There is no code for that, you'll have to make something else. sorry
timers are used to set a time at which something happens. so, for instance, you could put in the 'key press' event for space the button timer and set alarm 0 to 30, which will set it for one second. then in the event alarm0, you could make your object move right. what that would do would be to make it so that one second after you press space, you start moving right. Hope that makes it more clear! source: gamemaker
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Have it move without gravity keeping it on the ground.
in code:move_towards_point(object.x,object.y,speed)
There is no code for that, you'll have to make something else. sorry
You have to get a clone script for them to spawn and then do the tutuorial for the moving part
Game sprites are basically picture used in 2D games or animations you put 1 picture then next and then next and the character well move you need an programme to make the animations i use windows movie maker and to make a game game maker go and try it
-_- hspeed = 2; vspeed = 2; There, you now have an object going diagnol. Go wild.
not bad boring ones you can make 3d games as well its really hard to begin with once you finish it try rpg maker vx then move onto flash or java programming or code:blocks.
Why have them vertical? In any case, make the png file with the frames like usual in Game Maker, then move them in GIMP or something to be vertical instead of horizontal. Game Maker might not be able to read them though.
A sprite cannot do anything. If you meant "How do you make anobject shoot in game maker 7?" then it's easy.Create an object for your bullet and give it a sprite. Then in the object you want to shoot the bullet add a "create instance with motion" actionwith the bullet specified.Alternatively you could use a "create instance" action and then add an on creation, "move" action to the bullet.
If you can't make a move in checkers, you lose the game.
make a variable true until you press the button. in step event for the object use a move twards point action and set "x" to "mouse_x" and "y" to "mouse_y"
When a player makes an illegal move in chess, the opponent can choose to either accept the move or ask the player to make a legal move. If the illegal move is accepted, the game continues. If the opponent requests a legal move, the player must make a legal move instead. In some cases, making an illegal move can result in a penalty, such as losing the game or having to make a different move.