SL(3, R) mean, it is the group of all 3X3 matrices with determinant 1, with real entries, under matrix multiplication.
y
3x3
no 3x3 is 9 3x4 is 12
Multiple them! 3x3=9 squares!
3x3. 5x5