in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color.
In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
Advantages : - very simple - efficiency and correctness Disadvantages : - requires getpixel() system call - not efficient for large polygons - needs a large stack - requires a seed point
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in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color.In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
in scan line polygon fill, each can line crossing a polygon, the area fill algorithm locates the intersection point of the scan line with the polygon edges. These intersection points are then stored from left to right and the corresponding frame buffer positions between each intersection painr are set to the specified fill color. In boundary fill, approach to area filling is to start at a point inside a region and paint the interior outward toward and the boundary.
boundary fill fills boundary with one color and flood fill fills boundary with different color.
The flood fill algorithm can be used for large polygons, but its efficiency may decrease significantly with increasing complexity and size. It can consume substantial memory and processing time, especially in cases with intricate shapes or high-resolution data. Alternative algorithms, such as scanline or boundary fill methods, may be more suitable for handling large polygons efficiently. Ultimately, the choice depends on the specific requirements of the application and the polygon's characteristics.
boundaryfill fills area till the single boundary color is reached whereas floodfill fills area not defined by single boundary colourfloodfill replaces interior colour instead of searching for boundary colour
The cluster of pixels which are grouped together by filling up the bodies by the combination of colours for display.
A divergent boundary occurs when two tectonic plates move away from each other, creating new crust as magma rises to fill the gap.
The Mid-Atlantic Ridge is formed where the Eurasian Plate and the North American Plate are diverging, creating a boundary known as a divergent plate boundary. As the plates move apart, magma rises from the mantle to fill the gap, creating new oceanic crust.
In polygon filling, the 4-connected method uses only the four orthogonal neighbors (up, down, left, right) to determine the fill area, while the 8-connected method includes all eight surrounding pixels (adding the diagonals). The 4-connected method can lead to gaps in the fill if diagonal connections are required, whereas the 8-connected method provides a more complete fill by allowing diagonal adjacency. Consequently, the 8-connected approach is often preferred for more complex shapes or when a seamless fill is desired. However, the 8-connected method may require more processing due to the increased number of neighboring pixels to check.
When plates move apart from each other in opposite directions, it is known as a divergent boundary. This movement creates new oceanic crust as magma rises to fill the gap created by the separating plates. Volcanic activity and earthquakes are common at divergent boundaries.
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A mid-ocean ridge is formed in a divergent boundary where two tectonic plates move away from each other. Magma rises to fill the gap created by the plates moving apart, creating new oceanic crust. This process results in a continuous mountain range on the ocean floor.