UDP is a Transport layer protocol or fourth layer protocol. UDP is a connection less protocol used in transport layer. UDP header have four fields in total .
Minimal bytes required in IPv4 header are 20 i.e. 20 bytes are mandatory. And total bytes in IPv4 header are 60.
The header of an IP packet does not include fields required for reliable data delivery. There are no acknowledgments of packet delivery. There is no error control for data.
IP address remains the same. Mac address changes from router to router.
Simplified header format. IPv6 has a fixed length header, which does not include most of the options an IPv4 header can include. Even though the IPv6 header contains two 128 bit addresses (source and destination IP address) the whole header has a fixed length of 40 bytes only. This allows for faster processing. Options are dealt with in extension headers, which are only inserted after the IPv6 header if needed. So for instance if a packet needs to be fragmented, the fragmentation header is inserted after the IPv6 header. The basic set of extension headers is defined in RFC 2460.
differentiated services
Header is always a multiple of 4bytes and so we can have a maximum length of the field as 15, so maximum size of the header is 60 bytes out of which 20 bytes are mandatory.
The sequence number, acknowledge number, and Window fields.
When tunneling IPv6 over IPv4, the overhead primarily consists of the additional IPv4 header and any encapsulation overhead. An IPv4 header is typically 20 bytes, while an IPv6 header is 40 bytes. Thus, the total overhead for tunneling one IPv6 packet over IPv4 would be 20 bytes, resulting in a total packet size increase of 20 bytes for every IPv6 packet transmitted. This additional overhead may impact performance, especially in networks with high traffic or limited bandwidth.
4th longword (bytes 13-16)
It reads the protocol/bit stream/header
32 bits in a IPv4 address
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