Depending on the original pixel size you can use the image , resize and then adjust the pixel resolution. Its always best to scan in or create in 300 and above DPI
No, the pixel shader is built into the hardware
When you enlarge the image, you can see alot of the pixels depending on the pixel count or resolution of the image. There is a definite pixel count that will not change when the image is enlarged or shrank so the pixels either squish together or become to large that they change the resolution and quality of the image.
Even with 3D Analyze, I don't think you can play TF2 without pixel shader 1.1
You cannot upgrade the pixel shader without buying a new graphics card. Usually, this is not possible on a laptop without buying a completely new one.
Pixel depth refers to the number of bits used to represent the color of each pixel in a digital image. It determines the range of colors that can be displayed in an image. A higher pixel depth allows for more colors and greater color accuracy, while a lower pixel depth may result in color banding or a limited color palette.
I believe you need a Video card that will support pixel shader 2.0.
Nowhere. Pixel Shader is a hardware feature that comes with your graphics card. Most graphics cards these days support pixel shader 3.0 or higher and are at a low price.
If you have a very fast processor and a good amount of ram, you may be able to get around the pixel shader requirement by downloading "3DAnalyze" or "Swiftshader 2.0" to emulate pixel shader. Doing so only transfers the load onto your CPU, so unless you have a hugely powerful system, emulating pixel shader is not likely to result in acceptable performance. Furthermore, emulating pixel shader can result in system instability as the emulators must make drastic changes to the way your OS handles graphics.
no
Unfortunately u cannot
1 mega pixel how many pixel
Vector and bitmap are both image files. Bitmapped images are images that are stored on a pixel by pixel basis and because of this, when you enlarge the image it can appear blocky. A vector image is constructed from dots, lines, shapes, etc. Each part has a particular position within the image with it's own dimensions. Because vector images are constructed using images, they can be enlarged without loss of image quality. Vector images do not get the blocky appearance of an enlarged bitmap image.