It depends on the processor. They often have a different number of Cycles per Instruction. (http://en.wikipedia.org/wiki/Cycles_Per_Instruction)
1.7 * 10^9 = Clock Cycles
7
Depending on the particular microprocessor, a machine cycle is the fetch or store of one (typically, one byte) native word. In the 8085, this is a byte fetch or store, plus the overhead in decoding and processing the instruction. In this case, the first machine cycle is four clock cycles, or T states, and subsequent machine cycles are three clock cycles, although certain instruction sequences, such as DAD, require two extra clock cycles.
There are three fetch cycles in a three byte instruction. The first one is four clock cycles long, while the other two are three clock cycles long. Depending on what the instruction does, there will then be more read/write cycles.
3,060,000,000 or 3.06 billion
3,060,000,000 or 3.06 billion
3,060,000,000 or 3.06 billion
semicolon (;)
That depends on the period of the clock's pendulum. If we assume it's one second, then it does 1800 cycles in half an hour.
Many companies require their hourly employees to use a time clock to record their hours worked. Some of these companies are movie theaters, restaurants, and hospitals.
The pace of the system clock measured by the number of ticks per second is called the clock speed. This refers to how many processing cycles the clock completes in one second. It is often measured in hertz (Hz).
The key components of the CPI (Clocks Per Instruction) in computer architecture are the clock cycle time and the number of instructions executed. The CPI measures the efficiency of a processor by indicating how many clock cycles are needed to execute an instruction. A lower CPI indicates better performance, as it means fewer clock cycles are needed to complete an instruction.