By placing the pointer of your computer over an object and clicking the right ouse button, you will be offered a menu that allows you to perform specific functions within the program. This menu that pops up is called a shortcut menu.
The pointer operator is called a mouse. This is a small woodland rodent and the aparatus looks similar to one when it is wired to the computer.
a mouse pointer.
Buttons and pointer options
A pointer only holds an address information (location) in the memory. if a pointer holds points another pointer then it is a pointer to an other pointer. Pointer holds an address in the memory so in that address there is an other location information that shows another location.
A blinking object to indicate where to type is called a cursor. The mouse pointer is also called a cursor.
shortcut menu
tae
Pointer
1. Pointing: Move the mouse to move the on-screen pointer. 2. Clicking: Press and release the left mouse button once. 3. Double-clicking: Press and release the left mouse button twice. 4. Dragging: Hold down the left mouse button as you move the pointer. 5. Right-clicking: Press and release the right mouse button.
1. Pointing: Move the mouse to move the on-screen pointer. 2. Clicking: Press and release the left mouse button once. 3. Double-clicking: Press and release the left mouse button twice. 4. Dragging: Hold down the left mouse button as you move the pointer. 5. Right-clicking: Press and release the right mouse button.
cursor
It is a pointer which is pointing to present object with which the memberfunction is called in c++ language.
kinds of computer mouse?
A Curser, Maybe .. ?
No. In computer programming, a class is a data type while a pointer is a variable that can store a memory address.
yes
yes