No, the data stored in bitmap and vector graphics is fundamentally different. Bitmap graphics use a grid of individual pixels, where each pixel has its own color value, resulting in images that can become pixelated when scaled. In contrast, vector graphics are composed of mathematical equations and geometric shapes, allowing them to be scaled infinitely without loss of quality. This difference in data representation makes each format suitable for different types of images and applications.
Bitmap graphics are stored as a grid of pixels, where each pixel represents a color. The data for each pixel is typically organized in a raster format, which includes information about the color depth (bits per pixel) and dimensions of the image. Common file formats for bitmap graphics include BMP, PNG, and JPEG. This pixel-based representation allows for detailed images, but can result in larger file sizes compared to vector graphics.
Both are graphics both are editable both are software
The image on the sensor isn't any image format, when this analogue data is put through the A/D converter and saved they are saved in a bitmap container (Jpeg and Raw (NEF, CR2, PEF Etc.) are all bitmap formats) all images are either a bitmap or a vector graphic, out of the camera they are bitmap, but the data in the file can be opened as a Vector Graphic in some programs.
Vector Mode typically refers to a method of representing data or information using vectors, which are mathematical entities characterized by magnitude and direction. In various contexts, such as computer graphics or machine learning, Vector Mode can describe how data points or graphical elements are manipulated, stored, or analyzed. In graphics, it often contrasts with raster graphics, emphasizing scalability and resolution independence. In machine learning, it can relate to how features or data points are represented in multi-dimensional space for analysis and processing.
bitmap
JPEG
Bitmapped graphics, also known as raster graphics, are stored as a grid of pixels, where each pixel's color information is represented by a binary value. This data is organized in a two-dimensional array, with each pixel corresponding to a specific position in the grid. Common formats for storing this data include BMP, PNG, and JPEG, which may also incorporate compression techniques to reduce file size. The overall image quality and detail depend on the resolution and color depth used in the bitmap representation.
Vector graphics generally require less memory than raster graphics because they are based on mathematical equations and geometric shapes rather than pixel data. Since they can be scaled infinitely without losing quality, their file sizes are often smaller when representing images with simple shapes and colors. However, complex vector graphics with many details can still consume significant memory. Overall, the memory usage of vector graphics depends on their complexity and the software used to create and manipulate them.
It means that multiple threads can safely read/modify data from a vector at the same time. Attempting to do that with an unsynchronized data type - an ArrayList, for instance - could result in an exception being thrown, or incorrect data being stored.
Vector graphics. Popular examples including the SVG image format (stands for Scalable Vector Graphics, and the data is represented in XML) and Macromedia/Adobe Flash(it makes use of vector graphics when applications made with them do not involve usage of traditional audiovisual elements [i.e. a music/video player would load video frames in a raster format]).
The PCT file format, also known as the Apple Pict format, is an image file format developed by Apple for storing bitmap images and vector graphics. It was commonly used in older Macintosh systems and supports both color and grayscale images. PCT files can contain a variety of image data and are often used for graphics interchange between applications. However, its usage has declined with the advent of more versatile formats like JPEG and PNG.
It preserves the formatting.