No
can a single jump over a double in checkers/draughts
in draughts can a single take down a double
This is what someone said: No. For that to happen in the previous move the king put himself at check, in an adjacent square to the enemy king's square, which is an illegal move. But I say: Yes. the king can capture another king ONLY if the king is protected like a white queen protects a white king.
Yes, a single can jump a double in a game of draughts. As long as the jump would be allowed with another single piece, it is also allowed with a double.
In draughts, when you remove an opponent's piece that could have made a capture but did not, it is referred to as a "block." This action prevents the opponent from utilizing their potential capturing move, effectively restricting their options during the game.
what a stupid question you capture a king!
No, you cannot capture a king with a king in a game of chess.
In the game of draughts, also known as checkers, players take turns moving their pieces diagonally on the board. The goal is to capture all of your opponent's pieces or block them from moving. The rules include only moving diagonally, capturing your opponent's pieces by jumping over them, and reaching the opposite end of the board to "king" your piece. Strategies involve planning ahead, controlling the center of the board, and setting up multiple jumps to capture your opponent's pieces.
Yes. Any checker can jump over another one that is a single space diagonally away. If the opponent leaves a King open to capture like that, go for it.
Draughts is another name for checkers.
No, you cannot capture a king with another king in a game of chess.
Draughts and checkers are two names for the same game, known as checkers in the United States and Canada, and draughts in other countries. The main differences between draughts/checkers and chess are the size of the board, the number of pieces, and the movement of the pieces. In draughts/checkers, players move their pieces diagonally on the board, while in chess, players move their pieces in various directions. These distinctions impact gameplay and strategy by requiring players to think differently about how to control the board and capture their opponent's pieces.